<olclass="chapter"><liclass="affix"><ahref="../index.html">Introduction</a></li><liclass="affix"><ahref="../quickstart.html">Quickstart</a></li><liclass="affix"><ahref="../types/index.html">Type System</a></li><li><ahref="../types/objects/defining_objects.html"><strongaria-hidden="true">1.</strong> Defining objects</a></li><li><olclass="section"><li><ahref="../types/objects/complex_fields.html"><strongaria-hidden="true">1.1.</strong> Complex fields</a></li><li><ahref="../types/objects/using_contexts.html"><strongaria-hidden="true">1.2.</strong> Using contexts</a></li><li><ahref="../types/objects/error_handling.html"><strongaria-hidden="true">1.3.</strong> Error handling</a></li></ol></li><li><ahref="../types/other-index.html"><strongaria-hidden="true">2.</strong> Other types</a></li><li><olclass="section"><li><ahref="../types/enums.html"><strongaria-hidden="true">2.1.</strong> Enums</a></li><li><ahref="../types/interfaces.html"><strongaria-hidden="true">2.2.</strong> Interfaces</a></li><li><ahref="../types/input_objects.html"><strongaria-hidden="true">2.3.</strong> Input objects</a></li><li><ahref="../types/scalars.html"><strongaria-hidden="true">2.4.</strong> Scalars</a></li><li><ahref="../types/unions.html"><strongaria-hidden="true">2.5.</strong> Unions</a></li></ol></li><li><ahref="../schema/schemas_and_mutations.html"><strongaria-hidden="true">3.</strong> Schemas and mutations</a></li><li><ahref="../servers/index.html"><strongaria-hidden="true">4.</strong> Adding A Server</a></li><li><olclass="section"><li><ahref="../servers/official.html"><strongaria-hidden="true">4.1.</strong> Official Server Integrations</a></li><li><olclass="section"><li><ahref="../servers/warp.html"><strongaria-hidden="true">4.1.1.</strong> Warp</a></li><li><ahref="../servers/rocket.html"><strongaria-hidden="true">4.1.2.</strong> Rocket</a></li><li><ahref="../servers/iron.html"><strongaria-hidden="true">4.1.3.</strong> Iron</a></li><li><ahref="../servers/hyper.html"class="active"><strongaria-hidden="true">4.1.4.</strong> Hyper</a></li></ol></li><li><ahref="../servers/third-party.html"><strongaria-hidden="true">4.2.</strong> Third Party Integrations</a></li></ol></li><li><ahref="../advanced/index.html"><strongaria-hidden="true">5.</strong> Advanced Topics</a></li><li><olclass="section"><li><ahref="../advanced/introspection.html"><strongaria-hidden="true">5.1.</strong> Introspection</a></li><li><ahref="../advanced/non_struct_objects.html"><strongaria-hidden="true">5.2.</strong> Non-struct objects</a></li><li><ahref="../advanced/objects_and_generics.html"><strongaria-hidden="true">5.3.</strong> Objects and generics</a></li><li><ahref="../advanced/multiple_ops_per_request.html"><strongaria-hidden="true">5.4.</strong> Multiple operations per request</a></li><li><ahref="../advanced/dataloaders.html"><strongaria-hidden="true">5.5.</strong> Dataloaders</a></li></ol></li></ol>
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leverage. It offers asynchronous I/O via the tokio runtime and works on
Rust's stable channel.</p>
<p>Hyper is not a higher-level web framework and accordingly
does not include ergonomic features such as simple endpoint routing,
baked-in HTTP responses, or reusable middleware. For GraphQL, those aren't
large downsides as all POSTs and GETs usually go through a single endpoint with
a few clearly-defined response payloads.</p>
<p>Juniper's Hyper integration is contained in the <ahref="https://github.com/graphql-rust/juniper/tree/master/juniper_hyper"><code>juniper_hyper</code></a> crate:</p>
<p>!FILENAME Cargo.toml</p>
<pre><codeclass="language-toml">[dependencies]
juniper = "0.10"
juniper_hyper = "0.1.0"
</code></pre>
<p>Included in the source is a <ahref="https://github.com/graphql-rust/juniper/blob/master/juniper_hyper/examples/hyper_server.rs">small example</a> which sets up a basic GraphQL and <ahref="https://github.com/graphql/graphiql">GraphiQL</a> handler.</p>