wip
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38e3d248fb
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bfb6e2f461
6 changed files with 110 additions and 22 deletions
4
locales/index.d.ts
vendored
4
locales/index.d.ts
vendored
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@ -9803,7 +9803,7 @@ export interface Locale extends ILocale {
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*/
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"kokushi": string;
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/**
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* 国士無双13面待ち
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* 国士無双十三面待
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*/
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"kokushi-13": string;
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/**
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@ -9811,7 +9811,7 @@ export interface Locale extends ILocale {
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*/
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"suanko": string;
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/**
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* 四暗刻単騎待ち
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* 四暗刻単騎待
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*/
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"suanko-tanki": string;
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/**
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@ -2610,9 +2610,9 @@ _mahjong:
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"ryampeko": "ニ盃口"
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"chinitsu": "清一色"
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"kokushi": "国士無双"
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"kokushi-13": "国士無双13面待ち"
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"kokushi-13": "国士無双十三面待"
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"suanko": "四暗刻"
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"suanko-tanki": "四暗刻単騎待ち"
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"suanko-tanki": "四暗刻単騎待"
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"daisangen": "大三元"
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"tsuiso": "字一色"
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"shosushi": "小四喜"
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@ -321,11 +321,11 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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this.waitForTurn(room, res.turn, engine);
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break;
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case 'ponned':
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this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tile: res.tile });
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this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tiles: res.tiles });
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this.waitForTurn(room, res.turn, engine);
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break;
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case 'kanned':
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this.globalEventService.publishMahjongRoomStream(room.id, 'kanned', { caller: res.caller, callee: res.callee, tile: res.tile, rinsyan: res.rinsyan });
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this.globalEventService.publishMahjongRoomStream(room.id, 'kanned', { caller: res.caller, callee: res.callee, tiles: res.tiles, rinsyan: res.rinsyan });
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this.waitForTurn(room, res.turn, engine);
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break;
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case 'ronned':
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@ -501,8 +501,10 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.clearTurnWaitingTimer(room.id);
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const res = engine.commit_ankan(myHouse, tile);
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room.gameState = engine.state;
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'ankanned', { });
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this.globalEventService.publishMahjongRoomStream(room.id, 'ankanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan });
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this.waitForTurn(room, myHouse, engine);
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}
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@ -519,8 +521,10 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.clearTurnWaitingTimer(room.id);
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const res = engine.commit_kakan(myHouse, tile);
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room.gameState = engine.state;
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'kakanned', { });
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this.globalEventService.publishMahjongRoomStream(room.id, 'kakanned', { house: myHouse, tiles: res.tiles, rinsyan: res.rinsyan, from: res.from });
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}
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@bindThis
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@ -535,6 +539,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.clearTurnWaitingTimer(room.id);
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const res = engine.commit_tsumoHora(myHouse);
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room.gameState = engine.state;
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
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}
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@ -520,7 +520,7 @@ function onStreamPonned(log) {
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// return;
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//}
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engine.value.commit_pon(log.caller, log.callee);
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engine.value.commit_pon(log.caller, log.callee, log.tiles);
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triggerRef(engine);
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ponSerifHouses[log.caller] = true;
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@ -531,6 +531,42 @@ function onStreamPonned(log) {
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myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
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}
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function onStreamKanned(log) {
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console.log('onStreamKanned', log);
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engine.value.commit_kan(log.caller, log.callee, log.tiles, log.rinsyan);
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triggerRef(engine);
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kanSerifHouses[log.caller] = true;
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window.setTimeout(() => {
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kanSerifHouses[log.caller] = false;
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}, 2000);
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}
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function onStreamKakanned(log) {
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console.log('onStreamKakanned', log);
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engine.value.commit_kakan(log.house, log.tiles, log.rinsyan);
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triggerRef(engine);
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kanSerifHouses[log.caller] = true;
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window.setTimeout(() => {
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kanSerifHouses[log.caller] = false;
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}, 2000);
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}
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function onStreamAnkanned(log) {
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console.log('onStreamAnkanned', log);
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engine.value.commit_ankan(log.house, log.tiles, log.rinsyan);
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triggerRef(engine);
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kanSerifHouses[log.caller] = true;
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window.setTimeout(() => {
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kanSerifHouses[log.caller] = false;
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}, 2000);
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}
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function onStreamRonned(log) {
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console.log('onStreamRonned', log);
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@ -579,6 +615,9 @@ onMounted(() => {
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props.connection.on('tsumo', onStreamTsumo);
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props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.on('ponned', onStreamPonned);
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props.connection.on('kanned', onStreamKanned);
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props.connection.on('kakanned', onStreamKakanned);
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props.connection.on('ankanned', onStreamAnkanned);
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('tsumoHora', onStreamTsumoHora);
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}
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@ -590,6 +629,9 @@ onActivated(() => {
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props.connection.on('tsumo', onStreamTsumo);
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props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.on('ponned', onStreamPonned);
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props.connection.on('kanned', onStreamKanned);
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props.connection.on('kakanned', onStreamKakanned);
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props.connection.on('ankanned', onStreamAnkanned);
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('tsumoHora', onStreamTsumoHora);
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}
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@ -601,6 +643,9 @@ onDeactivated(() => {
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props.connection.off('tsumo', onStreamTsumo);
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props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.off('ponned', onStreamPonned);
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props.connection.off('kanned', onStreamKanned);
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props.connection.off('kakanned', onStreamKakanned);
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props.connection.off('ankanned', onStreamAnkanned);
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('tsumoHora', onStreamTsumoHora);
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}
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@ -612,6 +657,9 @@ onUnmounted(() => {
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props.connection.off('tsumo', onStreamTsumo);
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props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.off('ponned', onStreamPonned);
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props.connection.off('kanned', onStreamKanned);
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props.connection.off('kakanned', onStreamKakanned);
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props.connection.off('ankanned', onStreamAnkanned);
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('tsumoHora', onStreamTsumoHora);
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}
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@ -405,7 +405,8 @@ export class MasterGameEngine {
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const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tile));
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if (pon == null) throw new Error('No such pon');
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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this.state.huros[house].push({ type: 'minkan', tiles: [...pon.tiles, tile], from: pon.from });
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const tiles = [tile, ...pon.tiles];
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this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
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this.state.activatedDorasCount++;
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@ -413,6 +414,8 @@ export class MasterGameEngine {
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return {
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rinsyan,
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tiles,
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from: pon.from,
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};
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}
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@ -429,7 +432,8 @@ export class MasterGameEngine {
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t3), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t4), 1);
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this.state.huros[house].push({ type: 'ankan', tiles: [t1, t2, t3, t4] });
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const tiles = [t1, t2, t3, t4];
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this.state.huros[house].push({ type: 'ankan', tiles: tiles });
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this.state.activatedDorasCount++;
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@ -437,6 +441,7 @@ export class MasterGameEngine {
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return {
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rinsyan,
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tiles,
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};
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}
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@ -502,19 +507,20 @@ export class MasterGameEngine {
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} else if (kan != null && answers.kan) {
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// 大明槓
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const tile = this.state.hoTiles[kan.callee].pop()!;
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const t1 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
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if (t1 == null) throw new Error('No such tile');
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const t2 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
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if (t2 == null) throw new Error('No such tile');
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const t3 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
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if (t3 == null) throw new Error('No such tile');
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const tile = this.state.hoTiles[kan.callee].pop()!;
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this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t1), 1);
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this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t2), 1);
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this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t3), 1);
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this.state.huros[kan.caller].push({ type: 'minkan', tiles: [tile, t1, t2, t3], from: kan.callee });
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const tiles = [tile, t1, t2, t3];
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this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
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this.state.activatedDorasCount++;
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@ -526,21 +532,22 @@ export class MasterGameEngine {
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type: 'kanned' as const,
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caller: kan.caller,
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callee: kan.callee,
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tile,
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tiles: tiles,
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rinsyan,
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turn: this.state.turn,
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};
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} else if (pon != null && answers.pon) {
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const tile = this.state.hoTiles[pon.callee].pop()!;
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const t1 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
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if (t1 == null) throw new Error('No such tile');
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const t2 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
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if (t2 == null) throw new Error('No such tile');
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const tile = this.state.hoTiles[pon.callee].pop()!;
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this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t1), 1);
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this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t2), 1);
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this.state.huros[pon.caller].push({ type: 'pon', tiles: [tile, t1, t2], from: pon.callee });
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const tiles = [tile, t1, t2];
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this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
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this.state.turn = pon.caller;
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@ -548,7 +555,7 @@ export class MasterGameEngine {
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type: 'ponned' as const,
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caller: pon.caller,
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callee: pon.callee,
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tile,
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tiles: tiles,
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turn: this.state.turn,
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};
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} else if (cii != null && answers.cii) {
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@ -162,11 +162,6 @@ export class PlayerGameEngine {
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}
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}
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public commit_kakan(house: House, tile: TileId) {
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console.log('commit_kakan', this.state.turn, house, tile);
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if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
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}
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public commit_tsumoHora(house: House, handTiles: TileId[], tsumoTile: TileId): KyokuResult {
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console.log('commit_tsumoHora', this.state.turn, house);
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this.state.turn = caller;
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}
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/**
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* 大明槓します
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* @param caller 大明槓した人
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* @param callee 牌を捨てた人
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*/
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public commit_kan(caller: House, callee: House, tiles: TileId[], rinsyan: TileId) {
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this.state.canKan = null;
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this.state.hoTiles[callee].pop();
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if (caller === this.myHouse) {
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if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
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if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
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if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
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if (this.myHandTiles.includes(tiles[3])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[3]), 1);
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} else {
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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}
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this.state.huros[caller].push({ type: 'minkan', tiles: tiles, from: callee });
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this.state.turn = caller;
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}
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public commit_kakan(house: House, tiles: TileId[], rinsyan: TileId) {
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console.log('commit_kakan', this.state.turn, house, tiles);
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}
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public commit_ankan(house: House, tiles: TileId[], rinsyan: TileId) {
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console.log('commit_kakan', this.state.turn, house, tiles);
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}
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public commit_nop() {
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this.state.canRon = null;
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this.state.canPon = null;
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