This commit is contained in:
syuilo 2024-02-06 18:21:58 +09:00
parent 2d6f9b083f
commit 166aeb631e
4 changed files with 416 additions and 236 deletions

View file

@ -32,6 +32,26 @@ SPDX-License-Identifier: AGPL-3.0-only
<span :class="$style.centerPanelPoint">{{ mj.points[mj.myHouse] }}</span>
</div>
</div>
<div :class="$style.centerPanelIndicatorContainerToi">
<div style="position: absolute; left: 0; right: 0; bottom: 0;">
<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === Mmj.prevHouse(Mmj.prevHouse(mj.myHouse)) }]"></div>
</div>
</div>
<div :class="$style.centerPanelIndicatorContainerKami">
<div style="position: absolute; left: 0; right: 0; bottom: 0;">
<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === Mmj.prevHouse(mj.myHouse) }]"></div>
</div>
</div>
<div :class="$style.centerPanelIndicatorContainerSimo">
<div style="position: absolute; left: 0; right: 0; bottom: 0;">
<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === Mmj.nextHouse(mj.myHouse) }]"></div>
</div>
</div>
<div :class="$style.centerPanelIndicatorContainerMe">
<div style="position: absolute; left: 0; right: 0; bottom: 0;">
<div :class="[$style.centerPanelIndicator, { [$style.centerPanelIndicatorIndicated]: mj.turn === mj.myHouse }]"></div>
</div>
</div>
<div>
<div>{{ mj.tilesCount }}</div>
</div>
@ -866,6 +886,63 @@ onUnmounted(() => {
.centerPanelPoint {
margin-left: 10px;
}
.centerPanelIndicatorContainerToi {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
margin: auto;
rotate: 180deg;
}
.centerPanelIndicatorContainerKami {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
margin: auto;
rotate: 90deg;
}
.centerPanelIndicatorContainerSimo {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
margin: auto;
rotate: -90deg;
}
.centerPanelIndicatorContainerMe {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
bottom: 0;
right: 0;
margin: auto;
}
.centerPanelIndicator {
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
margin: auto;
width: 100px;
height: 10px;
border-radius: 999px;
}
.centerPanelIndicatorIndicated {
background: #ff0;
}
.handTilesOfToimen {
position: absolute;

View file

@ -284,6 +284,11 @@ type EnvForCalcYaku = {
*
*/
riichi: boolean;
/**
*
*/
ippatsu: boolean;
};
export const YAKU_DEFINITIONS = [{
@ -305,7 +310,7 @@ export const YAKU_DEFINITIONS = [{
fan: 1,
isYakuman: false,
calc: (state: EnvForCalcYaku) => {
return state.ippatsu;
},
}, {
name: 'red',

View file

@ -18,6 +18,114 @@ function $type(tid: TileId): TileType {
}
//#endregion
class StateManager {
public state: MasterState;
private commitCallback: (state: MasterState) => void;
constructor(state: MasterState, commitCallback: (state: MasterState) => void) {
this.state = structuredClone(state);
this.commitCallback = commitCallback;
}
public commit() {
this.commitCallback(this.state);
}
public get doras(): TileType[] {
return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
.map(id => Common.nextTileForDora($type(id)));
}
public get handTiles(): Record<House, TileId[]> {
return this.state.handTiles;
}
public get handTileTypes(): Record<House, TileType[]> {
return {
e: this.state.handTiles.e.map(id => $type(id)),
s: this.state.handTiles.s.map(id => $type(id)),
w: this.state.handTiles.w.map(id => $type(id)),
n: this.state.handTiles.n.map(id => $type(id)),
};
}
public get hoTileTypes(): Record<House, TileType[]> {
return {
e: this.state.hoTiles.e.map(id => $type(id)),
s: this.state.hoTiles.s.map(id => $type(id)),
w: this.state.hoTiles.w.map(id => $type(id)),
n: this.state.hoTiles.n.map(id => $type(id)),
};
}
public get riichis(): Record<House, boolean> {
return this.state.riichis;
}
public get askings(): MasterState['askings'] {
return this.state.askings;
}
public get user1House(): House {
return this.state.user1House;
}
public get user2House(): House {
return this.state.user2House;
}
public get user3House(): House {
return this.state.user3House;
}
public get user4House(): House {
return this.state.user4House;
}
public get turn(): House | null {
return this.state.turn;
}
public canRon(house: House, tid: TileId): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
if (this.hoTileTypes[house].includes($type(tid))) return false;
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
if (horaSets.length === 0) return false; // 完成形じゃない
// TODO
//const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
//if (yakus.length === 0) return false; // 役がない
return true;
}
public canPon(house: House, tid: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
}
public canDaiminkan(caller: House, tid: TileId): boolean {
return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
}
public canCii(caller: House, callee: House, tid: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false;
const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tid)) &&
pattern.filter(t => hand.includes(t)).length >= 2);
}
public tsumo(): TileId {
const tile = this.state.tiles.pop();
if (tile == null) throw new Error('No tiles left');
if (this.state.turn == null) throw new Error('Not your turn');
this.state.handTiles[this.state.turn].push(tile);
return tile;
}
}
export type MasterState = {
user1House: House;
user2House: House;
@ -239,6 +347,12 @@ export class MasterGameEngine {
w: false,
n: false,
},
ippatsus: {
e: false,
s: false,
w: false,
n: false,
},
points: {
e: 25000,
s: 25000,
@ -256,45 +370,6 @@ export class MasterGameEngine {
};
}
private tsumo(): TileId {
const tile = this.state.tiles.pop();
if (tile == null) throw new Error('No tiles left');
if (this.state.turn == null) throw new Error('Not your turn');
this.state.handTiles[this.state.turn].push(tile);
return tile;
}
private canRon(house: House, tid: TileId): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
if (this.hoTileTypes[house].includes($type(tid))) return false;
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
if (horaSets.length === 0) return false; // 完成形じゃない
// TODO
//const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
//if (yakus.length === 0) return false; // 役がない
return true;
}
private canPon(house: House, tid: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
}
private canDaiminkan(caller: House, tid: TileId): boolean {
return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
}
private canCii(caller: House, callee: House, tid: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false;
const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tid)) &&
pattern.filter(t => hand.includes(t)).length >= 2);
}
public getHouse(index: 1 | 2 | 3 | 4): House {
switch (index) {
case 1: return this.state.user1House;
@ -304,50 +379,10 @@ export class MasterGameEngine {
}
}
private endKyoku() {
console.log('endKyoku');
const newState = MasterGameEngine.createInitialState();
newState.kyoku = this.state.kyoku + 1;
newState.points = this.state.points;
}
/**
*
* @param callers
* @param callee
*/
private ronHora(callers: House[], callee: House) {
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: this.handTileTypes[house],
huros: this.state.huros[house],
tsumoTile: null,
ronTile: this.hoTileTypes[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
const doraCount =
Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e');
this.state.points[callee] -= point;
this.state.points[house] += point;
console.log('fans point', fans, point);
console.log('yakus', house, yakus);
}
this.endKyoku();
}
public startTransaction() {
const newState = structuredClone(this.state);
return {
state: newState,
commit: () => {
return new StateManager(this.state, (newState) => {
this.state = newState;
},
};
});
}
public commit_nextKyoku() {
@ -363,107 +398,109 @@ export class MasterGameEngine {
}
public commit_dahai(house: House, tid: TileId, riichi = false) {
const { state, commit } = this.startTransaction();
const tx = this.startTransaction();
if (this.state.turn !== house) throw new Error('Not your turn');
if (tx.state.turn !== house) throw new Error('Not your turn');
if (riichi) {
if (this.state.riichis[house]) throw new Error('Already riichi');
const tempHandTiles = [...this.handTileTypes[house]];
if (tx.state.riichis[house]) throw new Error('Already riichi');
const tempHandTiles = [...tx.handTileTypes[house]];
tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points');
if (tx.state.points[house] < 1000) throw new Error('Not enough points');
}
const handTiles = this.state.handTiles[house];
const handTiles = tx.state.handTiles[house];
if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tid), 1);
this.state.hoTiles[house].push(tid);
tx.state.hoTiles[house].push(tid);
if (this.state.riichis[house]) {
this.state.ippatsus[house] = false;
if (tx.state.riichis[house]) {
tx.state.ippatsus[house] = false;
}
if (riichi) {
this.state.riichis[house] = true;
this.state.ippatsus[house] = true;
tx.state.riichis[house] = true;
tx.state.ippatsus[house] = true;
}
const canRonHouses: House[] = [];
switch (house) {
case 'e':
if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('w', tid)) canRonHouses.push('w');
if (this.canRon('n', tid)) canRonHouses.push('n');
if (tx.canRon('s', tid)) canRonHouses.push('s');
if (tx.canRon('w', tid)) canRonHouses.push('w');
if (tx.canRon('n', tid)) canRonHouses.push('n');
break;
case 's':
if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('w', tid)) canRonHouses.push('w');
if (this.canRon('n', tid)) canRonHouses.push('n');
if (tx.canRon('e', tid)) canRonHouses.push('e');
if (tx.canRon('w', tid)) canRonHouses.push('w');
if (tx.canRon('n', tid)) canRonHouses.push('n');
break;
case 'w':
if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('n', tid)) canRonHouses.push('n');
if (tx.canRon('e', tid)) canRonHouses.push('e');
if (tx.canRon('s', tid)) canRonHouses.push('s');
if (tx.canRon('n', tid)) canRonHouses.push('n');
break;
case 'n':
if (this.canRon('e', tid)) canRonHouses.push('e');
if (this.canRon('s', tid)) canRonHouses.push('s');
if (this.canRon('w', tid)) canRonHouses.push('w');
if (tx.canRon('e', tid)) canRonHouses.push('e');
if (tx.canRon('s', tid)) canRonHouses.push('s');
if (tx.canRon('w', tid)) canRonHouses.push('w');
break;
}
let canKanHouse: House | null = null;
switch (house) {
case 'e': canKanHouse = this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 's': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 'w': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('n', tid) ? 'n' : null; break;
case 'n': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : null; break;
case 'e': canKanHouse = tx.canDaiminkan('s', tid) ? 's' : tx.canDaiminkan('w', tid) ? 'w' : tx.canDaiminkan('n', tid) ? 'n' : null; break;
case 's': canKanHouse = tx.canDaiminkan('e', tid) ? 'e' : tx.canDaiminkan('w', tid) ? 'w' : tx.canDaiminkan('n', tid) ? 'n' : null; break;
case 'w': canKanHouse = tx.canDaiminkan('e', tid) ? 'e' : tx.canDaiminkan('s', tid) ? 's' : tx.canDaiminkan('n', tid) ? 'n' : null; break;
case 'n': canKanHouse = tx.canDaiminkan('e', tid) ? 'e' : tx.canDaiminkan('s', tid) ? 's' : tx.canDaiminkan('w', tid) ? 'w' : null; break;
}
let canPonHouse: House | null = null;
switch (house) {
case 'e': canPonHouse = this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
case 's': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
case 'w': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('n', tid) ? 'n' : null; break;
case 'n': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : null; break;
case 'e': canPonHouse = tx.canPon('s', tid) ? 's' : tx.canPon('w', tid) ? 'w' : tx.canPon('n', tid) ? 'n' : null; break;
case 's': canPonHouse = tx.canPon('e', tid) ? 'e' : tx.canPon('w', tid) ? 'w' : tx.canPon('n', tid) ? 'n' : null; break;
case 'w': canPonHouse = tx.canPon('e', tid) ? 'e' : tx.canPon('s', tid) ? 's' : tx.canPon('n', tid) ? 'n' : null; break;
case 'n': canPonHouse = tx.canPon('e', tid) ? 'e' : tx.canPon('s', tid) ? 's' : tx.canPon('w', tid) ? 'w' : null; break;
}
let canCiiHouse: House | null = null;
switch (house) {
case 'e': canCiiHouse = this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
case 's': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
case 'w': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('n', house, tid) ? 'n' : null; break;
case 'n': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : null; break;
case 'e': canCiiHouse = tx.canCii('s', house, tid) ? 's' : tx.canCii('w', house, tid) ? 'w' : tx.canCii('n', house, tid) ? 'n' : null; break;
case 's': canCiiHouse = tx.canCii('e', house, tid) ? 'e' : tx.canCii('w', house, tid) ? 'w' : tx.canCii('n', house, tid) ? 'n' : null; break;
case 'w': canCiiHouse = tx.canCii('e', house, tid) ? 'e' : tx.canCii('s', house, tid) ? 's' : tx.canCii('n', house, tid) ? 'n' : null; break;
case 'n': canCiiHouse = tx.canCii('e', house, tid) ? 'e' : tx.canCii('s', house, tid) ? 's' : tx.canCii('w', house, tid) ? 'w' : null; break;
}
if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
if (canRonHouses.length > 0) {
this.state.askings.ron = {
tx.state.askings.ron = {
callee: house,
callers: canRonHouses,
};
}
if (canKanHouse != null) {
this.state.askings.kan = {
tx.state.askings.kan = {
callee: house,
caller: canKanHouse,
};
}
if (canPonHouse != null) {
this.state.askings.pon = {
tx.state.askings.pon = {
callee: house,
caller: canPonHouse,
};
}
if (canCiiHouse != null) {
this.state.askings.cii = {
tx.state.askings.cii = {
callee: house,
caller: canCiiHouse,
};
}
this.state.turn = null;
this.state.nextTurnAfterAsking = Common.nextHouse(house);
tx.state.turn = null;
tx.state.nextTurnAfterAsking = Common.nextHouse(house);
tx.commit();
return {
asking: true as const,
canRonHouses: canRonHouses,
@ -474,10 +511,9 @@ export class MasterGameEngine {
}
// 流局
if (this.state.tiles.length === 0) {
this.state.turn = null;
this.endKyoku();
if (tx.state.tiles.length === 0) {
tx.state.turn = null;
tx.commit();
return {
asking: false as const,
@ -485,32 +521,38 @@ export class MasterGameEngine {
};
}
this.state.turn = Common.nextHouse(house);
tx.state.turn = Common.nextHouse(house);
const tsumoTile = this.tsumo();
const tsumoTile = tx.tsumo();
tx.commit();
return {
asking: false as const,
tsumoTile: tsumoTile,
next: this.state.turn,
next: tx.state.turn,
};
}
public commit_kakan(house: House, tid: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
const tx = this.startTransaction();
const pon = tx.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
if (pon == null) throw new Error('No such pon');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tid), 1);
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(tid), 1);
const tiles = [tid, ...pon.tiles];
this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
tx.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
tx.state.ippatsus.e = false;
tx.state.ippatsus.s = false;
tx.state.ippatsus.w = false;
tx.state.ippatsus.n = false;
this.state.activatedDorasCount++;
tx.state.activatedDorasCount++;
const rinsyan = this.tsumo();
const rinsyan = tx.tsumo();
tx.commit();
return {
rinsyan,
@ -520,29 +562,33 @@ export class MasterGameEngine {
}
public commit_ankan(house: House, tid: TileId) {
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
const tx = this.startTransaction();
const t1 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
const t2 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
const t3 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
if (t3 == null) throw new Error('No such tile');
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
const t4 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
if (t4 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t3), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t4), 1);
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t1), 1);
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t2), 1);
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t3), 1);
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t4), 1);
const tiles = [t1, t2, t3, t4];
this.state.huros[house].push({ type: 'ankan', tiles: tiles });
tx.state.huros[house].push({ type: 'ankan', tiles: tiles });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
tx.state.ippatsus.e = false;
tx.state.ippatsus.s = false;
tx.state.ippatsus.w = false;
tx.state.ippatsus.n = false;
this.state.activatedDorasCount++;
tx.state.activatedDorasCount++;
const rinsyan = this.tsumo();
const rinsyan = tx.tsumo();
tx.commit();
return {
rinsyan,
@ -555,32 +601,35 @@ export class MasterGameEngine {
* @param house
*/
public commit_tsumoHora(house: House) {
if (this.state.turn !== house) throw new Error('Not your turn');
const tx = this.startTransaction();
if (tx.state.turn !== house) throw new Error('Not your turn');
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: this.handTileTypes[house],
huros: this.state.huros[house],
tsumoTile: this.handTileTypes[house].at(-1)!,
handTiles: tx.handTileTypes[house],
huros: tx.state.huros[house],
tsumoTile: tx.handTileTypes[house].at(-1)!,
ronTile: null,
riichi: this.state.riichis[house],
riichi: tx.state.riichis[house],
ippatsu: tx.state.ippatsus[house],
}));
const doraCount =
Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras) +
Common.calcRedDoraCount(this.state.handTiles[house], this.state.huros[house]);
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
this.state.points.e += pointDeltas.e;
this.state.points.s += pointDeltas.s;
this.state.points.w += pointDeltas.w;
this.state.points.n += pointDeltas.n;
tx.state.points.e += pointDeltas.e;
tx.state.points.s += pointDeltas.s;
tx.state.points.w += pointDeltas.w;
tx.state.points.n += pointDeltas.n;
console.log('yakus', house, yakus);
this.endKyoku();
tx.commit();
return {
handTiles: this.state.handTiles[house],
tsumoTile: this.state.handTiles[house].at(-1)!,
handTiles: tx.state.handTiles[house],
tsumoTile: tx.state.handTiles[house].at(-1)!,
};
}
@ -590,20 +639,47 @@ export class MasterGameEngine {
kan: boolean;
ron: House[];
}) {
if (this.state.askings.pon == null && this.state.askings.cii == null && this.state.askings.kan == null && this.state.askings.ron == null) throw new Error();
const tx = this.startTransaction();
const pon = this.state.askings.pon;
const cii = this.state.askings.cii;
const kan = this.state.askings.kan;
const ron = this.state.askings.ron;
if (tx.state.askings.pon == null && tx.state.askings.cii == null && tx.state.askings.kan == null && tx.state.askings.ron == null) throw new Error();
this.state.askings.pon = null;
this.state.askings.cii = null;
this.state.askings.kan = null;
this.state.askings.ron = null;
const pon = tx.state.askings.pon;
const cii = tx.state.askings.cii;
const kan = tx.state.askings.kan;
const ron = tx.state.askings.ron;
tx.state.askings.pon = null;
tx.state.askings.cii = null;
tx.state.askings.kan = null;
tx.state.askings.ron = null;
if (ron != null && answers.ron.length > 0) {
this.ronHora(answers.ron, ron.callee);
const callers = answers.ron;
const callee = ron.callee;
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: tx.handTileTypes[house],
huros: tx.state.huros[house],
tsumoTile: null,
ronTile: tx.hoTileTypes[callee].at(-1)!,
riichi: tx.state.riichis[house],
ippatsu: tx.state.ippatsus[house],
}));
const doraCount =
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e');
tx.state.points[callee] -= point;
tx.state.points[house] += point;
console.log('fans point', fans, point);
console.log('yakus', house, yakus);
}
tx.commit();
return {
type: 'ronned' as const,
callers: ron.callers,
@ -613,31 +689,33 @@ export class MasterGameEngine {
} else if (kan != null && answers.kan) {
// 大明槓
const tile = this.state.hoTiles[kan.callee].pop()!;
const t1 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
const tile = tx.state.hoTiles[kan.callee].pop()!;
const t1 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
const t2 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
const t3 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
if (t3 == null) throw new Error('No such tile');
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t1), 1);
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t2), 1);
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t3), 1);
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t1), 1);
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t2), 1);
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t3), 1);
const tiles = [tile, t1, t2, t3];
this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
tx.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
tx.state.ippatsus.e = false;
tx.state.ippatsus.s = false;
tx.state.ippatsus.w = false;
tx.state.ippatsus.n = false;
this.state.activatedDorasCount++;
tx.state.activatedDorasCount++;
const rinsyan = this.tsumo();
const rinsyan = tx.tsumo();
this.state.turn = kan.caller;
tx.state.turn = kan.caller;
tx.commit();
return {
type: 'kanned' as const,
@ -645,37 +723,39 @@ export class MasterGameEngine {
callee: kan.callee,
tiles: tiles,
rinsyan,
turn: this.state.turn,
turn: tx.state.turn,
};
} else if (pon != null && answers.pon) {
const tile = this.state.hoTiles[pon.callee].pop()!;
const t1 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
const tile = tx.state.hoTiles[pon.callee].pop()!;
const t1 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
const t2 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
if (t2 == null) throw new Error('No such tile');
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t1), 1);
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t2), 1);
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t1), 1);
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t2), 1);
const tiles = [tile, t1, t2];
this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
tx.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
tx.state.ippatsus.e = false;
tx.state.ippatsus.s = false;
tx.state.ippatsus.w = false;
tx.state.ippatsus.n = false;
this.state.turn = pon.caller;
tx.state.turn = pon.caller;
tx.commit();
return {
type: 'ponned' as const,
caller: pon.caller,
callee: pon.callee,
tiles: tiles,
turn: this.state.turn,
turn: tx.state.turn,
};
} else if (cii != null && answers.cii) {
const tile = this.state.hoTiles[cii.callee].pop()!;
const tile = tx.state.hoTiles[cii.callee].pop()!;
let tiles: [TileId, TileId, TileId];
switch (answers.cii) {
@ -684,12 +764,12 @@ export class MasterGameEngine {
if (a == null) throw new Error();
const b = Common.NEXT_TILE_FOR_SHUNTSU[a];
if (b == null) throw new Error();
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
if (aTile == null) throw new Error();
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [tile, aTile, bTile];
break;
}
@ -698,12 +778,12 @@ export class MasterGameEngine {
if (a == null) throw new Error();
const b = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
if (b == null) throw new Error();
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
if (aTile == null) throw new Error();
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [aTile, tile, bTile];
break;
}
@ -712,55 +792,59 @@ export class MasterGameEngine {
if (a == null) throw new Error();
const b = Common.PREV_TILE_FOR_SHUNTSU[a];
if (b == null) throw new Error();
const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
if (aTile == null) throw new Error();
const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [bTile, aTile, tile];
break;
}
}
this.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
tx.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
this.state.ippatsus.e = false;
this.state.ippatsus.s = false;
this.state.ippatsus.w = false;
this.state.ippatsus.n = false;
tx.state.ippatsus.e = false;
tx.state.ippatsus.s = false;
tx.state.ippatsus.w = false;
tx.state.ippatsus.n = false;
this.state.turn = cii.caller;
tx.state.turn = cii.caller;
tx.commit();
return {
type: 'ciied' as const,
caller: cii.caller,
callee: cii.callee,
tiles: tiles,
turn: this.state.turn,
turn: tx.state.turn,
};
} else if (this.state.tiles.length === 0) {
} else if (tx.state.tiles.length === 0) {
// 流局
this.state.turn = null;
this.state.nextTurnAfterAsking = null;
tx.state.turn = null;
tx.state.nextTurnAfterAsking = null;
this.endKyoku();
tx.commit();
return {
type: 'ryuukyoku' as const,
};
} else {
this.state.turn = this.state.nextTurnAfterAsking!;
this.state.nextTurnAfterAsking = null;
tx.state.turn = tx.state.nextTurnAfterAsking!;
tx.state.nextTurnAfterAsking = null;
const tile = this.tsumo();
const tile = tx.tsumo();
tx.commit();
return {
type: 'tsumo' as const,
house: this.state.turn,
house: tx.state.turn,
tile,
turn: this.state.turn,
turn: tx.state.turn,
};
}
}
@ -802,6 +886,12 @@ export class MasterGameEngine {
w: this.state.riichis.w,
n: this.state.riichis.n,
},
ippatsus: {
e: this.state.ippatsus.e,
s: this.state.ippatsus.s,
w: this.state.ippatsus.w,
n: this.state.ippatsus.n,
},
points: {
e: this.state.points.e,
s: this.state.points.s,

View file

@ -58,6 +58,12 @@ export type PlayerState = {
w: boolean;
n: boolean;
};
ippatsus: {
e: boolean;
s: boolean;
w: boolean;
n: boolean;
};
points: {
e: number;
s: number;
@ -237,6 +243,7 @@ export class PlayerGameEngine {
tsumoTile: $type(tsumoTile),
ronTile: null,
riichi: this.state.riichis[house],
ippatsu: this.state.ippatsus[house],
}));
const doraCount =
Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras) +
@ -289,6 +296,7 @@ export class PlayerGameEngine {
tsumoTile: null,
ronTile: $type(this.state.hoTiles[callee].at(-1)!),
riichi: this.state.riichis[house],
ippatsu: this.state.ippatsus[house],
}));
const doraCount =
Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras) +