This commit is contained in:
syuilo 2024-02-05 15:02:43 +09:00
parent b785793e41
commit b32022c20c
14 changed files with 695 additions and 374 deletions

26
locales/index.d.ts vendored
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@ -9661,6 +9661,32 @@ export interface Locale extends ILocale {
*
*/
"fan": string;
"_fanNames": {
/**
*
*/
"mangan": string;
/**
*
*/
"haneman": string;
/**
*
*/
"baiman": string;
/**
*
*/
"sanbaiman": string;
/**
*
*/
"yakuman": string;
/**
*
*/
"kazoeyakuman": string;
};
"_yakus": {
/**
*

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@ -2574,6 +2574,13 @@ _mahjong:
dora: "ドラ"
redDora: "赤ドラ"
fan: "飜"
_fanNames:
mangan: "満貫"
haneman: "跳満"
baiman: "倍満"
sanbaiman: "三倍満"
yakuman: "役満"
kazoeyakuman: "数え役満"
_yakus:
"riichi": "立直"
"ippatsu": "一発"

View file

@ -6,7 +6,7 @@
import { Inject, Injectable } from '@nestjs/common';
import * as Redis from 'ioredis';
import * as Reversi from 'misskey-reversi';
import * as Mahjong from 'misskey-mahjong';
import * as Mmj from 'misskey-mahjong';
import type { MiChannel } from '@/models/Channel.js';
import type { MiUser } from '@/models/User.js';
import type { MiUserProfile } from '@/models/UserProfile.js';
@ -209,30 +209,30 @@ export interface MahjongRoomEventTypes {
room: Packed<'MahjongRoomDetailed'>;
};
tsumo: {
house: Mahjong.House;
tile: Mahjong.Tile;
house: Mmj.House;
tile: Mmj.Tile;
};
dahai: {
house: Mahjong.House;
tile: Mahjong.Tile;
house: Mmj.House;
tile: Mmj.Tile;
riichi: boolean;
};
dahaiAndTsumo: {
dahaiHouse: Mahjong.House;
dahaiTile: Mahjong.Tile;
tsumoTile: Mahjong.Tile;
dahaiHouse: Mmj.House;
dahaiTile: Mmj.Tile;
tsumoTile: Mmj.Tile;
riichi: boolean;
};
ponned: {
caller: Mahjong.House;
callee: Mahjong.House;
tile: Mahjong.Tile;
caller: Mmj.House;
callee: Mmj.House;
tile: Mmj.Tile;
};
kanned: {
caller: Mahjong.House;
callee: Mahjong.House;
tile: Mahjong.Tile;
rinsyan: Mahjong.Tile;
caller: Mmj.House;
callee: Mmj.House;
tile: Mmj.Tile;
rinsyan: Mmj.Tile;
};
ronned: {
};

View file

@ -7,7 +7,7 @@ import { Inject, Injectable } from '@nestjs/common';
import * as Redis from 'ioredis';
import { ModuleRef } from '@nestjs/core';
import { IsNull, LessThan, MoreThan } from 'typeorm';
import * as Mahjong from 'misskey-mahjong';
import * as Mmj from 'misskey-mahjong';
import type {
MiMahjongGame,
MahjongGamesRepository,
@ -55,7 +55,7 @@ type Room = {
isStarted?: boolean;
timeLimitForEachTurn: number;
gameState?: Mahjong.MasterState;
gameState?: Mmj.MasterState;
};
type CallingAnswers = {
@ -77,12 +77,12 @@ type NextKyokuConfirmation = {
user4: boolean;
};
function getUserIdOfHouse(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.House): MiUser['id'] {
return engine.state.user1House === house ? room.user1Id : engine.state.user2House === house ? room.user2Id : engine.state.user3House === house ? room.user3Id : room.user4Id;
function getUserIdOfHouse(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House): MiUser['id'] {
return mj.user1House === house ? room.user1Id : mj.user2House === house ? room.user2Id : mj.user3House === house ? room.user3Id : room.user4Id;
}
function getHouseOfUserId(room: Room, engine: Mahjong.MasterGameEngine, userId: MiUser['id']): Mahjong.House {
return userId === room.user1Id ? engine.state.user1House : userId === room.user2Id ? engine.state.user2House : userId === room.user3Id ? engine.state.user3House : engine.state.user4House;
function getHouseOfUserId(room: Room, mj: Mmj.MasterGameEngine, userId: MiUser['id']): Mmj.House {
return userId === room.user1Id ? mj.user1House : userId === room.user2Id ? mj.user2House : userId === room.user3Id ? mj.user3House : mj.user4House;
}
@Injectable()
@ -278,7 +278,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
throw new Error('Not ready');
}
room.gameState = Mahjong.MasterGameEngine.createInitialState();
room.gameState = Mmj.MasterGameEngine.createInitialState();
room.isStarted = true;
await this.saveRoom(room);
@ -291,11 +291,11 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
@bindThis
public async packRoom(room: Room, me: MiUser) {
if (room.gameState) {
const engine = new Mahjong.MasterGameEngine(room.gameState);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
return {
...room,
gameState: engine.createPlayerState(myIndex),
gameState: mj.createPlayerState(myIndex),
};
} else {
return {
@ -305,52 +305,56 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}
@bindThis
private async answer(room: Room, engine: Mahjong.MasterGameEngine, answers: CallingAnswers) {
const res = engine.commit_resolveCallingInterruption({
private async answer(room: Room, mj: Mmj.MasterGameEngine, answers: CallingAnswers) {
const res = mj.commit_resolveCallingInterruption({
pon: answers.pon ?? false,
cii: answers.cii ?? false,
kan: answers.kan ?? false,
ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])] as Mahjong.House[],
ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])] as Mmj.House[],
});
room.gameState = engine.state;
room.gameState = mj.getState();
await this.saveRoom(room);
switch (res.type) {
case 'tsumo':
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
this.waitForTurn(room, res.turn, engine);
this.waitForTurn(room, res.turn, mj);
break;
case 'ponned':
this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tiles: res.tiles });
this.waitForTurn(room, res.turn, engine);
this.waitForTurn(room, res.turn, mj);
break;
case 'kanned':
this.globalEventService.publishMahjongRoomStream(room.id, 'kanned', { caller: res.caller, callee: res.callee, tiles: res.tiles, rinsyan: res.rinsyan });
this.waitForTurn(room, res.turn, engine);
this.waitForTurn(room, res.turn, mj);
break;
case 'ciied':
this.globalEventService.publishMahjongRoomStream(room.id, 'ciied', { caller: res.caller, callee: res.callee, tiles: res.tiles });
this.waitForTurn(room, res.turn, mj);
break;
case 'ronned':
this.globalEventService.publishMahjongRoomStream(room.id, 'ronned', {
callers: res.callers,
callee: res.callee,
handTiles: {
e: engine.state.handTiles.e,
s: engine.state.handTiles.s,
w: engine.state.handTiles.w,
n: engine.state.handTiles.n,
e: mj.handTiles.e,
s: mj.handTiles.s,
w: mj.handTiles.w,
n: mj.handTiles.n,
},
});
this.endKyoku(room, engine);
this.endKyoku(room, mj);
break;
case 'ryukyoku':
this.globalEventService.publishMahjongRoomStream(room.id, 'ryukyoku', {
});
this.endKyoku(room, engine);
this.endKyoku(room, mj);
break;
}
}
@bindThis
private async endKyoku(room: Room, engine: Mahjong.MasterGameEngine) {
private async endKyoku(room: Room, mj: Mmj.MasterGameEngine) {
const confirmation: NextKyokuConfirmation = {
user1: false,
user2: false,
@ -370,18 +374,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
if (allConfirmed || (Date.now() - waitingStartedAt > NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS)) {
await this.redisClient.del(`mahjong:gameNextKyokuConfirmation:${room.id}`);
clearInterval(interval);
this.nextKyoku(room, engine);
this.nextKyoku(room, mj);
}
}, 2000);
}
@bindThis
private async dahai(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.House, tile: Mahjong.TileId, riichi = false) {
const res = engine.commit_dahai(house, tile, riichi);
room.gameState = engine.state;
private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) {
const res = mj.commit_dahai(house, tile, riichi);
room.gameState = mj.getState();
await this.saveRoom(room);
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
if (res.asking) {
const answers: CallingAnswers = {
@ -397,13 +401,13 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
};
// リーチ中はポン、チー、カンできない
if (res.canPonHouse != null && engine.state.riichis[res.canPonHouse]) {
if (res.canPonHouse != null && mj.riichis[res.canPonHouse]) {
answers.pon = false;
}
if (res.canCiiHouse != null && engine.state.riichis[res.canCiiHouse]) {
if (res.canCiiHouse != null && mj.riichis[res.canCiiHouse]) {
answers.cii = false;
}
if (res.canKanHouse != null && engine.state.riichis[res.canKanHouse]) {
if (res.canKanHouse != null && mj.riichis[res.canKanHouse]) {
answers.kan = false;
}
@ -445,7 +449,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
console.log(allAnswered ? 'ask all answerd' : 'ask timeout');
await this.redisClient.del(`mahjong:gameCallingAsking:${room.id}`);
clearInterval(interval);
this.answer(room, engine, currentAnswers);
this.answer(room, mj, currentAnswers);
return;
}
}, 1000);
@ -454,7 +458,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
} else {
this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile, riichi });
this.waitForTurn(room, res.next, engine);
this.waitForTurn(room, res.next, mj);
}
}
@ -476,52 +480,52 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}
@bindThis
public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: Mahjong.TileId, riichi = false) {
public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId, riichi = false) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, engine, user.id);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
await this.dahai(room, engine, myHouse, tile, riichi);
await this.dahai(room, mj, myHouse, tile, riichi);
}
@bindThis
public async commit_ankan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mahjong.TileId) {
public async commit_ankan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, engine, user.id);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
const res = engine.commit_ankan(myHouse, tile);
room.gameState = engine.state;
const res = mj.commit_ankan(myHouse, tile);
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'ankanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan });
this.waitForTurn(room, myHouse, engine);
this.waitForTurn(room, myHouse, mj);
}
@bindThis
public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mahjong.TileId) {
public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser, tile: Mmj.TileId) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, engine, user.id);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
const res = engine.commit_kakan(myHouse, tile);
room.gameState = engine.state;
const res = mj.commit_kakan(myHouse, tile);
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'kakanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan, from: res.from });
@ -533,13 +537,13 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, engine, user.id);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
await this.clearTurnWaitingTimer(room.id);
const res = engine.commit_tsumoHora(myHouse);
room.gameState = engine.state;
const res = mj.commit_tsumoHora(myHouse);
room.gameState = mj.getState();
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
@ -551,8 +555,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, engine, user.id);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
// TODO: 自分に回答する権利がある状態かバリデーション
@ -618,17 +622,17 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, engine, user.id);
const mj = new Mmj.MasterGameEngine(room.gameState);
const myHouse = getHouseOfUserId(room, mj, user.id);
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallingAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallingAnswers;
if (engine.state.ponAsking?.caller === myHouse) currentAnswers.pon = false;
if (engine.state.ciiAsking?.caller === myHouse) currentAnswers.cii = false;
if (engine.state.kanAsking?.caller === myHouse) currentAnswers.kan = false;
if (engine.state.ronAsking != null && engine.state.ronAsking.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false;
if (mj.askings.pon?.caller === myHouse) currentAnswers.pon = false;
if (mj.askings.cii?.caller === myHouse) currentAnswers.cii = false;
if (mj.askings.kan?.caller === myHouse) currentAnswers.kan = false;
if (mj.askings.ron != null && mj.askings.ron.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false;
await this.redisClient.set(`mahjong:gameCallingAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@ -638,18 +642,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
* NOTE: 時間切れチェックが行われたときにタイミングによっては次のwaitingが始まっている場合があることを考慮しSetに一意のIDを格納する構造としている
* @param room
* @param house
* @param engine
* @param mj
*/
@bindThis
private async waitForTurn(room: Room, house: Mahjong.House, engine: Mahjong.MasterGameEngine) {
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
private async waitForTurn(room: Room, house: Mmj.House, mj: Mmj.MasterGameEngine) {
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
if (engine.state.riichis[house]) {
if (mj.riichis[house]) {
// リーチ時はアガリ牌でない限りツモ切り
const horaSets = Mahjong.getHoraSets(engine.handTileTypes[house]);
const horaSets = Mmj.getHoraSets(mj.handTileTypes[house]);
if (horaSets.length === 0) {
setTimeout(() => {
this.dahai(room, engine, house, engine.state.handTiles[house].at(-1));
this.dahai(room, mj, house, mj.handTiles[house].at(-1));
}, 500);
return;
}
@ -657,7 +661,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
if (aiHouses.includes(house)) {
setTimeout(() => {
this.dahai(room, engine, house, engine.state.handTiles[house].at(-1));
this.dahai(room, mj, house, mj.handTiles[house].at(-1));
}, 500);
return;
}
@ -676,8 +680,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.redisClient.srem(`mahjong:gameTurnWaiting:${room.id}`, id);
console.log('turn timeout', house, id);
clearInterval(interval);
const handTiles = engine.state.handTiles[house];
await this.dahai(room, engine, house, handTiles.at(-1));
const handTiles = mj.handTiles[house];
await this.dahai(room, mj, house, handTiles.at(-1));
return;
}
}, 2000);

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@ -0,0 +1,184 @@
<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div :class="[$style.root]">
<div
v-for="tile in Mmj.sortTiles(separateLast ? tiles.slice(0, tiles.length - 1) : tiles)"
:class="[$style.tile, { [$style.tileNonSelectable]: selectableTiles != null && !selectableTiles.includes(mj$type(tile)), [$style.tileDora]: doras.includes(mj$type(tile)) }]"
@click="chooseTile(tile, $event)"
>
<div :class="$style.tileInner">
<div :class="$style.tileBg1"></div>
<div :class="$style.tileBg2"></div>
<div :class="$style.tileBg3"></div>
<img :src="`/client-assets/mahjong/tiles/${mj$(tile).red ? mj$type(tile) + 'r' : mj$type(tile)}.png`" :class="$style.tileFg1"/>
<div :class="$style.tileFg2"></div>
</div>
</div>
<div
v-if="separateLast"
style="display: inline-block; margin-left: 5px;"
:class="[$style.tile, { [$style.tileNonSelectable]: selectableTiles != null && !selectableTiles.includes(mj$type(tiles.at(-1))), [$style.tileDora]: doras.includes(mj$type(tiles.at(-1))) }]"
@click="chooseTile(tiles.at(-1), $event)"
>
<div :class="$style.tileInner">
<div :class="$style.tileBg1"></div>
<div :class="$style.tileBg2"></div>
<div :class="$style.tileBg3"></div>
<img :src="`/client-assets/mahjong/tiles/${mj$(tiles.at(-1)).red ? mj$type(tiles.at(-1)) + 'r' : mj$type(tiles.at(-1))}.png`" :class="$style.tileFg1"/>
<div :class="$style.tileFg2"></div>
</div>
</div>
</div>
</template>
<script lang="ts" setup>
import { computed } from 'vue';
import * as Mmj from 'misskey-mahjong';
//#region syntax suger
function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tileId);
}
function mj$type(tileId: Mmj.TileId): Mmj.TileType {
return mj$(tileId).t;
}
//#endregion
const props = defineProps<{
tiles: Mmj.TileId[];
doras: Mmj.TileType[];
selectableTiles: Mmj.TileType[] | null;
separateLast: boolean;
}>();
const emit = defineEmits<{
(event: 'choose', tile: Mmj.TileId): void;
}>();
function chooseTile(tile: Mmj.TileId, event: MouseEvent) {
if (props.selectableTiles != null && !props.selectableTiles.includes(mj$type(tile))) return;
emit('choose', tile);
}
</script>
<style lang="scss" module>
@keyframes shine {
0% { translate: -20%; }
100% { translate: -70%; }
}
.root {
}
.tile {
display: inline-block;
vertical-align: bottom;
position: relative;
width: 35px;
aspect-ratio: 0.7;
cursor: pointer;
}
.tileInner {
position: relative;
width: 100%;
height: 100%;
overflow: clip;
border-radius: 4px;
transition: translate 0.1s ease;
}
.tile:hover > .tileInner {
translate: 0 -10px;
}
.tileNonSelectable {
filter: grayscale(1);
opacity: 0.7;
pointer-events: none;
}
.tileDora > .tileInner {
&:after {
content: "";
display: block;
position: absolute;
top: 30px;
width: 200px;
height: 8px;
rotate: -45deg;
translate: -30px;
background: #ffffffee;
animation: shine 2s infinite;
pointer-events: none;
}
}
.tileBg1 {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
user-select: none;
background: #E38A45;
}
.tileBg2 {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 95%;
pointer-events: none;
user-select: none;
background: #DFDEDD;
border-radius: 3px 3px 0 0;
&:after {
content: "";
display: block;
position: absolute;
bottom: 78%;
left: 0;
width: 100%;
height: 6%;
pointer-events: none;
user-select: none;
background: linear-gradient(0deg, #fff 0%, #fff0 100%);
}
}
.tileBg3 {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 75%;
pointer-events: none;
user-select: none;
background: #fff;
}
.tileFg1 {
position: absolute;
bottom: 5%;
left: 0;
width: 100%;
height: 65%;
object-fit: contain;
pointer-events: none;
user-select: none;
}
.tileFg2 {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 100%;
box-shadow: 0 0 1px #000 inset;
pointer-events: none;
user-select: none;
}
</style>

View file

@ -5,38 +5,38 @@ SPDX-License-Identifier: AGPL-3.0-only
<template>
<div v-if="huro.type === 'ankan'" :class="[$style.root]">
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[3])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[3])" :variation="variation" :doras="doras"/>
</div>
<div v-else-if="huro.type === 'minkan'" :class="[$style.root]">
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[3])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[3])" :variation="variation" :doras="doras"/>
</div>
<div v-else-if="huro.type === 'cii'" :class="[$style.root]">
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
</div>
<div v-else :class="[$style.root]">
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mahjong.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[0])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[1])" :variation="variation" :doras="doras"/>
<XTile :tile="Mmj.findTileByIdOrFail(huro.tiles[2])" :variation="variation" :doras="doras"/>
</div>
</template>
<script lang="ts" setup>
import { computed } from 'vue';
import * as Mahjong from 'misskey-mahjong';
import * as Mmj from 'misskey-mahjong';
import XTile from './tile.vue';
const props = defineProps<{
huro: Mahjong.Huro;
huro: Mmj.Huro;
variation: string;
doras: Mahjong.TileType[];
doras: Mmj.TileType[];
}>();
</script>

View file

@ -10,118 +10,100 @@ SPDX-License-Identifier: AGPL-3.0-only
<div style="text-align: center;">
<div :class="$style.centerPanelTickerToi">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse)) === 'e' ? i18n.ts._mahjong.east : Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse)) === 's' ? i18n.ts._mahjong.south : Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse)) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))] }}</span>
<span :class="$style.centerPanelHouse">{{ Mmj.prevHouse(Mmj.prevHouse(mj.myHouse)) === 'e' ? i18n.ts._mahjong.east : Mmj.prevHouse(Mmj.prevHouse(mj.myHouse)) === 's' ? i18n.ts._mahjong.south : Mmj.prevHouse(Mmj.prevHouse(mj.myHouse)) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ mj.points[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))] }}</span>
</div>
</div>
<div :class="$style.centerPanelTickerKami">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ Mahjong.prevHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.prevHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.prevHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.prevHouse(engine.myHouse)] }}</span>
<span :class="$style.centerPanelHouse">{{ Mmj.prevHouse(mj.myHouse) === 'e' ? i18n.ts._mahjong.east : Mmj.prevHouse(mj.myHouse) === 's' ? i18n.ts._mahjong.south : Mmj.prevHouse(mj.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ mj.points[Mmj.prevHouse(mj.myHouse)] }}</span>
</div>
</div>
<div :class="$style.centerPanelTickerSimo">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ Mahjong.nextHouse(engine.myHouse) === 'e' ? i18n.ts._mahjong.east : Mahjong.nextHouse(engine.myHouse) === 's' ? i18n.ts._mahjong.south : Mahjong.nextHouse(engine.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[Mahjong.nextHouse(engine.myHouse)] }}</span>
<span :class="$style.centerPanelHouse">{{ Mmj.nextHouse(mj.myHouse) === 'e' ? i18n.ts._mahjong.east : Mmj.nextHouse(mj.myHouse) === 's' ? i18n.ts._mahjong.south : Mmj.nextHouse(mj.myHouse) === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ mj.points[Mmj.nextHouse(mj.myHouse)] }}</span>
</div>
</div>
<div :class="$style.centerPanelTickerMe">
<div style="position: absolute; left: 10px; bottom: 5px;">
<span :class="$style.centerPanelHouse">{{ engine.myHouse === 'e' ? i18n.ts._mahjong.east : engine.myHouse === 's' ? i18n.ts._mahjong.south : engine.myHouse === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ engine.state.points[engine.myHouse] }}</span>
<span :class="$style.centerPanelHouse">{{ mj.myHouse === 'e' ? i18n.ts._mahjong.east : mj.myHouse === 's' ? i18n.ts._mahjong.south : mj.myHouse === 'w' ? i18n.ts._mahjong.west : i18n.ts._mahjong.north }}</span>
<span :class="$style.centerPanelPoint">{{ mj.points[mj.myHouse] }}</span>
</div>
</div>
<div>
<div>{{ engine.state.tilesCount }}</div>
<div>{{ mj.tilesCount }}</div>
</div>
</div>
</div>
<div :class="$style.handTilesOfToimen">
<div v-for="tile in engine.state.handTiles[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" style="display: inline-block;">
<div v-for="tile in mj.handTiles[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tile-back.png`" :class="$style.handTileImgOfToimen"/>
</div>
</div>
<div :class="$style.handTilesOfKamitya">
<div v-for="tile in engine.state.handTiles[Mahjong.prevHouse(engine.myHouse)]" :class="$style.sideTile">
<div v-for="tile in mj.handTiles[Mmj.prevHouse(mj.myHouse)]" :class="$style.sideTile">
<img :src="`/client-assets/mahjong/tile-side.png`" style="display: inline-block; width: 32px;"/>
</div>
</div>
<div :class="$style.handTilesOfSimotya">
<div v-for="tile in engine.state.handTiles[Mahjong.nextHouse(engine.myHouse)]" :class="$style.sideTile">
<div v-for="tile in mj.handTiles[Mmj.nextHouse(mj.myHouse)]" :class="$style.sideTile">
<img :src="`/client-assets/mahjong/tile-side.png`" style="display: inline-block; width: 32px; scale: -1 1;"/>
</div>
</div>
<div :class="$style.huroTilesOfToimen">
<XHuro v-for="huro in engine.state.huros[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :huro="huro" :variation="1" :doras="engine.doras"/>
<XHuro v-for="huro in mj.huros[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :huro="huro" :variation="1" :doras="mj.doras"/>
</div>
<div :class="$style.huroTilesOfKamitya">
<XHuro v-for="huro in engine.state.huros[Mahjong.prevHouse(engine.myHouse)]" :huro="huro" :variation="1" :doras="engine.doras"/>
<XHuro v-for="huro in mj.huros[Mmj.prevHouse(mj.myHouse)]" :huro="huro" :variation="1" :doras="mj.doras"/>
</div>
<div :class="$style.huroTilesOfSimotya">
<XHuro v-for="huro in engine.state.huros[Mahjong.nextHouse(engine.myHouse)]" :huro="huro" :variation="1" :doras="engine.doras"/>
<XHuro v-for="huro in mj.huros[Mmj.nextHouse(mj.myHouse)]" :huro="huro" :variation="1" :doras="mj.doras"/>
</div>
<div :class="$style.huroTilesOfMe">
<XHuro v-for="huro in engine.state.huros[engine.myHouse]" :huro="huro" :variation="1" :doras="engine.doras"/>
<XHuro v-for="huro in mj.huros[mj.myHouse]" :huro="huro" :variation="1" :doras="mj.doras"/>
</div>
<div :class="$style.hoTilesContainer">
<div :class="$style.hoTilesContainerOfToimen">
<div :class="$style.hoTilesOfToimen">
<div v-for="(tile, i) in engine.state.hoTiles[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :class="$style.hoTile" :style="{ zIndex: engine.state.hoTiles[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))].length - i }">
<XTile :tile="Mahjong.findTileByIdOrFail(tile)" variation="2" :doras="engine.doras"/>
<div v-for="(tile, i) in mj.hoTiles[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :class="$style.hoTile" :style="{ zIndex: mj.hoTiles[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))].length - i }">
<XTile :tile="mj$(tile)" variation="2" :doras="mj.doras"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfKamitya">
<div :class="$style.hoTilesOfKamitya">
<div v-for="tile in engine.state.hoTiles[Mahjong.prevHouse(engine.myHouse)]" :class="$style.hoTile">
<XTile :tile="Mahjong.findTileByIdOrFail(tile)" variation="4" :doras="engine.doras"/>
<div v-for="tile in mj.hoTiles[Mmj.prevHouse(mj.myHouse)]" :class="$style.hoTile">
<XTile :tile="mj$(tile)" variation="4" :doras="mj.doras"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfSimotya">
<div :class="$style.hoTilesOfSimotya">
<div v-for="(tile, i) in engine.state.hoTiles[Mahjong.nextHouse(engine.myHouse)]" :class="$style.hoTile" :style="{ zIndex: engine.state.hoTiles[Mahjong.nextHouse(engine.myHouse)].length - i }">
<XTile :tile="Mahjong.findTileByIdOrFail(tile)" variation="5" :doras="engine.doras"/>
<div v-for="(tile, i) in mj.hoTiles[Mmj.nextHouse(mj.myHouse)]" :class="$style.hoTile" :style="{ zIndex: mj.hoTiles[Mmj.nextHouse(mj.myHouse)].length - i }">
<XTile :tile="mj$(tile)" variation="5" :doras="mj.doras"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfMe">
<div :class="$style.hoTilesOfMe">
<div v-for="tile in engine.state.hoTiles[engine.myHouse]" :class="$style.hoTile">
<XTile :tile="Mahjong.findTileByIdOrFail(tile)" variation="1" :doras="engine.doras"/>
<div v-for="tile in mj.hoTiles[mj.myHouse]" :class="$style.hoTile">
<XTile :tile="mj$(tile)" variation="1" :doras="mj.doras"/>
</div>
</div>
</div>
</div>
<div :class="$style.handTilesOfMe">
<div
v-for="tile in Mahjong.sortTiles((isMyTurn && iTsumoed) ? engine.myHandTiles.slice(0, engine.myHandTiles.length - 1) : engine.myHandTiles)"
:class="[$style.myTile, { [$style.myTileNonSelectable]: selectableTiles != null && !selectableTiles.includes(Mahjong.findTileByIdOrFail(tile).t), [$style.myTileDora]: engine.doras.includes(Mahjong.findTileByIdOrFail(tile).t) }]"
@click="chooseTile(tile, $event)"
>
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
<img :src="`/client-assets/mahjong/tiles/${Mahjong.findTileByIdOrFail(tile).red ? Mahjong.findTileByIdOrFail(tile).t + 'r' : Mahjong.findTileByIdOrFail(tile).t}.png`" :class="$style.myTileFg"/>
</div>
<div
v-if="isMyTurn && iTsumoed"
style="display: inline-block; margin-left: 5px;"
:class="[$style.myTile, { [$style.myTileNonSelectable]: selectableTiles != null && !selectableTiles.includes(Mahjong.findTileByIdOrFail(engine.myHandTiles.at(-1)).t), [$style.myTileDora]: engine.doras.includes(Mahjong.findTileByIdOrFail(engine.myHandTiles.at(-1)).t) }]"
@click="chooseTile(engine.myHandTiles.at(-1), $event)"
>
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
<img :src="`/client-assets/mahjong/tiles/${Mahjong.findTileByIdOrFail(engine.myHandTiles.at(-1)).red ? Mahjong.findTileByIdOrFail(engine.myHandTiles.at(-1)).t + 'r' : Mahjong.findTileByIdOrFail(engine.myHandTiles.at(-1)).t}.png`" :class="$style.myTileFg"/>
</div>
</div>
<XHandTiles :class="$style.handTilesOfMe" :tiles="mj.myHandTiles" :doras="mj.doras" :selectableTiles="selectableTiles" :separateLast="isMyTurn && iTsumoed" @choose="chooseTile"/>
<div :class="$style.serifContainer">
<div :class="$style.serifContainerOfToimen">
@ -131,12 +113,12 @@ SPDX-License-Identifier: AGPL-3.0-only
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mahjong.prevHouse(Mahjong.prevHouse(engine.myHouse))]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
<img v-if="ronSerifHouses[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mmj.prevHouse(Mmj.prevHouse(mj.myHouse))]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.serifContainerOfKamitya">
@ -146,12 +128,12 @@ SPDX-License-Identifier: AGPL-3.0-only
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[Mahjong.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mahjong.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mahjong.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mahjong.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mahjong.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mahjong.prevHouse(engine.myHouse)]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
<img v-if="ronSerifHouses[Mmj.prevHouse(mj.myHouse)]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mmj.prevHouse(mj.myHouse)]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mmj.prevHouse(mj.myHouse)]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mmj.prevHouse(mj.myHouse)]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mmj.prevHouse(mj.myHouse)]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mmj.prevHouse(mj.myHouse)]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.serifContainerOfSimotya">
@ -161,12 +143,12 @@ SPDX-License-Identifier: AGPL-3.0-only
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[Mahjong.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mahjong.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mahjong.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mahjong.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mahjong.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mahjong.nextHouse(engine.myHouse)]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
<img v-if="ronSerifHouses[Mmj.nextHouse(mj.myHouse)]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[Mmj.nextHouse(mj.myHouse)]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[Mmj.nextHouse(mj.myHouse)]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[Mmj.nextHouse(mj.myHouse)]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[Mmj.nextHouse(mj.myHouse)]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[Mmj.nextHouse(mj.myHouse)]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.serifContainerOfMe">
@ -176,26 +158,26 @@ SPDX-License-Identifier: AGPL-3.0-only
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ronSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[engine.myHouse]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
<img v-if="ronSerifHouses[mj.myHouse]" :src="`/client-assets/mahjong/ron.png`" style="display: block; width: 100%;"/>
<img v-else-if="ciiSerifHouses[mj.myHouse]" :src="`/client-assets/mahjong/cii.png`" style="display: block; width: 100%;"/>
<img v-else-if="ponSerifHouses[mj.myHouse]" :src="`/client-assets/mahjong/pon.png`" style="display: block; width: 100%;"/>
<img v-else-if="kanSerifHouses[mj.myHouse]" :src="`/client-assets/mahjong/kan.png`" style="display: block; width: 100%;"/>
<img v-else-if="tsumoSerifHouses[mj.myHouse]" :src="`/client-assets/mahjong/tsumo.png`" style="display: block; width: 100%;"/>
<img v-else-if="riichiSerifHouses[mj.myHouse]" :src="`/client-assets/mahjong/riichi.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
</div>
<div :class="$style.actions" class="_buttons">
<MkButton v-if="engine.state.canRon != null" primary gradate @click="ron">Ron</MkButton>
<MkButton v-if="engine.state.canPon != null" primary @click="pon">Pon</MkButton>
<MkButton v-if="engine.state.canCii != null" primary @click="cii">Cii</MkButton>
<MkButton v-if="engine.state.canKan != null" primary @click="kan">Kan</MkButton>
<MkButton v-if="engine.state.canRon != null || engine.state.canPon != null || engine.state.canCii != null || engine.state.canKan != null" @click="skip">Skip</MkButton>
<MkButton v-if="isMyTurn && engine.canAnkan()" @click="ankan">Ankan</MkButton>
<MkButton v-if="isMyTurn && engine.canKakan()" @click="kakan">Kakan</MkButton>
<MkButton v-if="mj.canRon != null" primary gradate @click="ron">Ron</MkButton>
<MkButton v-if="mj.canPon != null" primary @click="pon">Pon</MkButton>
<MkButton v-if="mj.canCii != null" primary @click="cii">Cii</MkButton>
<MkButton v-if="mj.canKan != null" primary @click="kan">Kan</MkButton>
<MkButton v-if="mj.canRon != null || mj.canPon != null || mj.canCii != null || mj.canKan != null" @click="skip">Skip</MkButton>
<MkButton v-if="isMyTurn && mj.canAnkan()" @click="ankan">Ankan</MkButton>
<MkButton v-if="isMyTurn && mj.canKakan()" @click="kakan">Kakan</MkButton>
<MkButton v-if="isMyTurn && canHora" primary gradate @click="tsumoHora">Tsumo</MkButton>
<MkButton v-if="isMyTurn && engine.canRiichi()" primary @click="riichi">Riichi</MkButton>
<MkButton v-if="isMyTurn && mj.canRiichi()" primary @click="riichi">Riichi</MkButton>
</div>
</div>
<div v-if="showKyokuResults" :class="$style.kyokuResult">
@ -224,9 +206,10 @@ SPDX-License-Identifier: AGPL-3.0-only
<script lang="ts" setup>
import { computed, onActivated, onDeactivated, onMounted, onUnmounted, reactive, ref, shallowRef, triggerRef, watch } from 'vue';
import * as Misskey from 'misskey-js';
import * as Mahjong from 'misskey-mahjong';
import * as Mmj from 'misskey-mahjong';
import XTile from './tile.vue';
import XHuro from './huro.vue';
import XHandTiles from './hand-tiles.vue';
import MkButton from '@/components/MkButton.vue';
import MkFolder from '@/components/MkFolder.vue';
import MkSwitch from '@/components/MkSwitch.vue';
@ -240,6 +223,16 @@ import * as sound from '@/scripts/sound.js';
import * as os from '@/os.js';
import { confetti } from '@/scripts/confetti.js';
//#region syntax suger
function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
return Mmj.findTileByIdOrFail(tileId);
}
function mj$type(tileId: Mmj.TileId): Mmj.TileType {
return mj$(tileId).t;
}
//#endregion
const $i = signinRequired();
const props = defineProps<{
@ -249,29 +242,29 @@ const props = defineProps<{
const room = ref<Misskey.entities.MahjongRoomDetailed>(deepClone(props.room));
const myUserNumber = computed(() => room.value.user1Id === $i.id ? 1 : room.value.user2Id === $i.id ? 2 : room.value.user3Id === $i.id ? 3 : 4);
const engine = shallowRef(new Mahjong.PlayerGameEngine(myUserNumber.value, room.value.gameState));
const mj = shallowRef(new Mmj.PlayerGameEngine(myUserNumber.value, room.value.gameState));
const isMyTurn = computed(() => {
return engine.value.state.turn === engine.value.myHouse;
return mj.value.state.turn === mj.value.myHouse;
});
const canHora = computed(() => {
return Mahjong.getHoraSets(engine.value.myHandTiles).length > 0;
return Mmj.getHoraSets(mj.value.myHandTiles).length > 0;
});
const selectableTiles = ref<Mahjong.TileType[] | null>(null);
const ronSerifHouses = reactive<Record<Mahjong.House, boolean>>({ e: false, s: false, w: false, n: false });
const ciiSerifHouses = reactive<Record<Mahjong.House, boolean>>({ e: false, s: false, w: false, n: false });
const ponSerifHouses = reactive<Record<Mahjong.House, boolean>>({ e: false, s: false, w: false, n: false });
const kanSerifHouses = reactive<Record<Mahjong.House, boolean>>({ e: false, s: false, w: false, n: false });
const tsumoSerifHouses = reactive<Record<Mahjong.House, boolean>>({ e: false, s: false, w: false, n: false });
const riichiSerifHouses = reactive<Record<Mahjong.House, boolean>>({ e: false, s: false, w: false, n: false });
const selectableTiles = ref<Mmj.TileType[] | null>(null);
const ronSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const ciiSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const ponSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const kanSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const tsumoSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const riichiSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
/*
if (room.value.isStarted && !room.value.isEnded) {
useInterval(() => {
if (room.value.isEnded) return;
const crc32 = engine.value.calcCrc32();
const crc32 = mj.value.calcCrc32();
if (_DEV_) console.log('crc32', crc32);
misskeyApi('reversi/verify', {
roomId: room.value.id,
@ -308,7 +301,7 @@ if (!props.room.isEnded) {
}
*/
function houseToUser(house: Mahjong.House) {
function houseToUser(house: Mmj.House) {
return room.value.gameState.user1House === house ? room.value.user1 : room.value.gameState.user2House === house ? room.value.user2 : room.value.gameState.user3House === house ? room.value.user3 : room.value.user4;
}
@ -317,7 +310,7 @@ let ankanSelect = false;
let kakanSelect = false;
let ciiSelect = false;
function chooseTile(tile: Mahjong.TileId, ev: MouseEvent) {
function chooseTile(tile: Mmj.TileId, ev: MouseEvent) {
if (!isMyTurn.value) return;
iTsumoed.value = false;
@ -353,22 +346,22 @@ function riichi() {
if (!isMyTurn.value) return;
riichiSelect = true;
selectableTiles.value = Mahjong.getTilesForRiichi(engine.value.myHandTileTypes);
console.log(Mahjong.getTilesForRiichi(engine.value.myHandTileTypes));
selectableTiles.value = Mmj.getTilesForRiichi(mj.value.myHandTileTypes);
console.log(Mmj.getTilesForRiichi(mj.value.myHandTileTypes));
}
function ankan() {
if (!isMyTurn.value) return;
ankanSelect = true;
selectableTiles.value = engine.value.getAnkanableTiles().map(id => Mahjong.findTileByIdOrFail(id).t);
selectableTiles.value = mj.value.getAnkanableTiles().map(id => mj$type(id));
}
function kakan() {
if (!isMyTurn.value) return;
kakanSelect = true;
selectableTiles.value = engine.value.getKakanableTiles().map(id => Mahjong.findTileByIdOrFail(id).t);
selectableTiles.value = mj.value.getKakanableTiles().map(id => mj$type(id));
}
function tsumoHora() {
@ -388,9 +381,18 @@ function pon() {
});
}
function cii() {
props.connection!.send('cii', {
});
function cii(ev: MouseEvent) {
const targetTile = mj.value.hoTiles[mj.value.canCii!.callee].at(-1)!;
const patterns = Mmj.getAvailableCiiPatterns(mj.value.myHandTileTypes, mj$type(targetTile));
os.popupMenu(patterns.map(pattern => ({
text: pattern.join(' '),
action: () => {
const index = Mmj.sortTileTypes(pattern).indexOf(targetTile);
props.connection!.send('cii', {
pattern: index === 0 ? 'x__' : index === 1 ? '_x_' : '__x',
});
},
})), ev.currentTarget ?? ev.target);
}
function kan() {
@ -399,21 +401,21 @@ function kan() {
}
function skip() {
engine.value.commit_nop(engine.value.myHouse);
triggerRef(engine);
mj.value.commit_nop(mj.value.myHouse);
triggerRef(mj);
props.connection!.send('nop', {});
}
const iTsumoed = ref(false);
const showKyokuResults = ref(false);
const kyokuResults = ref<Record<Mahjong.House, {
const kyokuResults = ref<Record<Mmj.House, {
yakus: {
name: string;
fan: number;
}[];
doraCount: number;
pointDeltas: Record<Mahjong.House, number>;
pointDeltas: Record<Mmj.House, number>;
} | null>>({
e: null,
s: null,
@ -433,7 +435,7 @@ function onStreamDahai(log) {
playbackRate: 1,
});
//if (log.house !== engine.value.state.turn) { // = desync
//if (log.house !== mj.value.state.turn) { // = desync
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
@ -441,8 +443,8 @@ function onStreamDahai(log) {
// return;
//}
engine.value.commit_dahai(log.house, log.tile, log.riichi);
triggerRef(engine);
mj.value.commit_dahai(log.house, log.tile, log.riichi);
triggerRef(mj);
riichiSerifHouses[log.house] = log.riichi;
window.setTimeout(() => {
@ -455,7 +457,7 @@ function onStreamDahai(log) {
function onStreamTsumo(log) {
console.log('onStreamTsumo', log);
//if (log.house !== engine.value.state.turn) { // = desync
//if (log.house !== mj.value.state.turn) { // = desync
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
@ -463,10 +465,10 @@ function onStreamTsumo(log) {
// return;
//}
engine.value.commit_tsumo(log.house, log.tile);
triggerRef(engine);
mj.value.commit_tsumo(log.house, log.tile);
triggerRef(mj);
if (log.house === engine.value.myHouse) {
if (log.house === mj.value.myHouse) {
iTsumoed.value = true;
}
@ -476,7 +478,7 @@ function onStreamTsumo(log) {
function onStreamDahaiAndTsumo(log) {
console.log('onStreamDahaiAndTsumo', log);
//if (log.house !== engine.value.state.turn) { // = desync
//if (log.house !== mj.value.state.turn) { // = desync
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
@ -489,8 +491,8 @@ function onStreamDahaiAndTsumo(log) {
playbackRate: 1,
});
engine.value.commit_dahai(log.dahaiHouse, log.dahaiTile, log.riichi);
triggerRef(engine);
mj.value.commit_dahai(log.dahaiHouse, log.dahaiTile, log.riichi);
triggerRef(mj);
riichiSerifHouses[log.dahaiHouse] = log.riichi;
window.setTimeout(() => {
@ -498,10 +500,10 @@ function onStreamDahaiAndTsumo(log) {
}, 2000);
window.setTimeout(() => {
engine.value.commit_tsumo(Mahjong.nextHouse(log.dahaiHouse), log.tsumoTile);
triggerRef(engine);
mj.value.commit_tsumo(Mmj.nextHouse(log.dahaiHouse), log.tsumoTile);
triggerRef(mj);
if (Mahjong.nextHouse(log.dahaiHouse) === engine.value.myHouse) {
if (Mmj.nextHouse(log.dahaiHouse) === mj.value.myHouse) {
iTsumoed.value = true;
}
}, 100);
@ -512,7 +514,7 @@ function onStreamDahaiAndTsumo(log) {
function onStreamPonned(log) {
console.log('onStreamPonned', log);
//if (log.house !== engine.value.state.turn) { // = desync
//if (log.house !== mj.value.state.turn) { // = desync
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
@ -520,8 +522,8 @@ function onStreamPonned(log) {
// return;
//}
engine.value.commit_pon(log.caller, log.callee, log.tiles);
triggerRef(engine);
mj.value.commit_pon(log.caller, log.callee, log.tiles);
triggerRef(mj);
ponSerifHouses[log.caller] = true;
window.setTimeout(() => {
@ -534,8 +536,8 @@ function onStreamPonned(log) {
function onStreamKanned(log) {
console.log('onStreamKanned', log);
engine.value.commit_kan(log.caller, log.callee, log.tiles, log.rinsyan);
triggerRef(engine);
mj.value.commit_kan(log.caller, log.callee, log.tiles, log.rinsyan);
triggerRef(mj);
kanSerifHouses[log.caller] = true;
window.setTimeout(() => {
@ -546,8 +548,8 @@ function onStreamKanned(log) {
function onStreamKakanned(log) {
console.log('onStreamKakanned', log);
engine.value.commit_kakan(log.house, log.tiles, log.rinsyan);
triggerRef(engine);
mj.value.commit_kakan(log.house, log.tiles, log.rinsyan);
triggerRef(mj);
kanSerifHouses[log.caller] = true;
window.setTimeout(() => {
@ -558,8 +560,8 @@ function onStreamKakanned(log) {
function onStreamAnkanned(log) {
console.log('onStreamAnkanned', log);
engine.value.commit_ankan(log.house, log.tiles, log.rinsyan);
triggerRef(engine);
mj.value.commit_ankan(log.house, log.tiles, log.rinsyan);
triggerRef(mj);
kanSerifHouses[log.caller] = true;
window.setTimeout(() => {
@ -567,11 +569,23 @@ function onStreamAnkanned(log) {
}, 2000);
}
function onStreamCiied(log) {
console.log('onStreamCiied', log);
mj.value.commit_cii(log.caller, log.callee, log.tiles);
triggerRef(mj);
ciiSerifHouses[log.caller] = true;
window.setTimeout(() => {
ciiSerifHouses[log.caller] = false;
}, 2000);
}
function onStreamRonned(log) {
console.log('onStreamRonned', log);
const res = engine.value.commit_ronHora(log.callers, log.callee, log.handTiles);
triggerRef(engine);
const res = mj.value.commit_ronHora(log.callers, log.callee, log.handTiles);
triggerRef(mj);
kyokuResults.value = res;
@ -589,8 +603,8 @@ function onStreamRonned(log) {
function onStreamTsumoHora(log) {
console.log('onStreamTsumoHora', log);
const res = engine.value.commit_tsumoHora(log.house, log.handTiles, log.tsumoTile);
triggerRef(engine);
const res = mj.value.commit_tsumoHora(log.house, log.handTiles, log.tsumoTile);
triggerRef(mj);
kyokuResults.value[log.house] = res;
@ -606,7 +620,7 @@ function onStreamTsumoHora(log) {
function restoreRoom(_room) {
room.value = deepClone(_room);
engine.value = new Mahjong.PlayerGameEngine(myUserNumber, room.value.gameState);
mj.value = new Mmj.PlayerGameEngine(myUserNumber, room.value.gameState);
}
onMounted(() => {
@ -618,6 +632,7 @@ onMounted(() => {
props.connection.on('kanned', onStreamKanned);
props.connection.on('kakanned', onStreamKakanned);
props.connection.on('ankanned', onStreamAnkanned);
props.connection.on('ciied', onStreamCiied);
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
}
@ -632,6 +647,7 @@ onActivated(() => {
props.connection.on('kanned', onStreamKanned);
props.connection.on('kakanned', onStreamKakanned);
props.connection.on('ankanned', onStreamAnkanned);
props.connection.on('ciied', onStreamCiied);
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
}
@ -646,6 +662,7 @@ onDeactivated(() => {
props.connection.off('kanned', onStreamKanned);
props.connection.off('kakanned', onStreamKakanned);
props.connection.off('ankanned', onStreamAnkanned);
props.connection.off('ciied', onStreamCiied);
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
}
@ -660,6 +677,7 @@ onUnmounted(() => {
props.connection.off('kanned', onStreamKanned);
props.connection.off('kakanned', onStreamKakanned);
props.connection.off('ankanned', onStreamAnkanned);
props.connection.off('ciied', onStreamCiied);
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
}
@ -961,58 +979,6 @@ onUnmounted(() => {
margin-bottom: -8px;
}
.myTile {
display: inline-block;
position: relative;
width: 35px;
aspect-ratio: 0.7;
transition: translate 0.1s ease;
cursor: pointer;
}
.myTile:hover {
translate: 0 -10px;
}
.myTileNonSelectable {
filter: grayscale(1);
opacity: 0.7;
pointer-events: none;
}
/*
.myTileDora {
&:after {
content: "";
display: block;
position: absolute;
top: 30px;
width: 200px;
height: 8px;
rotate: -45deg;
translate: -30px;
background: #ffffffee;
animation: shine 2s infinite;
pointer-events: none;
}
}
*/
.myTileBg {
position: absolute;
top: 0;
left: 0;
width: 100%;
pointer-events: none;
user-select: none;
}
.myTileFg {
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 70%;
object-fit: contain;
pointer-events: none;
user-select: none;
}
.actions {
position: absolute;
bottom: 80px;

View file

@ -51,7 +51,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<script lang="ts" setup>
import { computed, watch, ref, onMounted, shallowRef, onUnmounted } from 'vue';
import * as Misskey from 'misskey-js';
import * as Mahjong from 'misskey-mahjong';
import * as Mmj from 'misskey-mahjong';
import { i18n } from '@/i18n.js';
import { signinRequired } from '@/account.js';
import { deepClone } from '@/scripts/clone.js';

View file

@ -12,12 +12,12 @@ SPDX-License-Identifier: AGPL-3.0-only
<script lang="ts" setup>
import { computed } from 'vue';
import * as Mahjong from 'misskey-mahjong';
import * as Mmj from 'misskey-mahjong';
const props = defineProps<{
tile: Mahjong.TileInstance;
tile: Mmj.TileInstance;
variation: string;
doras: Mahjong.TileType[];
doras: Mmj.TileType[];
}>();
const isDora = computed(() => props.doras.includes(props.tile.t));
@ -37,7 +37,7 @@ const isDora = computed(() => props.doras.includes(props.tile.t));
margin: -17px;
}
.h {
margin: -14px -21px -5px;
margin: -14px -19px -5px;
}
.v {
margin: -14px -18px -11px;

View file

@ -52,6 +52,7 @@ export type TileInstance = {
export type TileId = number;
// NOTE: 0 は"不明"(他プレイヤーの手牌など)を表すものとして予約されている
export const TILE_ID_MAP = new Map<TileId, TileInstance>([
/* eslint-disable no-multi-spaces */
[1, { t: 'm1' }], [2, { t: 'm1' }], [3, { t: 'm1' }], [4, { t: 'm1' }],
@ -288,18 +289,21 @@ type EnvForCalcYaku = {
export const YAKU_DEFINITIONS = [{
name: 'riichi',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.riichi;
},
}, {
name: 'tsumo',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.tsumoTile != null;
},
}, {
name: 'red',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return (
(state.handTiles.filter(t => t === 'chun').length >= 3) ||
@ -313,6 +317,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'white',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return (
(state.handTiles.filter(t => t === 'haku').length >= 3) ||
@ -326,6 +331,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'green',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return (
(state.handTiles.filter(t => t === 'hatsu').length >= 3) ||
@ -339,6 +345,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'field-wind-e',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.fieldWind === 'e' && (
(state.handTiles.filter(t => t === 'e').length >= 3) ||
@ -352,6 +359,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'field-wind-s',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.fieldWind === 's' && (
(state.handTiles.filter(t => t === 's').length >= 3) ||
@ -365,6 +373,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'seat-wind-e',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.house === 'e' && (
(state.handTiles.filter(t => t === 'e').length >= 3) ||
@ -378,6 +387,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'seat-wind-s',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.house === 's' && (
(state.handTiles.filter(t => t === 's').length >= 3) ||
@ -391,6 +401,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'seat-wind-w',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.house === 'w' && (
(state.handTiles.filter(t => t === 'w').length >= 3) ||
@ -404,6 +415,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'seat-wind-n',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.house === 'n' && (
(state.handTiles.filter(t => t === 'n').length >= 3) ||
@ -417,6 +429,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'tanyao',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
const yaochuTiles: TileType[] = ['m1', 'm9', 'p1', 'p9', 's1', 's9', 'e', 's', 'w', 'n', 'haku', 'hatsu', 'chun'];
return (
@ -432,6 +445,7 @@ export const YAKU_DEFINITIONS = [{
}, {
name: 'pinfu',
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
// 面前じゃないとダメ
if (state.huros.length !== 0) return false;
@ -494,6 +508,19 @@ export function calcOwnedDoraCount(handTiles: TileType[], huros: Huro[], doras:
return count;
}
export function calcRedDoraCount(handTiles: TileId[], huros: Huro[]): number {
let count = 0;
for (const t of handTiles) {
if (findTileByIdOrFail(t).red) count++;
}
for (const huro of huros) {
for (const t of huro.tiles) {
if (findTileByIdOrFail(t).red) count++;
}
}
return count;
}
export function calcTsumoHoraPointDeltas(house: House, fans: number): Record<House, number> {
const isParent = house === 'e';
@ -534,13 +561,18 @@ export function isTile(tile: string): tile is TileType {
return TILE_TYPES.includes(tile as TileType);
}
export function sortTiles(tiles: TileType[]): TileType[] {
tiles.sort((a, b) => {
export function sortTiles(tiles: TileId[]): TileId[] {
return tiles.toSorted((a, b) => {
return a - b;
});
}
export function sortTileTypes(tiles: TileType[]): TileType[] {
return tiles.toSorted((a, b) => {
const aIndex = TILE_TYPES.indexOf(a);
const bIndex = TILE_TYPES.indexOf(b);
return aIndex - bIndex;
});
return tiles;
}
export function nextHouse(house: House): House {

View file

@ -67,58 +67,59 @@ export type MasterState = {
};
turn: House | null;
nextTurnAfterAsking: House | null;
askings: {
ron: {
/**
*
*/
callee: House;
ronAsking: {
/**
*
*/
callee: House;
/**
*
*/
callers: House[];
} | null;
/**
*
*/
callers: House[];
} | null;
pon: {
/**
*
*/
callee: House;
ponAsking: {
/**
*
*/
callee: House;
/**
*
*/
caller: House;
} | null;
/**
*
*/
caller: House;
} | null;
cii: {
/**
*
*/
callee: House;
ciiAsking: {
/**
*
*/
callee: House;
/**
* (calleeの下家なのは自明だがプログラム簡略化のため)
*/
caller: House;
} | null;
/**
* (calleeの下家なのは自明だがプログラム簡略化のため)
*/
caller: House;
} | null;
kan: {
/**
*
*/
callee: House;
kanAsking: {
/**
*
*/
callee: House;
/**
*
*/
caller: House;
} | null;
/**
*
*/
caller: House;
} | null;
};
};
export class MasterGameEngine {
public state: MasterState;
private state: MasterState;
constructor(state: MasterState) {
this.state = state;
@ -129,6 +130,10 @@ export class MasterGameEngine {
.map(id => Common.nextTileForDora($type(id)));
}
public get handTiles(): Record<House, TileId[]> {
return this.state.handTiles;
}
public get handTileTypes(): Record<House, TileType[]> {
return {
e: this.state.handTiles.e.map(id => $type(id)),
@ -147,6 +152,30 @@ export class MasterGameEngine {
};
}
public get riichis(): Record<House, boolean> {
return this.state.riichis;
}
public get askings(): MasterState['askings'] {
return this.state.askings;
}
public get user1House(): House {
return this.state.user1House;
}
public get user2House(): House {
return this.state.user2House;
}
public get user3House(): House {
return this.state.user3House;
}
public get user4House(): House {
return this.state.user4House;
}
public static createInitialState(): MasterState {
const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
@ -207,10 +236,12 @@ export class MasterGameEngine {
},
turn: 'e',
nextTurnAfterAsking: null,
ponAsking: null,
ciiAsking: null,
kanAsking: null,
ronAsking: null,
askings: {
ron: null,
pon: null,
cii: null,
kan: null,
},
};
}
@ -280,8 +311,9 @@ export class MasterGameEngine {
ronTile: this.hoTileTypes[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
// TODO: 赤ドラ
const doraCount =
Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e');
this.state.points[callee] -= point;
@ -356,25 +388,25 @@ export class MasterGameEngine {
if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) {
if (canRonHouses.length > 0) {
this.state.ronAsking = {
this.state.askings.ron = {
callee: house,
callers: canRonHouses,
};
}
if (canKanHouse != null) {
this.state.kanAsking = {
this.state.askings.kan = {
callee: house,
caller: canKanHouse,
};
}
if (canPonHouse != null) {
this.state.ponAsking = {
this.state.askings.pon = {
callee: house,
caller: canPonHouse,
};
}
if (canCiiHouse != null) {
this.state.ciiAsking = {
this.state.askings.cii = {
callee: house,
caller: canCiiHouse,
};
@ -460,8 +492,9 @@ export class MasterGameEngine {
ronTile: null,
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
// TODO: 赤ドラ
const doraCount =
Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
this.state.points.e += pointDeltas.e;
@ -484,17 +517,17 @@ export class MasterGameEngine {
kan: boolean;
ron: House[];
}) {
if (this.state.ponAsking == null && this.state.ciiAsking == null && this.state.kanAsking == null && this.state.ronAsking == null) throw new Error();
if (this.state.askings.pon == null && this.state.askings.cii == null && this.state.askings.kan == null && this.state.askings.ron == null) throw new Error();
const pon = this.state.ponAsking;
const cii = this.state.ciiAsking;
const kan = this.state.kanAsking;
const ron = this.state.ronAsking;
const pon = this.state.askings.pon;
const cii = this.state.askings.cii;
const kan = this.state.askings.kan;
const ron = this.state.askings.ron;
this.state.ponAsking = null;
this.state.ciiAsking = null;
this.state.kanAsking = null;
this.state.ronAsking = null;
this.state.askings.pon = null;
this.state.askings.cii = null;
this.state.askings.kan = null;
this.state.askings.ron = null;
if (ron != null && answers.ron.length > 0) {
this.ronHora(answers.ron, ron.callee);
@ -657,10 +690,10 @@ export class MasterGameEngine {
tilesCount: this.state.tiles.length,
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
handTiles: {
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => null),
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => null),
w: house === 'w' ? this.state.handTiles.w : this.state.handTiles.w.map(() => null),
n: house === 'n' ? this.state.handTiles.n : this.state.handTiles.n.map(() => null),
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => 0),
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => 0),
w: house === 'w' ? this.state.handTiles.w : this.state.handTiles.w.map(() => 0),
n: house === 'n' ? this.state.handTiles.n : this.state.handTiles.n.map(() => 0),
},
hoTiles: {
e: this.state.hoTiles.e,
@ -706,4 +739,8 @@ export class MasterGameEngine {
public calcCrc32ForUser4(): number {
// TODO
}
public getState(): MasterState {
return structuredClone(this.state);
}
}

View file

@ -33,10 +33,10 @@ export type PlayerState = {
*
*/
handTiles: {
e: TileId[] | null[];
s: TileId[] | null[];
w: TileId[] | null[];
n: TileId[] | null[];
e: TileId[] | 0[];
s: TileId[] | 0[];
w: TileId[] | 0[];
n: TileId[] | 0[];
};
hoTiles: {
@ -72,7 +72,7 @@ export type PlayerState = {
};
export type KyokuResult = {
yakus: { name: string; fan: number; }[];
yakus: { name: string; fan: number; isYakuman: boolean; }[];
doraCount: number;
pointDeltas: { e: number; s: number; w: number; n: number; };
};
@ -84,13 +84,53 @@ export class PlayerGameEngine {
public static InvalidOperationError = class extends Error {};
private myUserNumber: 1 | 2 | 3 | 4;
public state: PlayerState;
private state: PlayerState;
constructor(myUserNumber: PlayerGameEngine['myUserNumber'], state: PlayerState) {
this.myUserNumber = myUserNumber;
this.state = state;
}
public get doras(): TileType[] {
return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
}
public get points(): Record<House, number> {
return this.state.points;
}
public get handTiles(): Record<House, number[]> {
return this.state.handTiles;
}
public get hoTiles(): Record<House, number[]> {
return this.state.hoTiles;
}
public get huros(): Record<House, Huro[]> {
return this.state.huros;
}
public get tilesCount(): number {
return this.state.tilesCount;
}
public get canRon(): PlayerState['canRon'] {
return this.state.canRon;
}
public get canPon(): PlayerState['canPon'] {
return this.state.canPon;
}
public get canKan(): PlayerState['canKan'] {
return this.state.canKan;
}
public get canCii(): PlayerState['canCii'] {
return this.state.canCii;
}
public get myHouse(): House {
switch (this.myUserNumber) {
case 1: return this.state.user1House;
@ -112,10 +152,6 @@ export class PlayerGameEngine {
return this.state.riichis[this.myHouse];
}
public get doras(): TileType[] {
return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
}
public commit_tsumo(house: House, tile: TileId) {
console.log('commit_tsumo', this.state.turn, house, tile);
this.state.tilesCount--;
@ -123,7 +159,7 @@ export class PlayerGameEngine {
if (house === this.myHouse) {
this.myHandTiles.push(tile);
} else {
this.state.handTiles[house].push(null);
this.state.handTiles[house].push(0);
}
}
@ -148,9 +184,9 @@ export class PlayerGameEngine {
if (house === this.myHouse) {
} else {
const canRon = Common.getHoraSets(this.myHandTiles.concat(tile).map(id => $type(id))).length > 0;
const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
const canKan = this.myHandTiles.filter(t => t === tile).length === 3;
const canCii = house === Common.prevHouse(this.myHouse) &&
const canPon = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 2;
const canKan = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 3;
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tile)) &&
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
@ -173,8 +209,9 @@ export class PlayerGameEngine {
ronTile: null,
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras);
// TODO: 赤ドラ
const doraCount =
Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras) +
Common.calcRedDoraCount(handTiles, this.state.huros[house]);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
this.state.points.e += pointDeltas.e;
@ -186,6 +223,7 @@ export class PlayerGameEngine {
yakus: yakus.map(yaku => ({
name: yaku.name,
fan: yaku.fan,
isYakuman: yaku.isYakuman,
})),
doraCount,
pointDeltas,
@ -223,13 +261,14 @@ export class PlayerGameEngine {
ronTile: $type(this.state.hoTiles[callee].at(-1)!),
riichi: this.state.riichis[house],
}));
const doraCount = Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras);
// TODO: 赤ドラ
const doraCount =
Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras) +
Common.calcRedDoraCount(handTiles[house], this.state.huros[house]);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e');
this.state.points[callee] -= point;
this.state.points[house] += point;
resultMap[house].yakus = yakus.map(yaku => ({ name: yaku.name, fan: yaku.fan }));
resultMap[house].yakus = yakus.map(yaku => ({ name: yaku.name, fan: yaku.fan, isYakuman: yaku.isYakuman }));
resultMap[house].doraCount = doraCount;
resultMap[house].pointDeltas[callee] = -point;
resultMap[house].pointDeltas[house] = point;
@ -297,6 +336,28 @@ export class PlayerGameEngine {
console.log('commit_kakan', this.state.turn, house, tiles);
}
/**
*
* @param caller
* @param callee
*/
public commit_cii(caller: House, callee: House, tiles: TileId[]) {
this.state.canCii = null;
this.state.hoTiles[callee].pop();
if (caller === this.myHouse) {
if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
} else {
this.state.handTiles[caller].unshift();
this.state.handTiles[caller].unshift();
}
this.state.huros[caller].push({ type: 'cii', tiles: tiles, from: callee });
this.state.turn = caller;
}
public commit_nop() {
this.state.canRon = null;
this.state.canPon = null;
@ -337,4 +398,8 @@ export class PlayerGameEngine {
public getKakanableTiles(): TileId[] {
return this.myHandTiles.filter(t => this.state.huros[this.myHouse].some(h => h.type === 'pon' && $type(t) === $type(h.tiles[0])));
}
public getState(): PlayerState {
return structuredClone(this.state);
}
}