wip
This commit is contained in:
parent
2d6f9b083f
commit
166aeb631e
4 changed files with 416 additions and 236 deletions
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@ -32,6 +32,26 @@ SPDX-License-Identifier: AGPL-3.0-only
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<span :class="$style.centerPanelPoint">{{ mj.points[mj.myHouse] }}</span>
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</div>
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</div>
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<div :class="$style.centerPanelIndicatorContainerToi">
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<div style="position: absolute; left: 0; right: 0; bottom: 0;">
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<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === Mmj.prevHouse(Mmj.prevHouse(mj.myHouse)) }]"></div>
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</div>
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</div>
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<div :class="$style.centerPanelIndicatorContainerKami">
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<div style="position: absolute; left: 0; right: 0; bottom: 0;">
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<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === Mmj.prevHouse(mj.myHouse) }]"></div>
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</div>
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</div>
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<div :class="$style.centerPanelIndicatorContainerSimo">
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<div style="position: absolute; left: 0; right: 0; bottom: 0;">
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<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === Mmj.nextHouse(mj.myHouse) }]"></div>
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</div>
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</div>
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<div :class="$style.centerPanelIndicatorContainerMe">
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<div style="position: absolute; left: 0; right: 0; bottom: 0;">
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<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === mj.myHouse }]"></div>
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</div>
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</div>
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<div>
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<div>{{ mj.tilesCount }}</div>
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</div>
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@ -866,6 +886,63 @@ onUnmounted(() => {
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.centerPanelPoint {
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margin-left: 10px;
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}
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.centerPanelIndicatorContainerToi {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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margin: auto;
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rotate: 180deg;
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}
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.centerPanelIndicatorContainerKami {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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margin: auto;
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rotate: 90deg;
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}
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.centerPanelIndicatorContainerSimo {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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margin: auto;
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rotate: -90deg;
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}
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.centerPanelIndicatorContainerMe {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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margin: auto;
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}
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.centerPanelIndicator {
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position: absolute;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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margin: auto;
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width: 100px;
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height: 10px;
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border-radius: 999px;
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}
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.centerPanelIndicatorIndicated {
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background: #ff0;
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}
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.handTilesOfToimen {
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position: absolute;
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@ -284,6 +284,11 @@ type EnvForCalcYaku = {
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* リーチしたかどうか
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*/
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riichi: boolean;
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/**
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* 一巡目以内かどうか
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*/
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ippatsu: boolean;
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};
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export const YAKU_DEFINITIONS = [{
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@ -305,7 +310,7 @@ export const YAKU_DEFINITIONS = [{
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return state.ippatsu;
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},
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}, {
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name: 'red',
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@ -18,6 +18,114 @@ function $type(tid: TileId): TileType {
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}
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//#endregion
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class StateManager {
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public state: MasterState;
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private commitCallback: (state: MasterState) => void;
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constructor(state: MasterState, commitCallback: (state: MasterState) => void) {
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this.state = structuredClone(state);
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this.commitCallback = commitCallback;
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}
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public commit() {
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this.commitCallback(this.state);
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}
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public get doras(): TileType[] {
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return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
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.map(id => Common.nextTileForDora($type(id)));
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}
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public get handTiles(): Record<House, TileId[]> {
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return this.state.handTiles;
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}
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public get handTileTypes(): Record<House, TileType[]> {
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return {
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e: this.state.handTiles.e.map(id => $type(id)),
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s: this.state.handTiles.s.map(id => $type(id)),
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w: this.state.handTiles.w.map(id => $type(id)),
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n: this.state.handTiles.n.map(id => $type(id)),
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};
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}
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public get hoTileTypes(): Record<House, TileType[]> {
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return {
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e: this.state.hoTiles.e.map(id => $type(id)),
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s: this.state.hoTiles.s.map(id => $type(id)),
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w: this.state.hoTiles.w.map(id => $type(id)),
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n: this.state.hoTiles.n.map(id => $type(id)),
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};
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}
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public get riichis(): Record<House, boolean> {
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return this.state.riichis;
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}
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public get askings(): MasterState['askings'] {
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return this.state.askings;
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}
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public get user1House(): House {
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return this.state.user1House;
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}
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public get user2House(): House {
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return this.state.user2House;
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}
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public get user3House(): House {
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return this.state.user3House;
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}
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public get user4House(): House {
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return this.state.user4House;
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}
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public get turn(): House | null {
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return this.state.turn;
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}
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public canRon(house: House, tid: TileId): boolean {
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// フリテン
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// TODO: ポンされるなどして自分の河にない場合の考慮
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if (this.hoTileTypes[house].includes($type(tid))) return false;
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const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
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if (horaSets.length === 0) return false; // 完成形じゃない
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// TODO
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//const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
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//if (yakus.length === 0) return false; // 役がない
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return true;
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}
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public canPon(house: House, tid: TileId): boolean {
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return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
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}
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public canDaiminkan(caller: House, tid: TileId): boolean {
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return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
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}
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public canCii(caller: House, callee: House, tid: TileId): boolean {
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if (callee !== Common.prevHouse(caller)) return false;
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const hand = this.handTileTypes[caller];
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return Common.SHUNTU_PATTERNS.some(pattern =>
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pattern.includes($type(tid)) &&
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pattern.filter(t => hand.includes(t)).length >= 2);
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}
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public tsumo(): TileId {
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const tile = this.state.tiles.pop();
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if (tile == null) throw new Error('No tiles left');
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if (this.state.turn == null) throw new Error('Not your turn');
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this.state.handTiles[this.state.turn].push(tile);
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return tile;
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}
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}
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export type MasterState = {
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user1House: House;
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user2House: House;
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@ -239,6 +347,12 @@ export class MasterGameEngine {
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w: false,
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n: false,
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},
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ippatsus: {
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e: false,
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s: false,
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w: false,
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n: false,
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},
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points: {
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e: 25000,
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s: 25000,
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@ -256,45 +370,6 @@ export class MasterGameEngine {
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};
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}
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private tsumo(): TileId {
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const tile = this.state.tiles.pop();
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if (tile == null) throw new Error('No tiles left');
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if (this.state.turn == null) throw new Error('Not your turn');
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this.state.handTiles[this.state.turn].push(tile);
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return tile;
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}
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private canRon(house: House, tid: TileId): boolean {
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// フリテン
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// TODO: ポンされるなどして自分の河にない場合の考慮
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if (this.hoTileTypes[house].includes($type(tid))) return false;
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const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
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if (horaSets.length === 0) return false; // 完成形じゃない
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// TODO
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//const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
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//if (yakus.length === 0) return false; // 役がない
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return true;
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}
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private canPon(house: House, tid: TileId): boolean {
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return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
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}
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private canDaiminkan(caller: House, tid: TileId): boolean {
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return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
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}
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private canCii(caller: House, callee: House, tid: TileId): boolean {
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if (callee !== Common.prevHouse(caller)) return false;
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const hand = this.handTileTypes[caller];
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return Common.SHUNTU_PATTERNS.some(pattern =>
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pattern.includes($type(tid)) &&
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pattern.filter(t => hand.includes(t)).length >= 2);
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}
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public getHouse(index: 1 | 2 | 3 | 4): House {
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switch (index) {
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case 1: return this.state.user1House;
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@ -304,50 +379,10 @@ export class MasterGameEngine {
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}
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}
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private endKyoku() {
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console.log('endKyoku');
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const newState = MasterGameEngine.createInitialState();
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newState.kyoku = this.state.kyoku + 1;
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newState.points = this.state.points;
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}
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/**
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* ロン和了
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* @param callers ロンする人
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* @param callee ロンされる人
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*/
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private ronHora(callers: House[], callee: House) {
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for (const house of callers) {
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const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
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house: house,
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handTiles: this.handTileTypes[house],
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huros: this.state.huros[house],
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tsumoTile: null,
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ronTile: this.hoTileTypes[callee].at(-1)!,
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riichi: this.state.riichis[house],
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}));
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const doraCount =
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Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
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Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
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const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
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const point = Common.fanToPoint(fans, house === 'e');
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this.state.points[callee] -= point;
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this.state.points[house] += point;
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console.log('fans point', fans, point);
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console.log('yakus', house, yakus);
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}
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this.endKyoku();
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}
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public startTransaction() {
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const newState = structuredClone(this.state);
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return {
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state: newState,
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commit: () => {
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this.state = newState;
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},
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};
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return new StateManager(this.state, (newState) => {
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this.state = newState;
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});
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}
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public commit_nextKyoku() {
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@ -363,107 +398,109 @@ export class MasterGameEngine {
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}
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public commit_dahai(house: House, tid: TileId, riichi = false) {
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const { state, commit } = this.startTransaction();
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const tx = this.startTransaction();
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if (this.state.turn !== house) throw new Error('Not your turn');
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if (tx.state.turn !== house) throw new Error('Not your turn');
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if (riichi) {
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if (this.state.riichis[house]) throw new Error('Already riichi');
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const tempHandTiles = [...this.handTileTypes[house]];
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if (tx.state.riichis[house]) throw new Error('Already riichi');
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const tempHandTiles = [...tx.handTileTypes[house]];
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tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
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if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
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if (this.state.points[house] < 1000) throw new Error('Not enough points');
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if (tx.state.points[house] < 1000) throw new Error('Not enough points');
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}
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const handTiles = this.state.handTiles[house];
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const handTiles = tx.state.handTiles[house];
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if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
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handTiles.splice(handTiles.indexOf(tid), 1);
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this.state.hoTiles[house].push(tid);
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tx.state.hoTiles[house].push(tid);
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if (this.state.riichis[house]) {
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this.state.ippatsus[house] = false;
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if (tx.state.riichis[house]) {
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tx.state.ippatsus[house] = false;
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}
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if (riichi) {
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this.state.riichis[house] = true;
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this.state.ippatsus[house] = true;
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tx.state.riichis[house] = true;
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tx.state.ippatsus[house] = true;
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}
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const canRonHouses: House[] = [];
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switch (house) {
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case 'e':
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if (this.canRon('s', tid)) canRonHouses.push('s');
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if (this.canRon('w', tid)) canRonHouses.push('w');
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if (this.canRon('n', tid)) canRonHouses.push('n');
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if (tx.canRon('s', tid)) canRonHouses.push('s');
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if (tx.canRon('w', tid)) canRonHouses.push('w');
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if (tx.canRon('n', tid)) canRonHouses.push('n');
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break;
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case 's':
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if (this.canRon('e', tid)) canRonHouses.push('e');
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if (this.canRon('w', tid)) canRonHouses.push('w');
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if (this.canRon('n', tid)) canRonHouses.push('n');
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if (tx.canRon('e', tid)) canRonHouses.push('e');
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if (tx.canRon('w', tid)) canRonHouses.push('w');
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if (tx.canRon('n', tid)) canRonHouses.push('n');
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break;
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case 'w':
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if (this.canRon('e', tid)) canRonHouses.push('e');
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if (this.canRon('s', tid)) canRonHouses.push('s');
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if (this.canRon('n', tid)) canRonHouses.push('n');
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if (tx.canRon('e', tid)) canRonHouses.push('e');
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if (tx.canRon('s', tid)) canRonHouses.push('s');
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if (tx.canRon('n', tid)) canRonHouses.push('n');
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break;
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case 'n':
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if (this.canRon('e', tid)) canRonHouses.push('e');
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if (this.canRon('s', tid)) canRonHouses.push('s');
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if (this.canRon('w', tid)) canRonHouses.push('w');
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if (tx.canRon('e', tid)) canRonHouses.push('e');
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if (tx.canRon('s', tid)) canRonHouses.push('s');
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if (tx.canRon('w', tid)) canRonHouses.push('w');
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break;
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}
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let canKanHouse: House | null = null;
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switch (house) {
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case 'e': canKanHouse = this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
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case 's': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
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case 'w': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('n', tid) ? 'n' : null; break;
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case 'n': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : null; break;
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case 'e': canKanHouse = tx.canDaiminkan('s', tid) ? 's' : tx.canDaiminkan('w', tid) ? 'w' : tx.canDaiminkan('n', tid) ? 'n' : null; break;
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case 's': canKanHouse = tx.canDaiminkan('e', tid) ? 'e' : tx.canDaiminkan('w', tid) ? 'w' : tx.canDaiminkan('n', tid) ? 'n' : null; break;
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case 'w': canKanHouse = tx.canDaiminkan('e', tid) ? 'e' : tx.canDaiminkan('s', tid) ? 's' : tx.canDaiminkan('n', tid) ? 'n' : null; break;
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case 'n': canKanHouse = tx.canDaiminkan('e', tid) ? 'e' : tx.canDaiminkan('s', tid) ? 's' : tx.canDaiminkan('w', tid) ? 'w' : null; break;
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}
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|
||||
let canPonHouse: House | null = null;
|
||||
switch (house) {
|
||||
case 'e': canPonHouse = this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
|
||||
case 's': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
|
||||
case 'w': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('n', tid) ? 'n' : null; break;
|
||||
case 'n': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : null; break;
|
||||
case 'e': canPonHouse = tx.canPon('s', tid) ? 's' : tx.canPon('w', tid) ? 'w' : tx.canPon('n', tid) ? 'n' : null; break;
|
||||
case 's': canPonHouse = tx.canPon('e', tid) ? 'e' : tx.canPon('w', tid) ? 'w' : tx.canPon('n', tid) ? 'n' : null; break;
|
||||
case 'w': canPonHouse = tx.canPon('e', tid) ? 'e' : tx.canPon('s', tid) ? 's' : tx.canPon('n', tid) ? 'n' : null; break;
|
||||
case 'n': canPonHouse = tx.canPon('e', tid) ? 'e' : tx.canPon('s', tid) ? 's' : tx.canPon('w', tid) ? 'w' : null; break;
|
||||
}
|
||||
|
||||
let canCiiHouse: House | null = null;
|
||||
switch (house) {
|
||||
case 'e': canCiiHouse = this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 's': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 'w': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 'n': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : null; break;
|
||||
case 'e': canCiiHouse = tx.canCii('s', house, tid) ? 's' : tx.canCii('w', house, tid) ? 'w' : tx.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 's': canCiiHouse = tx.canCii('e', house, tid) ? 'e' : tx.canCii('w', house, tid) ? 'w' : tx.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 'w': canCiiHouse = tx.canCii('e', house, tid) ? 'e' : tx.canCii('s', house, tid) ? 's' : tx.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 'n': canCiiHouse = tx.canCii('e', house, tid) ? 'e' : tx.canCii('s', house, tid) ? 's' : tx.canCii('w', house, tid) ? 'w' : null; break;
|
||||
}
|
||||
|
||||
if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
|
||||
if (canRonHouses.length > 0) {
|
||||
this.state.askings.ron = {
|
||||
tx.state.askings.ron = {
|
||||
callee: house,
|
||||
callers: canRonHouses,
|
||||
};
|
||||
}
|
||||
if (canKanHouse != null) {
|
||||
this.state.askings.kan = {
|
||||
tx.state.askings.kan = {
|
||||
callee: house,
|
||||
caller: canKanHouse,
|
||||
};
|
||||
}
|
||||
if (canPonHouse != null) {
|
||||
this.state.askings.pon = {
|
||||
tx.state.askings.pon = {
|
||||
callee: house,
|
||||
caller: canPonHouse,
|
||||
};
|
||||
}
|
||||
if (canCiiHouse != null) {
|
||||
this.state.askings.cii = {
|
||||
tx.state.askings.cii = {
|
||||
callee: house,
|
||||
caller: canCiiHouse,
|
||||
};
|
||||
}
|
||||
this.state.turn = null;
|
||||
this.state.nextTurnAfterAsking = Common.nextHouse(house);
|
||||
tx.state.turn = null;
|
||||
tx.state.nextTurnAfterAsking = Common.nextHouse(house);
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
asking: true as const,
|
||||
canRonHouses: canRonHouses,
|
||||
|
@ -474,10 +511,9 @@ export class MasterGameEngine {
|
|||
}
|
||||
|
||||
// 流局
|
||||
if (this.state.tiles.length === 0) {
|
||||
this.state.turn = null;
|
||||
|
||||
this.endKyoku();
|
||||
if (tx.state.tiles.length === 0) {
|
||||
tx.state.turn = null;
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
asking: false as const,
|
||||
|
@ -485,32 +521,38 @@ export class MasterGameEngine {
|
|||
};
|
||||
}
|
||||
|
||||
this.state.turn = Common.nextHouse(house);
|
||||
tx.state.turn = Common.nextHouse(house);
|
||||
|
||||
const tsumoTile = this.tsumo();
|
||||
const tsumoTile = tx.tsumo();
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
asking: false as const,
|
||||
tsumoTile: tsumoTile,
|
||||
next: this.state.turn,
|
||||
next: tx.state.turn,
|
||||
};
|
||||
}
|
||||
|
||||
public commit_kakan(house: House, tid: TileId) {
|
||||
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
|
||||
const tx = this.startTransaction();
|
||||
|
||||
const pon = tx.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
|
||||
if (pon == null) throw new Error('No such pon');
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tid), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(tid), 1);
|
||||
const tiles = [tid, ...pon.tiles];
|
||||
this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
|
||||
tx.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
|
||||
this.state.activatedDorasCount++;
|
||||
tx.state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = this.tsumo();
|
||||
const rinsyan = tx.tsumo();
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
rinsyan,
|
||||
|
@ -520,29 +562,33 @@ export class MasterGameEngine {
|
|||
}
|
||||
|
||||
public commit_ankan(house: House, tid: TileId) {
|
||||
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
|
||||
const tx = this.startTransaction();
|
||||
|
||||
const t1 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
|
||||
if (t1 == null) throw new Error('No such tile');
|
||||
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
|
||||
const t2 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
|
||||
if (t2 == null) throw new Error('No such tile');
|
||||
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
|
||||
const t3 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
|
||||
if (t3 == null) throw new Error('No such tile');
|
||||
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
|
||||
const t4 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
|
||||
if (t4 == null) throw new Error('No such tile');
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t3), 1);
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t4), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t1), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t2), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t3), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t4), 1);
|
||||
const tiles = [t1, t2, t3, t4];
|
||||
this.state.huros[house].push({ type: 'ankan', tiles: tiles });
|
||||
tx.state.huros[house].push({ type: 'ankan', tiles: tiles });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
|
||||
this.state.activatedDorasCount++;
|
||||
tx.state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = this.tsumo();
|
||||
const rinsyan = tx.tsumo();
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
rinsyan,
|
||||
|
@ -555,32 +601,35 @@ export class MasterGameEngine {
|
|||
* @param house
|
||||
*/
|
||||
public commit_tsumoHora(house: House) {
|
||||
if (this.state.turn !== house) throw new Error('Not your turn');
|
||||
const tx = this.startTransaction();
|
||||
|
||||
if (tx.state.turn !== house) throw new Error('Not your turn');
|
||||
|
||||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||
house: house,
|
||||
handTiles: this.handTileTypes[house],
|
||||
huros: this.state.huros[house],
|
||||
tsumoTile: this.handTileTypes[house].at(-1)!,
|
||||
handTiles: tx.handTileTypes[house],
|
||||
huros: tx.state.huros[house],
|
||||
tsumoTile: tx.handTileTypes[house].at(-1)!,
|
||||
ronTile: null,
|
||||
riichi: this.state.riichis[house],
|
||||
riichi: tx.state.riichis[house],
|
||||
ippatsu: tx.state.ippatsus[house],
|
||||
}));
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
|
||||
Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
|
||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
|
||||
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
|
||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
|
||||
this.state.points.e += pointDeltas.e;
|
||||
this.state.points.s += pointDeltas.s;
|
||||
this.state.points.w += pointDeltas.w;
|
||||
this.state.points.n += pointDeltas.n;
|
||||
tx.state.points.e += pointDeltas.e;
|
||||
tx.state.points.s += pointDeltas.s;
|
||||
tx.state.points.w += pointDeltas.w;
|
||||
tx.state.points.n += pointDeltas.n;
|
||||
console.log('yakus', house, yakus);
|
||||
|
||||
this.endKyoku();
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
handTiles: this.state.handTiles[house],
|
||||
tsumoTile: this.state.handTiles[house].at(-1)!,
|
||||
handTiles: tx.state.handTiles[house],
|
||||
tsumoTile: tx.state.handTiles[house].at(-1)!,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -590,20 +639,47 @@ export class MasterGameEngine {
|
|||
kan: boolean;
|
||||
ron: House[];
|
||||
}) {
|
||||
if (this.state.askings.pon == null && this.state.askings.cii == null && this.state.askings.kan == null && this.state.askings.ron == null) throw new Error();
|
||||
const tx = this.startTransaction();
|
||||
|
||||
const pon = this.state.askings.pon;
|
||||
const cii = this.state.askings.cii;
|
||||
const kan = this.state.askings.kan;
|
||||
const ron = this.state.askings.ron;
|
||||
if (tx.state.askings.pon == null && tx.state.askings.cii == null && tx.state.askings.kan == null && tx.state.askings.ron == null) throw new Error();
|
||||
|
||||
this.state.askings.pon = null;
|
||||
this.state.askings.cii = null;
|
||||
this.state.askings.kan = null;
|
||||
this.state.askings.ron = null;
|
||||
const pon = tx.state.askings.pon;
|
||||
const cii = tx.state.askings.cii;
|
||||
const kan = tx.state.askings.kan;
|
||||
const ron = tx.state.askings.ron;
|
||||
|
||||
tx.state.askings.pon = null;
|
||||
tx.state.askings.cii = null;
|
||||
tx.state.askings.kan = null;
|
||||
tx.state.askings.ron = null;
|
||||
|
||||
if (ron != null && answers.ron.length > 0) {
|
||||
this.ronHora(answers.ron, ron.callee);
|
||||
const callers = answers.ron;
|
||||
const callee = ron.callee;
|
||||
|
||||
for (const house of callers) {
|
||||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||
house: house,
|
||||
handTiles: tx.handTileTypes[house],
|
||||
huros: tx.state.huros[house],
|
||||
tsumoTile: null,
|
||||
ronTile: tx.hoTileTypes[callee].at(-1)!,
|
||||
riichi: tx.state.riichis[house],
|
||||
ippatsu: tx.state.ippatsus[house],
|
||||
}));
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
|
||||
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
|
||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||
const point = Common.fanToPoint(fans, house === 'e');
|
||||
tx.state.points[callee] -= point;
|
||||
tx.state.points[house] += point;
|
||||
console.log('fans point', fans, point);
|
||||
console.log('yakus', house, yakus);
|
||||
}
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
type: 'ronned' as const,
|
||||
callers: ron.callers,
|
||||
|
@ -613,31 +689,33 @@ export class MasterGameEngine {
|
|||
} else if (kan != null && answers.kan) {
|
||||
// 大明槓
|
||||
|
||||
const tile = this.state.hoTiles[kan.callee].pop()!;
|
||||
const t1 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
const tile = tx.state.hoTiles[kan.callee].pop()!;
|
||||
const t1 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
if (t1 == null) throw new Error('No such tile');
|
||||
const t2 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
const t2 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
if (t2 == null) throw new Error('No such tile');
|
||||
const t3 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
|
||||
const t3 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
|
||||
if (t3 == null) throw new Error('No such tile');
|
||||
|
||||
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t1), 1);
|
||||
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t2), 1);
|
||||
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t3), 1);
|
||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t1), 1);
|
||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t2), 1);
|
||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t3), 1);
|
||||
|
||||
const tiles = [tile, t1, t2, t3];
|
||||
this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
|
||||
tx.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
|
||||
this.state.activatedDorasCount++;
|
||||
tx.state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = this.tsumo();
|
||||
const rinsyan = tx.tsumo();
|
||||
|
||||
this.state.turn = kan.caller;
|
||||
tx.state.turn = kan.caller;
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
type: 'kanned' as const,
|
||||
|
@ -645,37 +723,39 @@ export class MasterGameEngine {
|
|||
callee: kan.callee,
|
||||
tiles: tiles,
|
||||
rinsyan,
|
||||
turn: this.state.turn,
|
||||
turn: tx.state.turn,
|
||||
};
|
||||
} else if (pon != null && answers.pon) {
|
||||
const tile = this.state.hoTiles[pon.callee].pop()!;
|
||||
const t1 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
const tile = tx.state.hoTiles[pon.callee].pop()!;
|
||||
const t1 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
if (t1 == null) throw new Error('No such tile');
|
||||
const t2 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
const t2 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
if (t2 == null) throw new Error('No such tile');
|
||||
|
||||
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t1), 1);
|
||||
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t2), 1);
|
||||
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t1), 1);
|
||||
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t2), 1);
|
||||
|
||||
const tiles = [tile, t1, t2];
|
||||
this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
|
||||
tx.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
|
||||
this.state.turn = pon.caller;
|
||||
tx.state.turn = pon.caller;
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
type: 'ponned' as const,
|
||||
caller: pon.caller,
|
||||
callee: pon.callee,
|
||||
tiles: tiles,
|
||||
turn: this.state.turn,
|
||||
turn: tx.state.turn,
|
||||
};
|
||||
} else if (cii != null && answers.cii) {
|
||||
const tile = this.state.hoTiles[cii.callee].pop()!;
|
||||
const tile = tx.state.hoTiles[cii.callee].pop()!;
|
||||
let tiles: [TileId, TileId, TileId];
|
||||
|
||||
switch (answers.cii) {
|
||||
|
@ -684,12 +764,12 @@ export class MasterGameEngine {
|
|||
if (a == null) throw new Error();
|
||||
const b = Common.NEXT_TILE_FOR_SHUNTSU[a];
|
||||
if (b == null) throw new Error();
|
||||
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
if (aTile == null) throw new Error();
|
||||
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
if (bTile == null) throw new Error();
|
||||
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tiles = [tile, aTile, bTile];
|
||||
break;
|
||||
}
|
||||
|
@ -698,12 +778,12 @@ export class MasterGameEngine {
|
|||
if (a == null) throw new Error();
|
||||
const b = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
|
||||
if (b == null) throw new Error();
|
||||
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
if (aTile == null) throw new Error();
|
||||
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
if (bTile == null) throw new Error();
|
||||
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tiles = [aTile, tile, bTile];
|
||||
break;
|
||||
}
|
||||
|
@ -712,55 +792,59 @@ export class MasterGameEngine {
|
|||
if (a == null) throw new Error();
|
||||
const b = Common.PREV_TILE_FOR_SHUNTSU[a];
|
||||
if (b == null) throw new Error();
|
||||
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
if (aTile == null) throw new Error();
|
||||
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
if (bTile == null) throw new Error();
|
||||
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tiles = [bTile, aTile, tile];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
|
||||
tx.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
|
||||
this.state.turn = cii.caller;
|
||||
tx.state.turn = cii.caller;
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
type: 'ciied' as const,
|
||||
caller: cii.caller,
|
||||
callee: cii.callee,
|
||||
tiles: tiles,
|
||||
turn: this.state.turn,
|
||||
turn: tx.state.turn,
|
||||
};
|
||||
} else if (this.state.tiles.length === 0) {
|
||||
} else if (tx.state.tiles.length === 0) {
|
||||
// 流局
|
||||
|
||||
this.state.turn = null;
|
||||
this.state.nextTurnAfterAsking = null;
|
||||
tx.state.turn = null;
|
||||
tx.state.nextTurnAfterAsking = null;
|
||||
|
||||
this.endKyoku();
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
type: 'ryuukyoku' as const,
|
||||
};
|
||||
} else {
|
||||
this.state.turn = this.state.nextTurnAfterAsking!;
|
||||
this.state.nextTurnAfterAsking = null;
|
||||
tx.state.turn = tx.state.nextTurnAfterAsking!;
|
||||
tx.state.nextTurnAfterAsking = null;
|
||||
|
||||
const tile = this.tsumo();
|
||||
const tile = tx.tsumo();
|
||||
|
||||
tx.commit();
|
||||
|
||||
return {
|
||||
type: 'tsumo' as const,
|
||||
house: this.state.turn,
|
||||
house: tx.state.turn,
|
||||
tile,
|
||||
turn: this.state.turn,
|
||||
turn: tx.state.turn,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -802,6 +886,12 @@ export class MasterGameEngine {
|
|||
w: this.state.riichis.w,
|
||||
n: this.state.riichis.n,
|
||||
},
|
||||
ippatsus: {
|
||||
e: this.state.ippatsus.e,
|
||||
s: this.state.ippatsus.s,
|
||||
w: this.state.ippatsus.w,
|
||||
n: this.state.ippatsus.n,
|
||||
},
|
||||
points: {
|
||||
e: this.state.points.e,
|
||||
s: this.state.points.s,
|
||||
|
|
|
@ -58,6 +58,12 @@ export type PlayerState = {
|
|||
w: boolean;
|
||||
n: boolean;
|
||||
};
|
||||
ippatsus: {
|
||||
e: boolean;
|
||||
s: boolean;
|
||||
w: boolean;
|
||||
n: boolean;
|
||||
};
|
||||
points: {
|
||||
e: number;
|
||||
s: number;
|
||||
|
@ -237,6 +243,7 @@ export class PlayerGameEngine {
|
|||
tsumoTile: $type(tsumoTile),
|
||||
ronTile: null,
|
||||
riichi: this.state.riichis[house],
|
||||
ippatsu: this.state.ippatsus[house],
|
||||
}));
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras) +
|
||||
|
@ -289,6 +296,7 @@ export class PlayerGameEngine {
|
|||
tsumoTile: null,
|
||||
ronTile: $type(this.state.hoTiles[callee].at(-1)!),
|
||||
riichi: this.state.riichis[house],
|
||||
ippatsu: this.state.ippatsus[house],
|
||||
}));
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras) +
|
||||
|
|
Loading…
Reference in a new issue