Introduction
Quickstart
Type System
1.
Defining objects
1.1.
Complex fields
1.2.
Using contexts
1.3.
Error handling
2.
Other types
2.1.
Enums
2.2.
Interfaces
2.3.
Input objects
2.4.
Scalars
2.5.
Unions
3.
Schemas and mutations
4.
Adding A Server
4.1.
Official Server Integrations
4.1.1.
Warp
4.1.2.
Rocket
4.1.3.
Iron
4.1.4.
Hyper
4.2.
Third Party Integrations
5.
Advanced Topics
5.1.
Introspection
5.2.
Non-struct objects
5.3.
Objects and generics
5.4.
Multiple operations per request
Light
(default)
Rust
Coal
Navy
Ayu
Juniper - GraphQL Server for Rust
Advanced Topics
The chapters below cover some more advanced scenarios.
Introspection
Non-struct objects
Objects and generics
Multiple operations per request