This commit is contained in:
syuilo 2024-01-30 17:11:16 +09:00
parent 4183fec4ab
commit 2f0924c85b
14 changed files with 179 additions and 66 deletions

16
locales/index.d.ts vendored
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@ -9633,6 +9633,22 @@ export interface Locale extends ILocale {
* CPUを追加 * CPUを追加
*/ */
"addCpu": string; "addCpu": string;
/**
*
*/
"east": string;
/**
*
*/
"south": string;
/**
* 西
*/
"west": string;
/**
*
*/
"north": string;
}; };
"_offlineScreen": { "_offlineScreen": {
/** /**

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@ -2567,6 +2567,10 @@ _mahjong:
cancelReady: "準備を再開" cancelReady: "準備を再開"
leave: "退室" leave: "退室"
addCpu: "CPUを追加" addCpu: "CPUを追加"
east: "東"
south: "南"
west: "西"
north: "北"
_offlineScreen: _offlineScreen:
title: "オフライン - サーバーに接続できません" title: "オフライン - サーバーに接続できません"

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@ -361,22 +361,9 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
setTimeout(() => { setTimeout(() => {
this.dahai(room, engine, turn, engine.state.handTiles[turn].at(-1)); this.dahai(room, engine, turn, engine.state.handTiles[turn].at(-1));
}, 500); }, 500);
} else {
if (engine.state.riichis[turn]) {
// リーチ時はアガリ牌でない限りツモ切り
const handTiles = engine.state.handTiles[turn];
const horaSets = Mahjong.Utils.getHoraSets(handTiles);
if (horaSets.length === 0) {
setTimeout(() => {
this.dahai(room, engine, turn, handTiles.at(-1));
}, 500);
} else { } else {
this.waitForTurn(room, turn, engine); this.waitForTurn(room, turn, engine);
} }
} else {
this.waitForTurn(room, turn, engine);
}
}
} }
@bindThis @bindThis
@ -621,6 +608,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
*/ */
@bindThis @bindThis
private async waitForTurn(room: Room, house: Mahjong.Common.House, engine: Mahjong.MasterGameEngine) { private async waitForTurn(room: Room, house: Mahjong.Common.House, engine: Mahjong.MasterGameEngine) {
if (engine.state.riichis[house]) {
// リーチ時はアガリ牌でない限りツモ切り
const handTiles = engine.state.handTiles[house];
const horaSets = Mahjong.Utils.getHoraSets(handTiles);
if (horaSets.length === 0) {
setTimeout(() => {
this.dahai(room, engine, house, handTiles.at(-1));
}, 500);
return;
}
}
const id = Math.random().toString(36).slice(2); const id = Math.random().toString(36).slice(2);
console.log('waitForTurn', house, id); console.log('waitForTurn', house, id);
this.redisClient.sadd(`mahjong:gameTurnWaiting:${room.id}`, id); this.redisClient.sadd(`mahjong:gameTurnWaiting:${room.id}`, id);

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@ -8,15 +8,28 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.taku"> <div :class="$style.taku">
<div :class="$style.centerPanel"> <div :class="$style.centerPanel">
<div style="text-align: center;"> <div style="text-align: center;">
<div>{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) }} {{ engine.state.points[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))] }}</div> <div :class="$style.centerPanelTickerToi">
<div>{{ Mahjong.Utils.prevHouse(engine.myHouse) }} {{ engine.state.points[Mahjong.Utils.prevHouse(engine.myHouse)] }} | {{ engine.state.tilesCount }} | {{ Mahjong.Utils.nextHouse(engine.myHouse) }} {{ engine.state.points[Mahjong.Utils.nextHouse(engine.myHouse)] }}</div> <span :class="$style.centerPanelHouse">{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<div>{{ engine.myHouse }} {{ engine.state.points[engine.myHouse] }}</div> <span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))] }}</span>
</div>
<div :class="$style.centerPanelTickerKami">
<span :class="$style.centerPanelHouse">{{ Mahjong.Utils.prevHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.prevHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.prevHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.Utils.prevHouse(engine.myHouse)] }}</span>
</div>
<div :class="$style.centerPanelTickerSimo">
<span :class="$style.centerPanelHouse">{{ Mahjong.Utils.nextHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.Utils.nextHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.Utils.nextHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.Utils.nextHouse(engine.myHouse)] }}</span>
</div>
<div :class="$style.centerPanelTickerMe">
<span :class="$style.centerPanelHouse">{{ engine.myHouse === 'e' ? i18n.ts._mahjong.east : engine.myHouse === 's' ? i18n.ts._mahjong.south : engine.myHouse === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[engine.myHouse] }}</span>
</div>
</div> </div>
</div> </div>
<div :class="$style.handTilesOfToimen"> <div :class="$style.handTilesOfToimen">
<div v-for="tile in engine.state.handTiles[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))]" style="display: inline-block;"> <div v-for="tile in engine.state.handTiles[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))]" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tile-back.png`" style="display: inline-block; width: 32px;"/> <img :src="`/client-assets/mahjong/tile-back.png`" :class="$style.handTileImgOfToimen"/>
</div> </div>
</div> </div>
@ -35,40 +48,49 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.hoTilesContainer"> <div :class="$style.hoTilesContainer">
<div :class="$style.hoTilesContainerOfToimen"> <div :class="$style.hoTilesContainerOfToimen">
<div :class="$style.hoTilesOfToimen"> <div :class="$style.hoTilesOfToimen">
<div v-for="tile in engine.state.hoTiles[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))]" :class="$style.hoTile"> <div v-for="(tile, i) in engine.state.hoTiles[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))]" :class="$style.hoTile" :style="{ zIndex: engine.state.hoTiles[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))].length - i }">
<XTile :tile="tile" direction="v"/> <XTile :tile="tile" variation="2"/>
</div> </div>
</div> </div>
</div> </div>
<div :class="$style.hoTilesContainerOfKamitya"> <div :class="$style.hoTilesContainerOfKamitya">
<div :class="$style.hoTilesOfKamitya"> <div :class="$style.hoTilesOfKamitya">
<div v-for="tile in engine.state.hoTiles[Mahjong.Utils.prevHouse(engine.myHouse)]" :class="$style.hoTile"> <div v-for="tile in engine.state.hoTiles[Mahjong.Utils.prevHouse(engine.myHouse)]" :class="$style.hoTile">
<XTile :tile="tile" direction="v"/> <XTile :tile="tile" variation="4"/>
</div> </div>
</div> </div>
</div> </div>
<div :class="$style.hoTilesContainerOfSimotya"> <div :class="$style.hoTilesContainerOfSimotya">
<div :class="$style.hoTilesOfSimotya"> <div :class="$style.hoTilesOfSimotya">
<div v-for="tile in engine.state.hoTiles[Mahjong.Utils.nextHouse(engine.myHouse)]" :class="$style.hoTile"> <div v-for="(tile, i) in engine.state.hoTiles[Mahjong.Utils.nextHouse(engine.myHouse)]" :class="$style.hoTile" :style="{ zIndex: engine.state.hoTiles[Mahjong.Utils.nextHouse(engine.myHouse)].length - i }">
<XTile :tile="tile" direction="v"/> <XTile :tile="tile" variation="5"/>
</div> </div>
</div> </div>
</div> </div>
<div :class="$style.hoTilesContainerOfMe"> <div :class="$style.hoTilesContainerOfMe">
<div :class="$style.hoTilesOfMe"> <div :class="$style.hoTilesOfMe">
<div v-for="tile in engine.state.hoTiles[engine.myHouse]" :class="$style.hoTile"> <div v-for="tile in engine.state.hoTiles[engine.myHouse]" :class="$style.hoTile">
<XTile :tile="tile" direction="v"/> <XTile :tile="tile" variation="1"/>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div :class="$style.handTilesOfMe"> <div :class="$style.handTilesOfMe">
<div v-for="tile in Mahjong.Utils.sortTiles((isMyTurn && iTsumoed) ? engine.myHandTiles.slice(0, engine.myHandTiles.length - 1) : engine.myHandTiles)" :class="$style.myTile" @click="dahai(tile, $event)"> <div
v-for="tile in Mahjong.Utils.sortTiles((isMyTurn && iTsumoed) ? engine.myHandTiles.slice(0, engine.myHandTiles.length - 1) : engine.myHandTiles)"
:class="[$style.myTile, { [$style.myTileNonSelectable]: selectableTiles != null && !selectableTiles.includes(tile) }]"
@click="chooseTile(tile, $event)"
>
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/> <img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.myTileFg"/> <img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.myTileFg"/>
</div> </div>
<div v-if="isMyTurn && iTsumoed" style="display: inline-block; margin-left: 5px;" :class="$style.myTile" @click="dahai(engine.myHandTiles.at(-1), $event)"> <div
v-if="isMyTurn && iTsumoed"
style="display: inline-block; margin-left: 5px;"
:class="[$style.myTile, { [$style.myTileNonSelectable]: selectableTiles != null && !selectableTiles.includes(tile) }]"
@click="chooseTile(engine.myHandTiles.at(-1), $event)"
>
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/> <img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
<img :src="`/client-assets/mahjong/tiles/${engine.myHandTiles.at(-1)}.png`" :class="$style.myTileFg"/> <img :src="`/client-assets/mahjong/tiles/${engine.myHandTiles.at(-1)}.png`" :class="$style.myTileFg"/>
</div> </div>
@ -77,9 +99,9 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.huroTilesOfMe"> <div :class="$style.huroTilesOfMe">
<div v-for="huro in engine.state.huros[engine.myHouse]" style="display: inline-block;"> <div v-for="huro in engine.state.huros[engine.myHouse]" style="display: inline-block;">
<div v-if="huro.type === 'pon'"> <div v-if="huro.type === 'pon'">
<XTile :tile="huro.tile" direction="v"/> <XTile :tile="huro.tile" variation="1"/>
<XTile :tile="huro.tile" direction="v"/> <XTile :tile="huro.tile" variation="1"/>
<XTile :tile="huro.tile" direction="v"/> <XTile :tile="huro.tile" variation="1"/>
</div> </div>
</div> </div>
</div> </div>
@ -128,6 +150,9 @@ const isMyTurn = computed(() => {
const canHora = computed(() => { const canHora = computed(() => {
return Mahjong.Utils.getHoraSets(engine.value.myHandTiles).length > 0; return Mahjong.Utils.getHoraSets(engine.value.myHandTiles).length > 0;
}); });
const selectableTiles = ref<Mahjong.Common.Tile[] | null>(null);
/* /*
console.log(Mahjong.Utils.getTilesForRiichi([ console.log(Mahjong.Utils.getTilesForRiichi([
'm1', 'm1',
@ -206,37 +231,37 @@ if (!props.room.isEnded) {
} }
*/ */
function dahai(tile: Mahjong.Common.Tile, ev: MouseEvent) { let riichiSelect = false;
function chooseTile(tile: Mahjong.Common.Tile, ev: MouseEvent) {
if (!isMyTurn.value) return; if (!isMyTurn.value) return;
engine.value.commit_dahai(engine.value.myHouse, tile); sound.playUrl('/client-assets/mahjong/dahai.mp3', {
volume: 1,
playbackRate: 1,
});
iTsumoed.value = false; iTsumoed.value = false;
triggerRef(engine);
props.connection!.send('dahai', { props.connection!.send('dahai', {
tile: tile, tile: tile,
riichi: riichiSelect,
}); });
riichiSelect = false;
selectableTiles.value = null;
} }
function riichi() { function riichi() {
if (!isMyTurn.value) return; if (!isMyTurn.value) return;
engine.value.commit_dahai(engine.value.myHouse, tile, true); riichiSelect = true;
iTsumoed.value = false; selectableTiles.value = Mahjong.Utils.getTilesForRiichi(engine.value.myHandTiles);
triggerRef(engine);
props.connection!.send('dahai', {
tile: tile,
riichi: true,
});
} }
function kakan() { function kakan() {
if (!isMyTurn.value) return; if (!isMyTurn.value) return;
engine.value.commit_kakan(engine.value.myHouse);
triggerRef(engine);
props.connection!.send('kakan', { props.connection!.send('kakan', {
}); });
} }
@ -244,9 +269,6 @@ function kakan() {
function hora() { function hora() {
if (!isMyTurn.value) return; if (!isMyTurn.value) return;
engine.value.commit_hora(engine.value.myHouse);
triggerRef(engine);
props.connection!.send('hora', { props.connection!.send('hora', {
}); });
} }
@ -326,10 +348,13 @@ function onStreamDahaiAndTsumo(log) {
// return; // return;
//} //}
if (log.dahaiHouse !== engine.value.myHouse) { sound.playUrl('/client-assets/mahjong/dahai.mp3', {
volume: 1,
playbackRate: 1,
});
engine.value.commit_dahai(log.dahaiHouse, log.dahaiTile); engine.value.commit_dahai(log.dahaiHouse, log.dahaiTile);
triggerRef(engine); triggerRef(engine);
}
window.setTimeout(() => { window.setTimeout(() => {
engine.value.commit_tsumo(Mahjong.Utils.nextHouse(log.dahaiHouse), log.tsumoTile); engine.value.commit_tsumo(Mahjong.Utils.nextHouse(log.dahaiHouse), log.tsumoTile);
@ -429,6 +454,10 @@ onUnmounted(() => {
<style lang="scss" module> <style lang="scss" module>
.root { .root {
background: #3C7A43; background: #3C7A43;
background-image: url('/client-assets/mahjong/bg.jpg');
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 30px; padding: 30px;
} }
@ -444,11 +473,49 @@ onUnmounted(() => {
.centerPanel { .centerPanel {
position: absolute; position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
display: grid; display: grid;
place-items: center; place-items: center;
width: 100%; width: 150px;
height: 100%; height: 150px;
scale: 0.8; margin: auto;
scale: 0.9;
background: #333;
border: solid 1px #888;
border-radius: 10px;
box-shadow: 0 4px 10px #000a;
}
.centerPanelTickerToi {
position: absolute;
top: 0;
right: 0;
rotate: 180deg;
}
.centerPanelTickerKami {
position: absolute;
top: 0;
left: 0;
rotate: 90deg;
}
.centerPanelTickerSimo {
position: absolute;
bottom: 0;
right: 0;
rotate: -90deg;
}
.centerPanelTickerMe {
position: absolute;
bottom: 0;
left: 0;
}
.centerPanelHouse {
font-weight: bold;
}
.centerPanelPoint {
margin-left: 10px;
} }
.handTilesOfToimen { .handTilesOfToimen {
@ -456,6 +523,12 @@ onUnmounted(() => {
top: 0; top: 0;
left: 80px; left: 80px;
} }
.handTileImgOfToimen {
display: inline-block;
vertical-align: bottom;
width: 32px;
box-shadow: 0px 8px 2px 0px #0003;
}
.handTilesOfKamitya { .handTilesOfKamitya {
position: absolute; position: absolute;
@ -493,7 +566,7 @@ onUnmounted(() => {
.hoTilesContainerOfToimen { .hoTilesContainerOfToimen {
position: absolute; position: absolute;
bottom: calc(50% + 100px); bottom: calc(50% + 125px);
left: 0; left: 0;
right: 0; right: 0;
margin: auto; margin: auto;
@ -507,7 +580,7 @@ onUnmounted(() => {
.hoTilesContainerOfKamitya { .hoTilesContainerOfKamitya {
position: absolute; position: absolute;
right: calc(50% + 100px); right: calc(50% + 125px);
top: 0; top: 0;
bottom: 0; bottom: 0;
margin: auto; margin: auto;
@ -523,7 +596,7 @@ onUnmounted(() => {
.hoTilesContainerOfSimotya { .hoTilesContainerOfSimotya {
position: absolute; position: absolute;
left: calc(50% + 100px); left: calc(50% + 125px);
top: 0; top: 0;
bottom: 0; bottom: 0;
margin: auto; margin: auto;
@ -539,7 +612,7 @@ onUnmounted(() => {
.hoTilesContainerOfMe { .hoTilesContainerOfMe {
position: absolute; position: absolute;
top: calc(50% + 100px); top: calc(50% + 125px);
left: 0; left: 0;
right: 0; right: 0;
margin: auto; margin: auto;
@ -565,6 +638,16 @@ onUnmounted(() => {
position: relative; position: relative;
width: 35px; width: 35px;
aspect-ratio: 0.7; aspect-ratio: 0.7;
transition: translate 0.1s ease;
cursor: pointer;
}
.myTile:hover {
translate: 0 -10px;
}
.myTileNonSelectable {
filter: grayscale(1);
opacity: 0.7;
pointer-events: none;
} }
.myTileBg { .myTileBg {
position: absolute; position: absolute;

View file

@ -4,9 +4,8 @@ SPDX-License-Identifier: AGPL-3.0-only
--> -->
<template> <template>
<div :class="$style.root"> <div :class="[$style.root, { [$style.h]: ['3', '4', '5'].includes(variation), [$style.v]: ['1', '2'].includes(variation) }]">
<img v-if="direction === 'v'" :src="`/client-assets/mahjong/tile-top-v.png`" :class="$style.bg"/> <img :src="`/client-assets/mahjong/putted-tile-${variation}.png`" :class="$style.bg"/>
<img v-if="direction === 'h'" :src="`/client-assets/mahjong/tile-top-h.png`" :class="$style.bg"/>
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.fg"/> <img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.fg"/>
</div> </div>
</template> </template>
@ -17,7 +16,7 @@ import * as Mahjong from 'misskey-mahjong';
const props = defineProps<{ const props = defineProps<{
tile: Mahjong.Common.Tile; tile: Mahjong.Common.Tile;
direction: 'v' | 'h'; variation: string;
}>(); }>();
</script> </script>
@ -25,8 +24,15 @@ const props = defineProps<{
.root { .root {
display: inline-block; display: inline-block;
position: relative; position: relative;
width: 35px; width: 72px;
aspect-ratio: 0.7; height: 72px;
margin: -17px;
}
.h {
margin: -14px -20px -10px -20px;
}
.v {
margin: -14px -20px -10px -20px;
} }
.bg { .bg {
position: absolute; position: absolute;
@ -38,8 +44,11 @@ const props = defineProps<{
position: absolute; position: absolute;
top: 0; top: 0;
left: 0; left: 0;
width: 100%; right: 0;
height: 80%; bottom: 0;
margin: auto;
width: 53%;
height: 53%;
object-fit: contain; object-fit: contain;
} }
</style> </style>

View file

@ -239,7 +239,9 @@ export class MasterGameEngine {
if (this.state.turn !== house) throw new Error('Not your turn'); if (this.state.turn !== house) throw new Error('Not your turn');
if (riichi) { if (riichi) {
if (Utils.getHoraTiles(this.state.handTiles[house]).length === 0) throw new Error('Not tenpai'); const tempHandTiles = [...this.state.handTiles[house]];
tempHandTiles.splice(tempHandTiles.indexOf(tile), 1);
if (Utils.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points'); if (this.state.points[house] < 1000) throw new Error('Not enough points');
} }