import * as mongo from 'mongodb'; import * as deepcopy from 'deepcopy'; import db from '../db/mongodb'; import { IUser, pack as packUser } from './user'; const OthelloGame = db.get('othelloGames'); export default OthelloGame; export interface IOthelloGame { _id: mongo.ObjectID; createdAt: Date; startedAt: Date; user1Id: mongo.ObjectID; user2Id: mongo.ObjectID; user1Accepted: boolean; user2Accepted: boolean; /** * どちらのプレイヤーが先行(黒)か * 1 ... user1 * 2 ... user2 */ black: number; isStarted: boolean; isEnded: boolean; winnerId: mongo.ObjectID; logs: Array<{ at: Date; color: boolean; pos: number; }>; settings: { map: string[]; bw: string | number; isLlotheo: boolean; canPutEverywhere: boolean; loopedBoard: boolean; }; form1: any; form2: any; // ログのposを文字列としてすべて連結したもののCRC32値 crc32: string; } /** * Pack an othello game for API response */ export const pack = ( game: any, me?: string | mongo.ObjectID | IUser, options?: { detail?: boolean } ) => new Promise(async (resolve, reject) => { const opts = Object.assign({ detail: true }, options); let _game: any; // Populate the game if 'game' is ID if (mongo.ObjectID.prototype.isPrototypeOf(game)) { _game = await OthelloGame.findOne({ _id: game }); } else if (typeof game === 'string') { _game = await OthelloGame.findOne({ _id: new mongo.ObjectID(game) }); } else { _game = deepcopy(game); } // Me const meId: mongo.ObjectID = me ? mongo.ObjectID.prototype.isPrototypeOf(me) ? me as mongo.ObjectID : typeof me === 'string' ? new mongo.ObjectID(me) : (me as IUser)._id : null; // Rename _id to id _game.id = _game._id; delete _game._id; if (opts.detail === false) { delete _game.logs; delete _game.settings.map; } else { // 互換性のため if (_game.settings.map.hasOwnProperty('size')) { _game.settings.map = _game.settings.map.data.match(new RegExp(`.{1,${_game.settings.map.size}}`, 'g')); } } // Populate user _game.user1 = await packUser(_game.user1Id, meId); _game.user2 = await packUser(_game.user2Id, meId); if (_game.winnerId) { _game.winner = await packUser(_game.winnerId, meId); } else { _game.winner = null; } resolve(_game); });