wip
This commit is contained in:
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166aeb631e
commit
894f65f754
2 changed files with 289 additions and 243 deletions
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@ -104,6 +104,9 @@ export function findTileById(tid: TileId): TileInstance | null {
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export type House = 'e' | 's' | 'w' | 'n';
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/**
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* 暗槓を含む
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*/
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export type Huro = {
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type: 'pon';
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tiles: [TileId, TileId, TileId];
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@ -121,6 +124,8 @@ export type Huro = {
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from: House | null; // null で加槓
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};
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export const CALL_HURO_TYPES = ['pon', 'cii', 'minkan'] as const;
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export const NEXT_TILE_FOR_DORA_MAP: Record<TileType, TileType> = {
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m1: 'm2',
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m2: 'm3',
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@ -460,7 +465,7 @@ export const YAKU_DEFINITIONS = [{
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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// 面前じゃないとダメ
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if (state.huros.length !== 0) return false;
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if (state.huros.some(huro => CALL_HURO_TYPES.includes(huro.type))) return false;
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// 三元牌はダメ
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if (state.handTiles.some(t => ['haku', 'hatsu', 'chun'].includes(t))) return false;
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@ -476,6 +481,36 @@ export const YAKU_DEFINITIONS = [{
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if (horaSet.mentsus.some((mentsu) => mentsu[0] === mentsu[1])) return false;
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});
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},
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}, {
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name: 'iipeko',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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// 面前じゃないとダメ
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if (state.huros.some(huro => CALL_HURO_TYPES.includes(huro.type))) return false;
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const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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return horaSets.some(horaSet => {
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// 同じ順子が2つあるか?
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return horaSet.mentsus.some((mentsu) =>
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horaSet.mentsus.filter((mentsu2) =>
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mentsu2[0] === mentsu[0] && mentsu2[1] === mentsu[1] && mentsu2[2] === mentsu[2]).length >= 2);
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});
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},
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}, {
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name: 'toitoi',
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fan: 2,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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if (state.huros.length > 0) {
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if (state.huros.some(huro => huro.type === 'cii')) return false;
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}
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const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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return horaSets.some(horaSet => {
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// 全て刻子か?
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if (!horaSet.mentsus.every((mentsu) => mentsu[0] === mentsu[1])) return false;
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});
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},
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}];
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export function fanToPoint(fan: number, isParent: boolean): number {
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@ -18,72 +18,89 @@ function $type(tid: TileId): TileType {
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}
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//#endregion
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class StateManager {
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public state: MasterState;
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private commitCallback: (state: MasterState) => void;
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function shuffle<T extends unknown[]>(array: T): T {
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let currentIndex = array.length, randomIndex;
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constructor(state: MasterState, commitCallback: (state: MasterState) => void) {
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this.state = structuredClone(state);
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// While there remain elements to shuffle.
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while (currentIndex > 0) {
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// Pick a remaining element.
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex--;
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// And swap it with the current element.
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[array[currentIndex], array[randomIndex]] = [
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array[randomIndex], array[currentIndex]];
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}
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return array;
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}
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class StateManager {
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public $state: MasterState;
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private commitCallback?: (state: MasterState) => void;
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constructor(state: MasterState, commitCallback?: (state: MasterState) => void) {
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this.$state = structuredClone(state);
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this.commitCallback = commitCallback;
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}
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public commit() {
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this.commitCallback(this.state);
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public $commit() {
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if (this.commitCallback) this.commitCallback(this.$state);
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}
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public get doras(): TileType[] {
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return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
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return this.$state.kingTiles.slice(0, this.$state.activatedDorasCount)
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.map(id => Common.nextTileForDora($type(id)));
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}
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public get handTiles(): Record<House, TileId[]> {
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return this.state.handTiles;
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return this.$state.handTiles;
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}
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public get handTileTypes(): Record<House, TileType[]> {
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return {
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e: this.state.handTiles.e.map(id => $type(id)),
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s: this.state.handTiles.s.map(id => $type(id)),
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w: this.state.handTiles.w.map(id => $type(id)),
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n: this.state.handTiles.n.map(id => $type(id)),
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e: this.$state.handTiles.e.map(id => $type(id)),
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s: this.$state.handTiles.s.map(id => $type(id)),
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w: this.$state.handTiles.w.map(id => $type(id)),
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n: this.$state.handTiles.n.map(id => $type(id)),
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};
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}
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public get hoTileTypes(): Record<House, TileType[]> {
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return {
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e: this.state.hoTiles.e.map(id => $type(id)),
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s: this.state.hoTiles.s.map(id => $type(id)),
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w: this.state.hoTiles.w.map(id => $type(id)),
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n: this.state.hoTiles.n.map(id => $type(id)),
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e: this.$state.hoTiles.e.map(id => $type(id)),
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s: this.$state.hoTiles.s.map(id => $type(id)),
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w: this.$state.hoTiles.w.map(id => $type(id)),
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n: this.$state.hoTiles.n.map(id => $type(id)),
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};
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}
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public get riichis(): Record<House, boolean> {
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return this.state.riichis;
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return this.$state.riichis;
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}
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public get askings(): MasterState['askings'] {
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return this.state.askings;
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return this.$state.askings;
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}
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public get user1House(): House {
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return this.state.user1House;
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return this.$state.user1House;
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}
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public get user2House(): House {
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return this.state.user2House;
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return this.$state.user2House;
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}
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public get user3House(): House {
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return this.state.user3House;
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return this.$state.user3House;
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}
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public get user4House(): House {
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return this.state.user4House;
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return this.$state.user4House;
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}
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public get turn(): House | null {
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return this.state.turn;
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return this.$state.turn;
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}
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public canRon(house: House, tid: TileId): boolean {
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@ -118,10 +135,10 @@ class StateManager {
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}
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public tsumo(): TileId {
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const tile = this.state.tiles.pop();
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const tile = this.$state.tiles.pop();
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if (tile == null) throw new Error('No tiles left');
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if (this.state.turn == null) throw new Error('Not your turn');
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this.state.handTiles[this.state.turn].push(tile);
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if (this.$state.turn == null) throw new Error('Not your turn');
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this.$state.handTiles[this.$state.turn].push(tile);
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return tile;
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}
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}
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@ -233,80 +250,72 @@ export type MasterState = {
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};
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export class MasterGameEngine {
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private state: MasterState;
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private stateManager: StateManager;
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constructor(state: MasterState) {
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this.state = state;
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this.stateManager = new StateManager(state);
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}
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public get $state() {
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return this.stateManager.$state;
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}
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public get doras(): TileType[] {
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return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
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.map(id => Common.nextTileForDora($type(id)));
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return this.stateManager.doras;
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}
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public get handTiles(): Record<House, TileId[]> {
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return this.state.handTiles;
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return this.stateManager.handTiles;
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}
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public get handTileTypes(): Record<House, TileType[]> {
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return {
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e: this.state.handTiles.e.map(id => $type(id)),
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s: this.state.handTiles.s.map(id => $type(id)),
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w: this.state.handTiles.w.map(id => $type(id)),
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n: this.state.handTiles.n.map(id => $type(id)),
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};
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return this.stateManager.handTileTypes;
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}
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public get hoTileTypes(): Record<House, TileType[]> {
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return {
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e: this.state.hoTiles.e.map(id => $type(id)),
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s: this.state.hoTiles.s.map(id => $type(id)),
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w: this.state.hoTiles.w.map(id => $type(id)),
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n: this.state.hoTiles.n.map(id => $type(id)),
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};
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return this.stateManager.hoTileTypes;
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}
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public get riichis(): Record<House, boolean> {
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return this.state.riichis;
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return this.stateManager.riichis;
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}
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public get askings(): MasterState['askings'] {
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return this.state.askings;
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return this.stateManager.askings;
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}
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public get user1House(): House {
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return this.state.user1House;
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return this.stateManager.user1House;
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}
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public get user2House(): House {
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return this.state.user2House;
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return this.stateManager.user2House;
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}
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public get user3House(): House {
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return this.state.user3House;
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return this.stateManager.user3House;
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}
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public get user4House(): House {
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return this.state.user4House;
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return this.stateManager.user4House;
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}
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public get turn(): House | null {
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return this.state.turn;
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return this.stateManager.turn;
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}
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public static createInitialState(): MasterState {
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const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
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const tiles = [...Common.TILE_ID_MAP.keys()];
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tiles.sort(() => Math.random() - 0.5);
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const tiles = shuffle([...Common.TILE_ID_MAP.keys()]);
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for (const tile of ikasama) {
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const index = tiles.indexOf(tile);
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tiles.splice(index, 1);
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}
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//for (const tile of ikasama) {
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// const index = tiles.indexOf(tile);
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// tiles.splice(index, 1);
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//}
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//const eHandTiles = tiles.splice(0, 14);
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const eHandTiles = ikasama;
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const eHandTiles = tiles.splice(0, 14);
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//const eHandTiles = ikasama;
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const sHandTiles = tiles.splice(0, 13);
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const wHandTiles = tiles.splice(0, 13);
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const nHandTiles = tiles.splice(0, 13);
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@ -372,56 +381,58 @@ export class MasterGameEngine {
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public getHouse(index: 1 | 2 | 3 | 4): House {
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switch (index) {
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case 1: return this.state.user1House;
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case 2: return this.state.user2House;
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case 3: return this.state.user3House;
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case 4: return this.state.user4House;
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case 1: return this.stateManager.user1House;
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case 2: return this.stateManager.user2House;
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case 3: return this.stateManager.user3House;
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case 4: return this.stateManager.user4House;
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}
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}
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public startTransaction() {
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return new StateManager(this.state, (newState) => {
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this.state = newState;
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return new StateManager(this.stateManager.$state, (newState) => {
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this.stateManager = new StateManager(newState);
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});
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}
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public commit_nextKyoku() {
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const tx = this.startTransaction();
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const newState = MasterGameEngine.createInitialState();
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newState.kyoku = this.state.kyoku + 1;
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newState.points = this.state.points;
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newState.kyoku = tx.$state.kyoku + 1;
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newState.points = tx.$state.points;
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newState.turn = 'e';
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newState.user1House = Common.nextHouse(this.state.user1House);
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newState.user2House = Common.nextHouse(this.state.user2House);
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newState.user3House = Common.nextHouse(this.state.user3House);
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newState.user4House = Common.nextHouse(this.state.user4House);
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this.state = newState;
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newState.user1House = Common.nextHouse(tx.$state.user1House);
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newState.user2House = Common.nextHouse(tx.$state.user2House);
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newState.user3House = Common.nextHouse(tx.$state.user3House);
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newState.user4House = Common.nextHouse(tx.$state.user4House);
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tx.$state = newState;
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tx.$commit();
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}
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public commit_dahai(house: House, tid: TileId, riichi = false) {
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const tx = this.startTransaction();
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if (tx.state.turn !== house) throw new Error('Not your turn');
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if (tx.$state.turn !== house) throw new Error('Not your turn');
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if (riichi) {
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if (tx.state.riichis[house]) throw new Error('Already riichi');
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if (tx.$state.riichis[house]) throw new Error('Already riichi');
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const tempHandTiles = [...tx.handTileTypes[house]];
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tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
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if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
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if (tx.state.points[house] < 1000) throw new Error('Not enough points');
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if (tx.$state.points[house] < 1000) throw new Error('Not enough points');
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}
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const handTiles = tx.state.handTiles[house];
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const handTiles = tx.$state.handTiles[house];
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if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
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handTiles.splice(handTiles.indexOf(tid), 1);
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tx.state.hoTiles[house].push(tid);
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tx.$state.hoTiles[house].push(tid);
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if (tx.state.riichis[house]) {
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tx.state.ippatsus[house] = false;
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if (tx.$state.riichis[house]) {
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tx.$state.ippatsus[house] = false;
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}
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if (riichi) {
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tx.state.riichis[house] = true;
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tx.state.ippatsus[house] = true;
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tx.$state.riichis[house] = true;
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tx.$state.ippatsus[house] = true;
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}
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const canRonHouses: House[] = [];
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@ -474,32 +485,32 @@ export class MasterGameEngine {
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if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
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if (canRonHouses.length > 0) {
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tx.state.askings.ron = {
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tx.$state.askings.ron = {
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callee: house,
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callers: canRonHouses,
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};
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}
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if (canKanHouse != null) {
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tx.state.askings.kan = {
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tx.$state.askings.kan = {
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callee: house,
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caller: canKanHouse,
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};
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}
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if (canPonHouse != null) {
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tx.state.askings.pon = {
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tx.$state.askings.pon = {
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callee: house,
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caller: canPonHouse,
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};
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}
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if (canCiiHouse != null) {
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tx.state.askings.cii = {
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tx.$state.askings.cii = {
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callee: house,
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caller: canCiiHouse,
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};
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}
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tx.state.turn = null;
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tx.state.nextTurnAfterAsking = Common.nextHouse(house);
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tx.commit();
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tx.$state.turn = null;
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tx.$state.nextTurnAfterAsking = Common.nextHouse(house);
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tx.$commit();
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return {
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asking: true as const,
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@ -511,9 +522,9 @@ export class MasterGameEngine {
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}
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// 流局
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if (tx.state.tiles.length === 0) {
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tx.state.turn = null;
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tx.commit();
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if (tx.$state.tiles.length === 0) {
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tx.$state.turn = null;
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tx.$commit();
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return {
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asking: false as const,
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@ -521,38 +532,38 @@ export class MasterGameEngine {
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};
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}
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tx.state.turn = Common.nextHouse(house);
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tx.$state.turn = Common.nextHouse(house);
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const tsumoTile = tx.tsumo();
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tx.commit();
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tx.$commit();
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return {
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asking: false as const,
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tsumoTile: tsumoTile,
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next: tx.state.turn,
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next: tx.$state.turn,
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};
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}
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public commit_kakan(house: House, tid: TileId) {
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const tx = this.startTransaction();
|
||||
|
||||
const pon = tx.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
|
||||
const pon = tx.$state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
|
||||
if (pon == null) throw new Error('No such pon');
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(tid), 1);
|
||||
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(tid), 1);
|
||||
const tiles = [tid, ...pon.tiles];
|
||||
tx.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
|
||||
tx.$state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
|
||||
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
tx.$state.ippatsus.e = false;
|
||||
tx.$state.ippatsus.s = false;
|
||||
tx.$state.ippatsus.w = false;
|
||||
tx.$state.ippatsus.n = false;
|
||||
|
||||
tx.state.activatedDorasCount++;
|
||||
tx.$state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = tx.tsumo();
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
rinsyan,
|
||||
|
@ -564,31 +575,31 @@ export class MasterGameEngine {
|
|||
public commit_ankan(house: House, tid: TileId) {
|
||||
const tx = this.startTransaction();
|
||||
|
||||
const t1 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
|
||||
const t1 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
|
||||
if (t1 == null) throw new Error('No such tile');
|
||||
const t2 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
|
||||
const t2 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
|
||||
if (t2 == null) throw new Error('No such tile');
|
||||
const t3 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
|
||||
const t3 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
|
||||
if (t3 == null) throw new Error('No such tile');
|
||||
const t4 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
|
||||
const t4 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
|
||||
if (t4 == null) throw new Error('No such tile');
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t1), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t2), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t3), 1);
|
||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t4), 1);
|
||||
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t1), 1);
|
||||
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t2), 1);
|
||||
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t3), 1);
|
||||
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t4), 1);
|
||||
const tiles = [t1, t2, t3, t4];
|
||||
tx.state.huros[house].push({ type: 'ankan', tiles: tiles });
|
||||
tx.$state.huros[house].push({ type: 'ankan', tiles: tiles });
|
||||
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
tx.$state.ippatsus.e = false;
|
||||
tx.$state.ippatsus.s = false;
|
||||
tx.$state.ippatsus.w = false;
|
||||
tx.$state.ippatsus.n = false;
|
||||
|
||||
tx.state.activatedDorasCount++;
|
||||
tx.$state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = tx.tsumo();
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
rinsyan,
|
||||
|
@ -603,33 +614,33 @@ export class MasterGameEngine {
|
|||
public commit_tsumoHora(house: House) {
|
||||
const tx = this.startTransaction();
|
||||
|
||||
if (tx.state.turn !== house) throw new Error('Not your turn');
|
||||
if (tx.$state.turn !== house) throw new Error('Not your turn');
|
||||
|
||||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||
house: house,
|
||||
handTiles: tx.handTileTypes[house],
|
||||
huros: tx.state.huros[house],
|
||||
huros: tx.$state.huros[house],
|
||||
tsumoTile: tx.handTileTypes[house].at(-1)!,
|
||||
ronTile: null,
|
||||
riichi: tx.state.riichis[house],
|
||||
ippatsu: tx.state.ippatsus[house],
|
||||
riichi: tx.$state.riichis[house],
|
||||
ippatsu: tx.$state.ippatsus[house],
|
||||
}));
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
|
||||
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
|
||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.$state.huros[house], tx.doras) +
|
||||
Common.calcRedDoraCount(tx.$state.handTiles[house], tx.$state.huros[house]);
|
||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
|
||||
tx.state.points.e += pointDeltas.e;
|
||||
tx.state.points.s += pointDeltas.s;
|
||||
tx.state.points.w += pointDeltas.w;
|
||||
tx.state.points.n += pointDeltas.n;
|
||||
tx.$state.points.e += pointDeltas.e;
|
||||
tx.$state.points.s += pointDeltas.s;
|
||||
tx.$state.points.w += pointDeltas.w;
|
||||
tx.$state.points.n += pointDeltas.n;
|
||||
console.log('yakus', house, yakus);
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
handTiles: tx.state.handTiles[house],
|
||||
tsumoTile: tx.state.handTiles[house].at(-1)!,
|
||||
handTiles: tx.$state.handTiles[house],
|
||||
tsumoTile: tx.$state.handTiles[house].at(-1)!,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -641,17 +652,17 @@ export class MasterGameEngine {
|
|||
}) {
|
||||
const tx = this.startTransaction();
|
||||
|
||||
if (tx.state.askings.pon == null && tx.state.askings.cii == null && tx.state.askings.kan == null && tx.state.askings.ron == null) throw new Error();
|
||||
if (tx.$state.askings.pon == null && tx.$state.askings.cii == null && tx.$state.askings.kan == null && tx.$state.askings.ron == null) throw new Error();
|
||||
|
||||
const pon = tx.state.askings.pon;
|
||||
const cii = tx.state.askings.cii;
|
||||
const kan = tx.state.askings.kan;
|
||||
const ron = tx.state.askings.ron;
|
||||
const pon = tx.$state.askings.pon;
|
||||
const cii = tx.$state.askings.cii;
|
||||
const kan = tx.$state.askings.kan;
|
||||
const ron = tx.$state.askings.ron;
|
||||
|
||||
tx.state.askings.pon = null;
|
||||
tx.state.askings.cii = null;
|
||||
tx.state.askings.kan = null;
|
||||
tx.state.askings.ron = null;
|
||||
tx.$state.askings.pon = null;
|
||||
tx.$state.askings.cii = null;
|
||||
tx.$state.askings.kan = null;
|
||||
tx.$state.askings.ron = null;
|
||||
|
||||
if (ron != null && answers.ron.length > 0) {
|
||||
const callers = answers.ron;
|
||||
|
@ -661,24 +672,24 @@ export class MasterGameEngine {
|
|||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||
house: house,
|
||||
handTiles: tx.handTileTypes[house],
|
||||
huros: tx.state.huros[house],
|
||||
huros: tx.$state.huros[house],
|
||||
tsumoTile: null,
|
||||
ronTile: tx.hoTileTypes[callee].at(-1)!,
|
||||
riichi: tx.state.riichis[house],
|
||||
ippatsu: tx.state.ippatsus[house],
|
||||
riichi: tx.$state.riichis[house],
|
||||
ippatsu: tx.$state.ippatsus[house],
|
||||
}));
|
||||
const doraCount =
|
||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
|
||||
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
|
||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.$state.huros[house], tx.doras) +
|
||||
Common.calcRedDoraCount(tx.$state.handTiles[house], tx.$state.huros[house]);
|
||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||
const point = Common.fanToPoint(fans, house === 'e');
|
||||
tx.state.points[callee] -= point;
|
||||
tx.state.points[house] += point;
|
||||
tx.$state.points[callee] -= point;
|
||||
tx.$state.points[house] += point;
|
||||
console.log('fans point', fans, point);
|
||||
console.log('yakus', house, yakus);
|
||||
}
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
type: 'ronned' as const,
|
||||
|
@ -689,33 +700,33 @@ export class MasterGameEngine {
|
|||
} else if (kan != null && answers.kan) {
|
||||
// 大明槓
|
||||
|
||||
const tile = tx.state.hoTiles[kan.callee].pop()!;
|
||||
const t1 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
const tile = tx.$state.hoTiles[kan.callee].pop()!;
|
||||
const t1 = tx.$state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
if (t1 == null) throw new Error('No such tile');
|
||||
const t2 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
const t2 = tx.$state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
if (t2 == null) throw new Error('No such tile');
|
||||
const t3 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
|
||||
const t3 = tx.$state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
|
||||
if (t3 == null) throw new Error('No such tile');
|
||||
|
||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t1), 1);
|
||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t2), 1);
|
||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t3), 1);
|
||||
tx.$state.handTiles[kan.caller].splice(tx.$state.handTiles[kan.caller].indexOf(t1), 1);
|
||||
tx.$state.handTiles[kan.caller].splice(tx.$state.handTiles[kan.caller].indexOf(t2), 1);
|
||||
tx.$state.handTiles[kan.caller].splice(tx.$state.handTiles[kan.caller].indexOf(t3), 1);
|
||||
|
||||
const tiles = [tile, t1, t2, t3];
|
||||
tx.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
|
||||
tx.$state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
|
||||
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
tx.$state.ippatsus.e = false;
|
||||
tx.$state.ippatsus.s = false;
|
||||
tx.$state.ippatsus.w = false;
|
||||
tx.$state.ippatsus.n = false;
|
||||
|
||||
tx.state.activatedDorasCount++;
|
||||
tx.$state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = tx.tsumo();
|
||||
|
||||
tx.state.turn = kan.caller;
|
||||
tx.$state.turn = kan.caller;
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
type: 'kanned' as const,
|
||||
|
@ -723,39 +734,39 @@ export class MasterGameEngine {
|
|||
callee: kan.callee,
|
||||
tiles: tiles,
|
||||
rinsyan,
|
||||
turn: tx.state.turn,
|
||||
turn: tx.$state.turn,
|
||||
};
|
||||
} else if (pon != null && answers.pon) {
|
||||
const tile = tx.state.hoTiles[pon.callee].pop()!;
|
||||
const t1 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
const tile = tx.$state.hoTiles[pon.callee].pop()!;
|
||||
const t1 = tx.$state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||
if (t1 == null) throw new Error('No such tile');
|
||||
const t2 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
const t2 = tx.$state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||
if (t2 == null) throw new Error('No such tile');
|
||||
|
||||
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t1), 1);
|
||||
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t2), 1);
|
||||
tx.$state.handTiles[pon.caller].splice(tx.$state.handTiles[pon.caller].indexOf(t1), 1);
|
||||
tx.$state.handTiles[pon.caller].splice(tx.$state.handTiles[pon.caller].indexOf(t2), 1);
|
||||
|
||||
const tiles = [tile, t1, t2];
|
||||
tx.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
|
||||
tx.$state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
|
||||
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
tx.$state.ippatsus.e = false;
|
||||
tx.$state.ippatsus.s = false;
|
||||
tx.$state.ippatsus.w = false;
|
||||
tx.$state.ippatsus.n = false;
|
||||
|
||||
tx.state.turn = pon.caller;
|
||||
tx.$state.turn = pon.caller;
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
type: 'ponned' as const,
|
||||
caller: pon.caller,
|
||||
callee: pon.callee,
|
||||
tiles: tiles,
|
||||
turn: tx.state.turn,
|
||||
turn: tx.$state.turn,
|
||||
};
|
||||
} else if (cii != null && answers.cii) {
|
||||
const tile = tx.state.hoTiles[cii.callee].pop()!;
|
||||
const tile = tx.$state.hoTiles[cii.callee].pop()!;
|
||||
let tiles: [TileId, TileId, TileId];
|
||||
|
||||
switch (answers.cii) {
|
||||
|
@ -764,12 +775,12 @@ export class MasterGameEngine {
|
|||
if (a == null) throw new Error();
|
||||
const b = Common.NEXT_TILE_FOR_SHUNTSU[a];
|
||||
if (b == null) throw new Error();
|
||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
const aTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
if (aTile == null) throw new Error();
|
||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
const bTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
if (bTile == null) throw new Error();
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tiles = [tile, aTile, bTile];
|
||||
break;
|
||||
}
|
||||
|
@ -778,12 +789,12 @@ export class MasterGameEngine {
|
|||
if (a == null) throw new Error();
|
||||
const b = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
|
||||
if (b == null) throw new Error();
|
||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
const aTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
if (aTile == null) throw new Error();
|
||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
const bTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
if (bTile == null) throw new Error();
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tiles = [aTile, tile, bTile];
|
||||
break;
|
||||
}
|
||||
|
@ -792,59 +803,59 @@ export class MasterGameEngine {
|
|||
if (a == null) throw new Error();
|
||||
const b = Common.PREV_TILE_FOR_SHUNTSU[a];
|
||||
if (b == null) throw new Error();
|
||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
const aTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||
if (aTile == null) throw new Error();
|
||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
const bTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||
if (bTile == null) throw new Error();
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||
tiles = [bTile, aTile, tile];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
tx.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
|
||||
tx.$state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
|
||||
|
||||
tx.state.ippatsus.e = false;
|
||||
tx.state.ippatsus.s = false;
|
||||
tx.state.ippatsus.w = false;
|
||||
tx.state.ippatsus.n = false;
|
||||
tx.$state.ippatsus.e = false;
|
||||
tx.$state.ippatsus.s = false;
|
||||
tx.$state.ippatsus.w = false;
|
||||
tx.$state.ippatsus.n = false;
|
||||
|
||||
tx.state.turn = cii.caller;
|
||||
tx.$state.turn = cii.caller;
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
type: 'ciied' as const,
|
||||
caller: cii.caller,
|
||||
callee: cii.callee,
|
||||
tiles: tiles,
|
||||
turn: tx.state.turn,
|
||||
turn: tx.$state.turn,
|
||||
};
|
||||
} else if (tx.state.tiles.length === 0) {
|
||||
} else if (tx.$state.tiles.length === 0) {
|
||||
// 流局
|
||||
|
||||
tx.state.turn = null;
|
||||
tx.state.nextTurnAfterAsking = null;
|
||||
tx.$state.turn = null;
|
||||
tx.$state.nextTurnAfterAsking = null;
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
type: 'ryuukyoku' as const,
|
||||
};
|
||||
} else {
|
||||
tx.state.turn = tx.state.nextTurnAfterAsking!;
|
||||
tx.state.nextTurnAfterAsking = null;
|
||||
tx.$state.turn = tx.$state.nextTurnAfterAsking!;
|
||||
tx.$state.nextTurnAfterAsking = null;
|
||||
|
||||
const tile = tx.tsumo();
|
||||
|
||||
tx.commit();
|
||||
tx.$commit();
|
||||
|
||||
return {
|
||||
type: 'tsumo' as const,
|
||||
house: tx.state.turn,
|
||||
house: tx.$state.turn,
|
||||
tile,
|
||||
turn: tx.state.turn,
|
||||
turn: tx.$state.turn,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -853,53 +864,53 @@ export class MasterGameEngine {
|
|||
const house = this.getHouse(index);
|
||||
|
||||
return {
|
||||
user1House: this.state.user1House,
|
||||
user2House: this.state.user2House,
|
||||
user3House: this.state.user3House,
|
||||
user4House: this.state.user4House,
|
||||
round: this.state.round,
|
||||
kyoku: this.state.kyoku,
|
||||
turnCount: this.state.turnCount,
|
||||
tilesCount: this.state.tiles.length,
|
||||
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
|
||||
user1House: this.$state.user1House,
|
||||
user2House: this.$state.user2House,
|
||||
user3House: this.$state.user3House,
|
||||
user4House: this.$state.user4House,
|
||||
round: this.$state.round,
|
||||
kyoku: this.$state.kyoku,
|
||||
turnCount: this.$state.turnCount,
|
||||
tilesCount: this.$state.tiles.length,
|
||||
doraIndicateTiles: this.$state.kingTiles.slice(0, this.$state.activatedDorasCount),
|
||||
handTiles: {
|
||||
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => 0),
|
||||
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => 0),
|
||||
w: house === 'w' ? this.state.handTiles.w : this.state.handTiles.w.map(() => 0),
|
||||
n: house === 'n' ? this.state.handTiles.n : this.state.handTiles.n.map(() => 0),
|
||||
e: house === 'e' ? this.$state.handTiles.e : this.$state.handTiles.e.map(() => 0),
|
||||
s: house === 's' ? this.$state.handTiles.s : this.$state.handTiles.s.map(() => 0),
|
||||
w: house === 'w' ? this.$state.handTiles.w : this.$state.handTiles.w.map(() => 0),
|
||||
n: house === 'n' ? this.$state.handTiles.n : this.$state.handTiles.n.map(() => 0),
|
||||
},
|
||||
hoTiles: {
|
||||
e: this.state.hoTiles.e,
|
||||
s: this.state.hoTiles.s,
|
||||
w: this.state.hoTiles.w,
|
||||
n: this.state.hoTiles.n,
|
||||
e: this.$state.hoTiles.e,
|
||||
s: this.$state.hoTiles.s,
|
||||
w: this.$state.hoTiles.w,
|
||||
n: this.$state.hoTiles.n,
|
||||
},
|
||||
huros: {
|
||||
e: this.state.huros.e,
|
||||
s: this.state.huros.s,
|
||||
w: this.state.huros.w,
|
||||
n: this.state.huros.n,
|
||||
e: this.$state.huros.e,
|
||||
s: this.$state.huros.s,
|
||||
w: this.$state.huros.w,
|
||||
n: this.$state.huros.n,
|
||||
},
|
||||
riichis: {
|
||||
e: this.state.riichis.e,
|
||||
s: this.state.riichis.s,
|
||||
w: this.state.riichis.w,
|
||||
n: this.state.riichis.n,
|
||||
e: this.$state.riichis.e,
|
||||
s: this.$state.riichis.s,
|
||||
w: this.$state.riichis.w,
|
||||
n: this.$state.riichis.n,
|
||||
},
|
||||
ippatsus: {
|
||||
e: this.state.ippatsus.e,
|
||||
s: this.state.ippatsus.s,
|
||||
w: this.state.ippatsus.w,
|
||||
n: this.state.ippatsus.n,
|
||||
e: this.$state.ippatsus.e,
|
||||
s: this.$state.ippatsus.s,
|
||||
w: this.$state.ippatsus.w,
|
||||
n: this.$state.ippatsus.n,
|
||||
},
|
||||
points: {
|
||||
e: this.state.points.e,
|
||||
s: this.state.points.s,
|
||||
w: this.state.points.w,
|
||||
n: this.state.points.n,
|
||||
e: this.$state.points.e,
|
||||
s: this.$state.points.s,
|
||||
w: this.$state.points.w,
|
||||
n: this.$state.points.n,
|
||||
},
|
||||
latestDahaiedTile: null,
|
||||
turn: this.state.turn,
|
||||
turn: this.$state.turn,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -920,7 +931,7 @@ export class MasterGameEngine {
|
|||
}
|
||||
|
||||
public getState(): MasterState {
|
||||
return structuredClone(this.state);
|
||||
return structuredClone(this.$state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue