This commit is contained in:
syuilo 2024-02-06 15:41:57 +09:00
parent 7a9434414d
commit 2d6f9b083f
8 changed files with 286 additions and 95 deletions

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@ -280,28 +280,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
room.gameState = Mmj.MasterGameEngine.createInitialState(); room.gameState = Mmj.MasterGameEngine.createInitialState();
room.isStarted = true; room.isStarted = true;
await this.saveRoom(room); await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room }); this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room });
return room; this.kyokuStarted(room);
} }
@bindThis @bindThis
public async packRoom(room: Room, me: MiUser) { private kyokuStarted(room: Room) {
if (room.gameState) { const mj = new Mmj.MasterGameEngine(room.gameState);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4; this.waitForTurn(room, mj.turn, mj);
return {
...room,
gameState: mj.createPlayerState(myIndex),
};
} else {
return {
...room,
};
}
} }
@bindThis @bindThis
@ -379,6 +369,17 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}, 2000); }, 2000);
} }
@bindThis
private async nextKyoku(room: Room, mj: Mmj.MasterGameEngine) {
const res = mj.commit_nextKyoku();
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'nextKyoku', {
room: room,
});
this.kyokuStarted(room);
}
@bindThis @bindThis
private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) { private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) {
const res = mj.commit_dahai(house, tile, riichi); const res = mj.commit_dahai(house, tile, riichi);
@ -551,6 +552,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.saveRoom(room); await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile }); this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
this.endKyoku(room, mj);
} }
@bindThis @bindThis
@ -700,6 +703,27 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`); await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`);
} }
@bindThis
public packState(room: Room, me: MiUser) {
const mj = new Mmj.MasterGameEngine(room.gameState);
const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
return mj.createPlayerState(myIndex);
}
@bindThis
public async packRoom(room: Room, me: MiUser) {
if (room.gameState) {
return {
...room,
gameState: this.packState(room, me),
};
} else {
return {
...room,
};
}
}
@bindThis @bindThis
public dispose(): void { public dispose(): void {
} }

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@ -40,6 +40,11 @@ class MahjongRoomChannel extends Channel {
this.send('started', { this.send('started', {
room: packed, room: packed,
}); });
} else if (message.type === 'nextKyoku') {
const packed = this.mahjongService.packState(message.body.room, this.user!);
this.send('nextKyoku', {
state: packed,
});
} else { } else {
this.send(message.type, message.body); this.send(message.type, message.body);
} }

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@ -40,12 +40,12 @@ import { computed } from 'vue';
import * as Mmj from 'misskey-mahjong'; import * as Mmj from 'misskey-mahjong';
//#region syntax suger //#region syntax suger
function mj$(tileId: Mmj.TileId): Mmj.TileInstance { function mj$(tid: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tileId); return Mmj.findTileByIdOrFail(tid);
} }
function mj$type(tileId: Mmj.TileId): Mmj.TileType { function mj$type(tid: Mmj.TileId): Mmj.TileType {
return mj$(tileId).t; return mj$(tid).t;
} }
//#endregion //#endregion

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@ -168,6 +168,17 @@ SPDX-License-Identifier: AGPL-3.0-only
</div> </div>
</div> </div>
<div :class="$style.startTextContainer">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
:leaveActiveClass="$style.transition_serif_leaveActive"
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="startTextShowing" :src="`/client-assets/mahjong/kaisi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.ryuukyokuContainer"> <div :class="$style.ryuukyokuContainer">
<Transition <Transition
:enterActiveClass="$style.transition_serif_enterActive" :enterActiveClass="$style.transition_serif_enterActive"
@ -210,6 +221,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<div>{{ res.pointDeltas.e }} / {{ res.pointDeltas.s }} / {{ res.pointDeltas.w }} / {{ res.pointDeltas.n }}</div> <div>{{ res.pointDeltas.e }} / {{ res.pointDeltas.s }} / {{ res.pointDeltas.w }} / {{ res.pointDeltas.n }}</div>
</div> </div>
</div> </div>
<MkButton primary @click="confirmKyokuResult">OK</MkButton>
</div> </div>
</div> </div>
</template> </template>
@ -235,12 +247,12 @@ import * as os from '@/os.js';
import { confetti } from '@/scripts/confetti.js'; import { confetti } from '@/scripts/confetti.js';
//#region syntax suger //#region syntax suger
function mj$(tileId: Mmj.TileId): Mmj.TileInstance { function mj$(tid: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tileId); return Mmj.findTileByIdOrFail(tid);
} }
function mj$type(tileId: Mmj.TileId): Mmj.TileType { function mj$type(tid: Mmj.TileId): Mmj.TileType {
return mj$(tileId).t; return mj$(tid).t;
} }
//#endregion //#endregion
@ -256,11 +268,11 @@ const myUserNumber = computed(() => room.value.user1Id === $i.id ? 1 : room.valu
const mj = shallowRef(new Mmj.PlayerGameEngine(myUserNumber.value, room.value.gameState)); const mj = shallowRef(new Mmj.PlayerGameEngine(myUserNumber.value, room.value.gameState));
const isMyTurn = computed(() => { const isMyTurn = computed(() => {
return mj.value.state.turn === mj.value.myHouse; return mj.value.turn === mj.value.myHouse;
}); });
const canHora = computed(() => { const canHora = computed(() => {
return Mmj.getHoraSets(mj.value.myHandTiles).length > 0; return Mmj.getHoraSets(mj.value.myHandTileTypes).length > 0;
}); });
const selectableTiles = ref<Mmj.TileType[] | null>(null); const selectableTiles = ref<Mmj.TileType[] | null>(null);
@ -286,6 +298,7 @@ const kyokuResults = ref<Record<Mmj.House, {
n: null, n: null,
}); });
const ryuukyokued = ref(false); const ryuukyokued = ref(false);
const startTextShowing = ref(false);
/* /*
if (room.value.isStarted && !room.value.isEnded) { if (room.value.isStarted && !room.value.isEnded) {
@ -329,7 +342,7 @@ if (!props.room.isEnded) {
*/ */
function houseToUser(house: Mmj.House) { function houseToUser(house: Mmj.House) {
return room.value.gameState.user1House === house ? room.value.user1 : room.value.gameState.user2House === house ? room.value.user2 : room.value.gameState.user3House === house ? room.value.user3 : room.value.user4; return mj.value.user1House === house ? room.value.user1 : mj.value.user2House === house ? room.value.user2 : mj.value.user3House === house ? room.value.user3 : room.value.user4;
} }
let riichiSelect = false; let riichiSelect = false;
@ -434,6 +447,10 @@ function skip() {
props.connection!.send('nop', {}); props.connection!.send('nop', {});
} }
function confirmKyokuResult() {
props.connection!.send('confirmNextKyoku', {});
}
function onStreamDahai(log) { function onStreamDahai(log) {
console.log('onStreamDahai', log); console.log('onStreamDahai', log);
@ -602,6 +619,10 @@ function onStreamRonned(log) {
for (const caller of log.callers) { for (const caller of log.callers) {
ronSerifHouses[caller] = true; ronSerifHouses[caller] = true;
window.setTimeout(() => {
ronSerifHouses[caller] = false;
}, 2000);
} }
console.log('ronned', res); console.log('ronned', res);
@ -620,6 +641,9 @@ function onStreamTsumoHora(log) {
}, 1500); }, 1500);
tsumoSerifHouses[log.house] = true; tsumoSerifHouses[log.house] = true;
window.setTimeout(() => {
tsumoSerifHouses[log.house] = false;
}, 2000);
console.log('tsumohora', res); console.log('tsumohora', res);
} }
@ -634,6 +658,23 @@ function onStreamRyuukyoku(log) {
}, 1500); }, 1500);
} }
function onStreamNextKyoku(log) {
console.log('onStreamNextKyoku', log);
const res = mj.value.commit_nextKyoku(log.state);
triggerRef(mj);
iTsumoed.value = false;
showKyokuResults.value = false;
kyokuResults.value = {
e: null,
s: null,
w: null,
n: null,
};
ryuukyokued.value = false;
}
function restoreRoom(_room) { function restoreRoom(_room) {
room.value = deepClone(_room); room.value = deepClone(_room);
@ -653,6 +694,7 @@ onMounted(() => {
props.connection.on('ronned', onStreamRonned); props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora); props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku); props.connection.on('ryuukyoku', onStreamRyuukyoku);
props.connection.on('nextKyoku', onStreamNextKyoku);
} }
}); });
@ -669,6 +711,7 @@ onActivated(() => {
props.connection.on('ronned', onStreamRonned); props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora); props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku); props.connection.on('ryuukyoku', onStreamRyuukyoku);
props.connection.on('nextKyoku', onStreamNextKyoku);
} }
}); });
@ -685,6 +728,7 @@ onDeactivated(() => {
props.connection.off('ronned', onStreamRonned); props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora); props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku); props.connection.off('ryuukyoku', onStreamRyuukyoku);
props.connection.off('nextKyoku', onStreamNextKyoku);
} }
}); });
@ -701,6 +745,7 @@ onUnmounted(() => {
props.connection.off('ronned', onStreamRonned); props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora); props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku); props.connection.off('ryuukyoku', onStreamRyuukyoku);
props.connection.off('nextKyoku', onStreamNextKyoku);
} }
}); });
</script> </script>

View file

@ -92,14 +92,14 @@ export const TILE_ID_MAP = new Map<TileId, TileInstance>([
/* eslint-enable no-multi-spaces */ /* eslint-enable no-multi-spaces */
]); ]);
export function findTileByIdOrFail(tileId: TileId): TileInstance { export function findTileByIdOrFail(tid: TileId): TileInstance {
const tile = TILE_ID_MAP.get(tileId); const tile = TILE_ID_MAP.get(tid);
if (tile == null) throw new Error(`tile not found: ${tileId}`); if (tile == null) throw new Error(`tile not found: ${tid}`);
return tile; return tile;
} }
export function findTileById(tileId: TileId): TileInstance | null { export function findTileById(tid: TileId): TileInstance | null {
return TILE_ID_MAP.get(tileId) ?? null; return TILE_ID_MAP.get(tid) ?? null;
} }
export type House = 'e' | 's' | 'w' | 'n'; export type House = 'e' | 's' | 'w' | 'n';
@ -300,6 +300,13 @@ export const YAKU_DEFINITIONS = [{
calc: (state: EnvForCalcYaku) => { calc: (state: EnvForCalcYaku) => {
return state.tsumoTile != null; return state.tsumoTile != null;
}, },
}, {
name: 'ippatsu',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
},
}, { }, {
name: 'red', name: 'red',
fan: 1, fan: 1,

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@ -9,12 +9,12 @@ import * as Common from './common.js';
import { PlayerState } from './engine.player.js'; import { PlayerState } from './engine.player.js';
//#region syntax suger //#region syntax suger
function $(tileId: TileId): Common.TileInstance { function $(tid: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tileId); return Common.findTileByIdOrFail(tid);
} }
function $type(tileId: TileId): TileType { function $type(tid: TileId): TileType {
return $(tileId).t; return $(tid).t;
} }
//#endregion //#endregion
@ -26,7 +26,7 @@ export type MasterState = {
round: 'e' | 's' | 'w' | 'n'; round: 'e' | 's' | 'w' | 'n';
kyoku: number; kyoku: number;
turnCount: number;
tiles: TileId[]; tiles: TileId[];
kingTiles: TileId[]; kingTiles: TileId[];
activatedDorasCount: number; activatedDorasCount: number;
@ -59,6 +59,12 @@ export type MasterState = {
w: boolean; w: boolean;
n: boolean; n: boolean;
}; };
ippatsus: {
e: boolean;
s: boolean;
w: boolean;
n: boolean;
};
points: { points: {
e: number; e: number;
s: number; s: number;
@ -176,6 +182,10 @@ export class MasterGameEngine {
return this.state.user4House; return this.state.user4House;
} }
public get turn(): House | null {
return this.state.turn;
}
public static createInitialState(): MasterState { public static createInitialState(): MasterState {
const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122]; const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
@ -201,6 +211,7 @@ export class MasterGameEngine {
user4House: 'n', user4House: 'n',
round: 'e', round: 'e',
kyoku: 1, kyoku: 1,
turnCount: 0,
tiles, tiles,
kingTiles, kingTiles,
activatedDorasCount: 1, activatedDorasCount: 1,
@ -253,12 +264,12 @@ export class MasterGameEngine {
return tile; return tile;
} }
private canRon(house: House, tileId: TileId): boolean { private canRon(house: House, tid: TileId): boolean {
// フリテン // フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮 // TODO: ポンされるなどして自分の河にない場合の考慮
if (this.hoTileTypes[house].includes($type(tileId))) return false; if (this.hoTileTypes[house].includes($type(tid))) return false;
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tileId))); const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
if (horaSets.length === 0) return false; // 完成形じゃない if (horaSets.length === 0) return false; // 完成形じゃない
// TODO // TODO
@ -268,15 +279,19 @@ export class MasterGameEngine {
return true; return true;
} }
private canPon(house: House, tileId: TileId): boolean { private canPon(house: House, tid: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tileId)).length === 2; return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
} }
private canCii(caller: House, callee: House, tileId: TileId): boolean { private canDaiminkan(caller: House, tid: TileId): boolean {
return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
}
private canCii(caller: House, callee: House, tid: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false; if (callee !== Common.prevHouse(caller)) return false;
const hand = this.handTileTypes[caller]; const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern => return Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tileId)) && pattern.includes($type(tid)) &&
pattern.filter(t => hand.includes(t)).length >= 2); pattern.filter(t => hand.includes(t)).length >= 2);
} }
@ -325,68 +340,104 @@ export class MasterGameEngine {
this.endKyoku(); this.endKyoku();
} }
public commit_dahai(house: House, tileId: TileId, riichi = false) { public startTransaction() {
const newState = structuredClone(this.state);
return {
state: newState,
commit: () => {
this.state = newState;
},
};
}
public commit_nextKyoku() {
const newState = MasterGameEngine.createInitialState();
newState.kyoku = this.state.kyoku + 1;
newState.points = this.state.points;
newState.turn = 'e';
newState.user1House = Common.nextHouse(this.state.user1House);
newState.user2House = Common.nextHouse(this.state.user2House);
newState.user3House = Common.nextHouse(this.state.user3House);
newState.user4House = Common.nextHouse(this.state.user4House);
this.state = newState;
}
public commit_dahai(house: House, tid: TileId, riichi = false) {
const { state, commit } = this.startTransaction();
if (this.state.turn !== house) throw new Error('Not your turn'); if (this.state.turn !== house) throw new Error('Not your turn');
if (riichi) { if (riichi) {
if (this.state.riichis[house]) throw new Error('Already riichi');
const tempHandTiles = [...this.handTileTypes[house]]; const tempHandTiles = [...this.handTileTypes[house]];
tempHandTiles.splice(tempHandTiles.indexOf($type(tileId)), 1); tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai'); if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points'); if (this.state.points[house] < 1000) throw new Error('Not enough points');
} }
const handTiles = this.state.handTiles[house]; const handTiles = this.state.handTiles[house];
if (!handTiles.includes(tileId)) throw new Error('No such tile in your hand'); if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tileId), 1); handTiles.splice(handTiles.indexOf(tid), 1);
this.state.hoTiles[house].push(tileId); this.state.hoTiles[house].push(tid);
if (this.state.riichis[house]) {
this.state.ippatsus[house] = false;
}
if (riichi) { if (riichi) {
this.state.riichis[house] = true; this.state.riichis[house] = true;
this.state.ippatsus[house] = true;
} }
const canRonHouses: House[] = []; const canRonHouses: House[] = [];
switch (house) { switch (house) {
case 'e': case 'e':
if (this.canRon('s', tileId)) canRonHouses.push('s'); if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('w', tileId)) canRonHouses.push('w'); if (this.canRon('w', tid)) canRonHouses.push('w');
if (this.canRon('n', tileId)) canRonHouses.push('n'); if (this.canRon('n', tid)) canRonHouses.push('n');
break; break;
case 's': case 's':
if (this.canRon('e', tileId)) canRonHouses.push('e'); if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('w', tileId)) canRonHouses.push('w'); if (this.canRon('w', tid)) canRonHouses.push('w');
if (this.canRon('n', tileId)) canRonHouses.push('n'); if (this.canRon('n', tid)) canRonHouses.push('n');
break; break;
case 'w': case 'w':
if (this.canRon('e', tileId)) canRonHouses.push('e'); if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('s', tileId)) canRonHouses.push('s'); if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('n', tileId)) canRonHouses.push('n'); if (this.canRon('n', tid)) canRonHouses.push('n');
break; break;
case 'n': case 'n':
if (this.canRon('e', tileId)) canRonHouses.push('e'); if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('s', tileId)) canRonHouses.push('s'); if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('w', tileId)) canRonHouses.push('w'); if (this.canRon('w', tid)) canRonHouses.push('w');
break; break;
} }
const canKanHouse: House | null = null; let canKanHouse: House | null = null;
switch (house) {
case 'e': canKanHouse = this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 's': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 'w': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 'n': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : null; break;
}
let canPonHouse: House | null = null; let canPonHouse: House | null = null;
switch (house) { switch (house) {
case 'e': canPonHouse = this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break; case 'e': canPonHouse = this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
case 's': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break; case 's': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
case 'w': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('n', tileId) ? 'n' : null; break; case 'w': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('n', tid) ? 'n' : null; break;
case 'n': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : null; break; case 'n': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : null; break;
} }
let canCiiHouse: House | null = null; let canCiiHouse: House | null = null;
switch (house) { switch (house) {
case 'e': canCiiHouse = this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break; case 'e': canCiiHouse = this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
case 's': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break; case 's': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
case 'w': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('n', house, tileId) ? 'n' : null; break; case 'w': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('n', house, tid) ? 'n' : null; break;
case 'n': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : null; break; case 'n': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : null; break;
} }
if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) { if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
if (canRonHouses.length > 0) { if (canRonHouses.length > 0) {
this.state.askings.ron = { this.state.askings.ron = {
callee: house, callee: house,
@ -445,13 +496,18 @@ export class MasterGameEngine {
}; };
} }
public commit_kakan(house: House, tileId: TileId) { public commit_kakan(house: House, tid: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tileId)); const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
if (pon == null) throw new Error('No such pon'); if (pon == null) throw new Error('No such pon');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tileId), 1); this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tid), 1);
const tiles = [tileId, ...pon.tiles]; const tiles = [tid, ...pon.tiles];
this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from }); this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.activatedDorasCount++; this.state.activatedDorasCount++;
const rinsyan = this.tsumo(); const rinsyan = this.tsumo();
@ -463,14 +519,14 @@ export class MasterGameEngine {
}; };
} }
public commit_ankan(house: House, tileId: TileId) { public commit_ankan(house: House, tid: TileId) {
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(0); const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
if (t1 == null) throw new Error('No such tile'); if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(1); const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
if (t2 == null) throw new Error('No such tile'); if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(2); const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
if (t3 == null) throw new Error('No such tile'); if (t3 == null) throw new Error('No such tile');
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(3); const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
if (t4 == null) throw new Error('No such tile'); if (t4 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1); this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1); this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
@ -479,6 +535,11 @@ export class MasterGameEngine {
const tiles = [t1, t2, t3, t4]; const tiles = [t1, t2, t3, t4];
this.state.huros[house].push({ type: 'ankan', tiles: tiles }); this.state.huros[house].push({ type: 'ankan', tiles: tiles });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.activatedDorasCount++; this.state.activatedDorasCount++;
const rinsyan = this.tsumo(); const rinsyan = this.tsumo();
@ -567,6 +628,11 @@ export class MasterGameEngine {
const tiles = [tile, t1, t2, t3]; const tiles = [tile, t1, t2, t3];
this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee }); this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.activatedDorasCount++; this.state.activatedDorasCount++;
const rinsyan = this.tsumo(); const rinsyan = this.tsumo();
@ -594,6 +660,11 @@ export class MasterGameEngine {
const tiles = [tile, t1, t2]; const tiles = [tile, t1, t2];
this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee }); this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.turn = pon.caller; this.state.turn = pon.caller;
return { return {
@ -654,6 +725,11 @@ export class MasterGameEngine {
this.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee }); this.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
this.state.turn = cii.caller; this.state.turn = cii.caller;
return { return {
@ -699,6 +775,7 @@ export class MasterGameEngine {
user4House: this.state.user4House, user4House: this.state.user4House,
round: this.state.round, round: this.state.round,
kyoku: this.state.kyoku, kyoku: this.state.kyoku,
turnCount: this.state.turnCount,
tilesCount: this.state.tiles.length, tilesCount: this.state.tiles.length,
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount), doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
handTiles: { handTiles: {
@ -756,3 +833,7 @@ export class MasterGameEngine {
return structuredClone(this.state); return structuredClone(this.state);
} }
} }
function commit_dahai(state: MasterState): MasterState {
}

View file

@ -8,12 +8,12 @@ import { TileType, House, Huro, TileId, YAKU_DEFINITIONS } from './common.js';
import * as Common from './common.js'; import * as Common from './common.js';
//#region syntax suger //#region syntax suger
function $(tileId: TileId): Common.TileInstance { function $(tid: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tileId); return Common.findTileByIdOrFail(tid);
} }
function $type(tileId: TileId): TileType { function $type(tid: TileId): TileType {
return $(tileId).t; return $(tid).t;
} }
//#endregion //#endregion
@ -26,6 +26,7 @@ export type PlayerState = {
round: 'e' | 's' | 'w' | 'n'; round: 'e' | 's' | 'w' | 'n';
kyoku: number; kyoku: number;
turnCount: number;
tilesCount: number; tilesCount: number;
doraIndicateTiles: TileId[]; doraIndicateTiles: TileId[];
@ -111,6 +112,10 @@ export class PlayerGameEngine {
return this.state.huros; return this.state.huros;
} }
public get turnCount(): number {
return this.state.turnCount;
}
public get tilesCount(): number { public get tilesCount(): number {
return this.state.tilesCount; return this.state.tilesCount;
} }
@ -131,6 +136,26 @@ export class PlayerGameEngine {
return this.state.canCii; return this.state.canCii;
} }
public get turn(): House | null {
return this.state.turn;
}
public get user1House(): House {
return this.state.user1House;
}
public get user2House(): House {
return this.state.user2House;
}
public get user3House(): House {
return this.state.user3House;
}
public get user4House(): House {
return this.state.user4House;
}
public get myHouse(): House { public get myHouse(): House {
switch (this.myUserNumber) { switch (this.myUserNumber) {
case 1: return this.state.user1House; case 1: return this.state.user1House;
@ -152,19 +177,23 @@ export class PlayerGameEngine {
return this.state.riichis[this.myHouse]; return this.state.riichis[this.myHouse];
} }
public commit_tsumo(house: House, tileId: TileId) { public commit_nextKyoku(state: PlayerState) {
console.log('commit_tsumo', this.state.turn, house, tileId); this.state = state;
}
public commit_tsumo(house: House, tid: TileId) {
console.log('commit_tsumo', this.state.turn, house, tid);
this.state.tilesCount--; this.state.tilesCount--;
this.state.turn = house; this.state.turn = house;
if (house === this.myHouse) { if (house === this.myHouse) {
this.myHandTiles.push(tileId); this.myHandTiles.push(tid);
} else { } else {
this.state.handTiles[house].push(0); this.state.handTiles[house].push(0);
} }
} }
public commit_dahai(house: House, tileId: TileId, riichi = false) { public commit_dahai(house: House, tid: TileId, riichi = false) {
console.log('commit_dahai', this.state.turn, house, tileId, riichi); console.log('commit_dahai', this.state.turn, house, tid, riichi);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError(); if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
if (riichi) { if (riichi) {
@ -172,23 +201,23 @@ export class PlayerGameEngine {
} }
if (house === this.myHouse) { if (house === this.myHouse) {
this.myHandTiles.splice(this.myHandTiles.indexOf(tileId), 1); this.myHandTiles.splice(this.myHandTiles.indexOf(tid), 1);
this.state.hoTiles[this.myHouse].push(tileId); this.state.hoTiles[this.myHouse].push(tid);
} else { } else {
this.state.handTiles[house].pop(); this.state.handTiles[house].pop();
this.state.hoTiles[house].push(tileId); this.state.hoTiles[house].push(tid);
} }
this.state.turn = null; this.state.turn = null;
if (house === this.myHouse) { if (house === this.myHouse) {
} else { } else {
const canRon = Common.getHoraSets(this.myHandTiles.concat(tileId).map(id => $type(id))).length > 0; const canRon = Common.getHoraSets(this.myHandTiles.concat(tid).map(id => $type(id))).length > 0;
const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 2; const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 2;
const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 3; const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 3;
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) && const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
Common.SHUNTU_PATTERNS.some(pattern => Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tileId)) && pattern.includes($type(tid)) &&
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2); pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
this.state.canRon = canRon ? { callee: house } : null; this.state.canRon = canRon ? { callee: house } : null;