This commit is contained in:
syuilo 2024-02-06 15:41:57 +09:00
parent 7a9434414d
commit 2d6f9b083f
8 changed files with 286 additions and 95 deletions

View file

@ -280,28 +280,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
room.gameState = Mmj.MasterGameEngine.createInitialState();
room.isStarted = true;
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room });
return room;
this.kyokuStarted(room);
}
@bindThis
public async packRoom(room: Room, me: MiUser) {
if (room.gameState) {
const mj = new Mmj.MasterGameEngine(room.gameState);
const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
return {
...room,
gameState: mj.createPlayerState(myIndex),
};
} else {
return {
...room,
};
}
private kyokuStarted(room: Room) {
const mj = new Mmj.MasterGameEngine(room.gameState);
this.waitForTurn(room, mj.turn, mj);
}
@bindThis
@ -379,6 +369,17 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}, 2000);
}
@bindThis
private async nextKyoku(room: Room, mj: Mmj.MasterGameEngine) {
const res = mj.commit_nextKyoku();
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'nextKyoku', {
room: room,
});
this.kyokuStarted(room);
}
@bindThis
private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) {
const res = mj.commit_dahai(house, tile, riichi);
@ -551,6 +552,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
this.endKyoku(room, mj);
}
@bindThis
@ -700,6 +703,27 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`);
}
@bindThis
public packState(room: Room, me: MiUser) {
const mj = new Mmj.MasterGameEngine(room.gameState);
const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
return mj.createPlayerState(myIndex);
}
@bindThis
public async packRoom(room: Room, me: MiUser) {
if (room.gameState) {
return {
...room,
gameState: this.packState(room, me),
};
} else {
return {
...room,
};
}
}
@bindThis
public dispose(): void {
}

View file

@ -40,6 +40,11 @@ class MahjongRoomChannel extends Channel {
this.send('started', {
room: packed,
});
} else if (message.type === 'nextKyoku') {
const packed = this.mahjongService.packState(message.body.room, this.user!);
this.send('nextKyoku', {
state: packed,
});
} else {
this.send(message.type, message.body);
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 68 KiB

View file

@ -40,12 +40,12 @@ import { computed } from 'vue';
import * as Mmj from 'misskey-mahjong';
//#region syntax suger
function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tileId);
function mj$(tid: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tid);
}
function mj$type(tileId: Mmj.TileId): Mmj.TileType {
return mj$(tileId).t;
function mj$type(tid: Mmj.TileId): Mmj.TileType {
return mj$(tid).t;
}
//#endregion

View file

@ -168,6 +168,17 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
<div :class="$style.startTextContainer">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
:leaveActiveClass="$style.transition_serif_leaveActive"
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="startTextShowing" :src="`/client-assets/mahjong/kaisi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.ryuukyokuContainer">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
@ -210,6 +221,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<div>{{ res.pointDeltas.e }} / {{ res.pointDeltas.s }} / {{ res.pointDeltas.w }} / {{ res.pointDeltas.n }}</div>
</div>
</div>
<MkButton primary @click="confirmKyokuResult">OK</MkButton>
</div>
</div>
</template>
@ -235,12 +247,12 @@ import * as os from '@/os.js';
import { confetti } from '@/scripts/confetti.js';
//#region syntax suger
function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tileId);
function mj$(tid: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tid);
}
function mj$type(tileId: Mmj.TileId): Mmj.TileType {
return mj$(tileId).t;
function mj$type(tid: Mmj.TileId): Mmj.TileType {
return mj$(tid).t;
}
//#endregion
@ -256,11 +268,11 @@ const myUserNumber = computed(() => room.value.user1Id === $i.id ? 1 : room.valu
const mj = shallowRef(new Mmj.PlayerGameEngine(myUserNumber.value, room.value.gameState));
const isMyTurn = computed(() => {
return mj.value.state.turn === mj.value.myHouse;
return mj.value.turn === mj.value.myHouse;
});
const canHora = computed(() => {
return Mmj.getHoraSets(mj.value.myHandTiles).length > 0;
return Mmj.getHoraSets(mj.value.myHandTileTypes).length > 0;
});
const selectableTiles = ref<Mmj.TileType[] | null>(null);
@ -286,6 +298,7 @@ const kyokuResults = ref<Record<Mmj.House, {
n: null,
});
const ryuukyokued = ref(false);
const startTextShowing = ref(false);
/*
if (room.value.isStarted && !room.value.isEnded) {
@ -329,7 +342,7 @@ if (!props.room.isEnded) {
*/
function houseToUser(house: Mmj.House) {
return room.value.gameState.user1House === house ? room.value.user1 : room.value.gameState.user2House === house ? room.value.user2 : room.value.gameState.user3House === house ? room.value.user3 : room.value.user4;
return mj.value.user1House === house ? room.value.user1 : mj.value.user2House === house ? room.value.user2 : mj.value.user3House === house ? room.value.user3 : room.value.user4;
}
let riichiSelect = false;
@ -434,6 +447,10 @@ function skip() {
props.connection!.send('nop', {});
}
function confirmKyokuResult() {
props.connection!.send('confirmNextKyoku', {});
}
function onStreamDahai(log) {
console.log('onStreamDahai', log);
@ -602,6 +619,10 @@ function onStreamRonned(log) {
for (const caller of log.callers) {
ronSerifHouses[caller] = true;
window.setTimeout(() => {
ronSerifHouses[caller] = false;
}, 2000);
}
console.log('ronned', res);
@ -620,6 +641,9 @@ function onStreamTsumoHora(log) {
}, 1500);
tsumoSerifHouses[log.house] = true;
window.setTimeout(() => {
tsumoSerifHouses[log.house] = false;
}, 2000);
console.log('tsumohora', res);
}
@ -634,6 +658,23 @@ function onStreamRyuukyoku(log) {
}, 1500);
}
function onStreamNextKyoku(log) {
console.log('onStreamNextKyoku', log);
const res = mj.value.commit_nextKyoku(log.state);
triggerRef(mj);
iTsumoed.value = false;
showKyokuResults.value = false;
kyokuResults.value = {
e: null,
s: null,
w: null,
n: null,
};
ryuukyokued.value = false;
}
function restoreRoom(_room) {
room.value = deepClone(_room);
@ -653,6 +694,7 @@ onMounted(() => {
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku);
props.connection.on('nextKyoku', onStreamNextKyoku);
}
});
@ -669,6 +711,7 @@ onActivated(() => {
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku);
props.connection.on('nextKyoku', onStreamNextKyoku);
}
});
@ -685,6 +728,7 @@ onDeactivated(() => {
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku);
props.connection.off('nextKyoku', onStreamNextKyoku);
}
});
@ -701,6 +745,7 @@ onUnmounted(() => {
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku);
props.connection.off('nextKyoku', onStreamNextKyoku);
}
});
</script>

View file

@ -92,14 +92,14 @@ export const TILE_ID_MAP = new Map<TileId, TileInstance>([
/* eslint-enable no-multi-spaces */
]);
export function findTileByIdOrFail(tileId: TileId): TileInstance {
const tile = TILE_ID_MAP.get(tileId);
if (tile == null) throw new Error(`tile not found: ${tileId}`);
export function findTileByIdOrFail(tid: TileId): TileInstance {
const tile = TILE_ID_MAP.get(tid);
if (tile == null) throw new Error(`tile not found: ${tid}`);
return tile;
}
export function findTileById(tileId: TileId): TileInstance | null {
return TILE_ID_MAP.get(tileId) ?? null;
export function findTileById(tid: TileId): TileInstance | null {
return TILE_ID_MAP.get(tid) ?? null;
}
export type House = 'e' | 's' | 'w' | 'n';
@ -300,6 +300,13 @@ export const YAKU_DEFINITIONS = [{
calc: (state: EnvForCalcYaku) => {
return state.tsumoTile != null;
},
}, {
name: 'ippatsu',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
},
}, {
name: 'red',
fan: 1,

View file

@ -9,12 +9,12 @@ import * as Common from './common.js';
import { PlayerState } from './engine.player.js';
//#region syntax suger
function $(tileId: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tileId);
function $(tid: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tid);
}
function $type(tileId: TileId): TileType {
return $(tileId).t;
function $type(tid: TileId): TileType {
return $(tid).t;
}
//#endregion
@ -26,7 +26,7 @@ export type MasterState = {
round: 'e' | 's' | 'w' | 'n';
kyoku: number;
turnCount: number;
tiles: TileId[];
kingTiles: TileId[];
activatedDorasCount: number;
@ -59,6 +59,12 @@ export type MasterState = {
w: boolean;
n: boolean;
};
ippatsus: {
e: boolean;
s: boolean;
w: boolean;
n: boolean;
};
points: {
e: number;
s: number;
@ -176,6 +182,10 @@ export class MasterGameEngine {
return this.state.user4House;
}
public get turn(): House | null {
return this.state.turn;
}
public static createInitialState(): MasterState {
const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
@ -201,6 +211,7 @@ export class MasterGameEngine {
user4House: 'n',
round: 'e',
kyoku: 1,
turnCount: 0,
tiles,
kingTiles,
activatedDorasCount: 1,
@ -253,12 +264,12 @@ export class MasterGameEngine {
return tile;
}
private canRon(house: House, tileId: TileId): boolean {
private canRon(house: House, tid: TileId): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
if (this.hoTileTypes[house].includes($type(tileId))) return false;
if (this.hoTileTypes[house].includes($type(tid))) return false;
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tileId)));
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
if (horaSets.length === 0) return false; // 完成形じゃない
// TODO
@ -268,15 +279,19 @@ export class MasterGameEngine {
return true;
}
private canPon(house: House, tileId: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tileId)).length === 2;
private canPon(house: House, tid: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
}
private canCii(caller: House, callee: House, tileId: TileId): boolean {
private canDaiminkan(caller: House, tid: TileId): boolean {
return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
}
private canCii(caller: House, callee: House, tid: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false;
const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tileId)) &&
pattern.includes($type(tid)) &&
pattern.filter(t => hand.includes(t)).length >= 2);
}
@ -325,68 +340,104 @@ export class MasterGameEngine {
this.endKyoku();
}
public commit_dahai(house: House, tileId: TileId, riichi = false) {
public startTransaction() {
const newState = structuredClone(this.state);
return {
state: newState,
commit: () => {
this.state = newState;
},
};
}
public commit_nextKyoku() {
const newState = MasterGameEngine.createInitialState();
newState.kyoku = this.state.kyoku + 1;
newState.points = this.state.points;
newState.turn = 'e';
newState.user1House = Common.nextHouse(this.state.user1House);
newState.user2House = Common.nextHouse(this.state.user2House);
newState.user3House = Common.nextHouse(this.state.user3House);
newState.user4House = Common.nextHouse(this.state.user4House);
this.state = newState;
}
public commit_dahai(house: House, tid: TileId, riichi = false) {
const { state, commit } = this.startTransaction();
if (this.state.turn !== house) throw new Error('Not your turn');
if (riichi) {
if (this.state.riichis[house]) throw new Error('Already riichi');
const tempHandTiles = [...this.handTileTypes[house]];
tempHandTiles.splice(tempHandTiles.indexOf($type(tileId)), 1);
tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points');
}
const handTiles = this.state.handTiles[house];
if (!handTiles.includes(tileId)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tileId), 1);
this.state.hoTiles[house].push(tileId);
if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tid), 1);
this.state.hoTiles[house].push(tid);
if (this.state.riichis[house]) {
this.state.ippatsus[house] = false;
}
if (riichi) {
this.state.riichis[house] = true;
this.state.ippatsus[house] = true;
}
const canRonHouses: House[] = [];
switch (house) {
case 'e':
if (this.canRon('s', tileId)) canRonHouses.push('s');
if (this.canRon('w', tileId)) canRonHouses.push('w');
if (this.canRon('n', tileId)) canRonHouses.push('n');
if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('w', tid)) canRonHouses.push('w');
if (this.canRon('n', tid)) canRonHouses.push('n');
break;
case 's':
if (this.canRon('e', tileId)) canRonHouses.push('e');
if (this.canRon('w', tileId)) canRonHouses.push('w');
if (this.canRon('n', tileId)) canRonHouses.push('n');
if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('w', tid)) canRonHouses.push('w');
if (this.canRon('n', tid)) canRonHouses.push('n');
break;
case 'w':
if (this.canRon('e', tileId)) canRonHouses.push('e');
if (this.canRon('s', tileId)) canRonHouses.push('s');
if (this.canRon('n', tileId)) canRonHouses.push('n');
if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('n', tid)) canRonHouses.push('n');
break;
case 'n':
if (this.canRon('e', tileId)) canRonHouses.push('e');
if (this.canRon('s', tileId)) canRonHouses.push('s');
if (this.canRon('w', tileId)) canRonHouses.push('w');
if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('w', tid)) canRonHouses.push('w');
break;
}
const canKanHouse: House | null = null;
let canKanHouse: House | null = null;
switch (house) {
case 'e': canKanHouse = this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 's': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 'w': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 'n': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : null; break;
}
let canPonHouse: House | null = null;
switch (house) {
case 'e': canPonHouse = this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
case 's': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
case 'w': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('n', tileId) ? 'n' : null; break;
case 'n': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : null; break;
case 'e': canPonHouse = this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
case 's': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
case 'w': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('n', tid) ? 'n' : null; break;
case 'n': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : null; break;
}
let canCiiHouse: House | null = null;
switch (house) {
case 'e': canCiiHouse = this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
case 's': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
case 'w': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('n', house, tileId) ? 'n' : null; break;
case 'n': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : null; break;
case 'e': canCiiHouse = this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
case 's': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
case 'w': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('n', house, tid) ? 'n' : null; break;
case 'n': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : null; break;
}
if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) {
if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
if (canRonHouses.length > 0) {
this.state.askings.ron = {
callee: house,
@ -445,13 +496,18 @@ export class MasterGameEngine {
};
}
public commit_kakan(house: House, tileId: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tileId));
public commit_kakan(house: House, tid: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
if (pon == null) throw new Error('No such pon');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tileId), 1);
const tiles = [tileId, ...pon.tiles];
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tid), 1);
const tiles = [tid, ...pon.tiles];
this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.activatedDorasCount++;
const rinsyan = this.tsumo();
@ -463,14 +519,14 @@ export class MasterGameEngine {
};
}
public commit_ankan(house: House, tileId: TileId) {
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(0);
public commit_ankan(house: House, tid: TileId) {
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(1);
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(2);
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
if (t3 == null) throw new Error('No such tile');
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(3);
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
if (t4 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
@ -479,6 +535,11 @@ export class MasterGameEngine {
const tiles = [t1, t2, t3, t4];
this.state.huros[house].push({ type: 'ankan', tiles: tiles });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.activatedDorasCount++;
const rinsyan = this.tsumo();
@ -567,6 +628,11 @@ export class MasterGameEngine {
const tiles = [tile, t1, t2, t3];
this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.activatedDorasCount++;
const rinsyan = this.tsumo();
@ -594,6 +660,11 @@ export class MasterGameEngine {
const tiles = [tile, t1, t2];
this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.turn = pon.caller;
return {
@ -654,6 +725,11 @@ export class MasterGameEngine {
this.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.turn = cii.caller;
return {
@ -699,6 +775,7 @@ export class MasterGameEngine {
user4House: this.state.user4House,
round: this.state.round,
kyoku: this.state.kyoku,
turnCount: this.state.turnCount,
tilesCount: this.state.tiles.length,
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
handTiles: {
@ -756,3 +833,7 @@ export class MasterGameEngine {
return structuredClone(this.state);
}
}
function commit_dahai(state: MasterState): MasterState {
}

View file

@ -8,12 +8,12 @@ import { TileType, House, Huro, TileId, YAKU_DEFINITIONS } from './common.js';
import * as Common from './common.js';
//#region syntax suger
function $(tileId: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tileId);
function $(tid: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tid);
}
function $type(tileId: TileId): TileType {
return $(tileId).t;
function $type(tid: TileId): TileType {
return $(tid).t;
}
//#endregion
@ -26,6 +26,7 @@ export type PlayerState = {
round: 'e' | 's' | 'w' | 'n';
kyoku: number;
turnCount: number;
tilesCount: number;
doraIndicateTiles: TileId[];
@ -111,6 +112,10 @@ export class PlayerGameEngine {
return this.state.huros;
}
public get turnCount(): number {
return this.state.turnCount;
}
public get tilesCount(): number {
return this.state.tilesCount;
}
@ -131,6 +136,26 @@ export class PlayerGameEngine {
return this.state.canCii;
}
public get turn(): House | null {
return this.state.turn;
}
public get user1House(): House {
return this.state.user1House;
}
public get user2House(): House {
return this.state.user2House;
}
public get user3House(): House {
return this.state.user3House;
}
public get user4House(): House {
return this.state.user4House;
}
public get myHouse(): House {
switch (this.myUserNumber) {
case 1: return this.state.user1House;
@ -152,19 +177,23 @@ export class PlayerGameEngine {
return this.state.riichis[this.myHouse];
}
public commit_tsumo(house: House, tileId: TileId) {
console.log('commit_tsumo', this.state.turn, house, tileId);
public commit_nextKyoku(state: PlayerState) {
this.state = state;
}
public commit_tsumo(house: House, tid: TileId) {
console.log('commit_tsumo', this.state.turn, house, tid);
this.state.tilesCount--;
this.state.turn = house;
if (house === this.myHouse) {
this.myHandTiles.push(tileId);
this.myHandTiles.push(tid);
} else {
this.state.handTiles[house].push(0);
}
}
public commit_dahai(house: House, tileId: TileId, riichi = false) {
console.log('commit_dahai', this.state.turn, house, tileId, riichi);
public commit_dahai(house: House, tid: TileId, riichi = false) {
console.log('commit_dahai', this.state.turn, house, tid, riichi);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
if (riichi) {
@ -172,23 +201,23 @@ export class PlayerGameEngine {
}
if (house === this.myHouse) {
this.myHandTiles.splice(this.myHandTiles.indexOf(tileId), 1);
this.state.hoTiles[this.myHouse].push(tileId);
this.myHandTiles.splice(this.myHandTiles.indexOf(tid), 1);
this.state.hoTiles[this.myHouse].push(tid);
} else {
this.state.handTiles[house].pop();
this.state.hoTiles[house].push(tileId);
this.state.hoTiles[house].push(tid);
}
this.state.turn = null;
if (house === this.myHouse) {
} else {
const canRon = Common.getHoraSets(this.myHandTiles.concat(tileId).map(id => $type(id))).length > 0;
const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 2;
const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 3;
const canRon = Common.getHoraSets(this.myHandTiles.concat(tid).map(id => $type(id))).length > 0;
const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 2;
const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 3;
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tileId)) &&
pattern.includes($type(tid)) &&
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
this.state.canRon = canRon ? { callee: house } : null;