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<ol class="chapter"><li class="affix"><a href="../index.html">Introduction</a></li><li class="affix"><a href="../quickstart.html">Quickstart</a></li><li class="affix"><a href="../types/index.html">Type System</a></li><li><a href="../types/objects/defining_objects.html"><strong aria-hidden="true">1.</strong> Defining objects</a></li><li><ol class="section"><li><a href="../types/objects/complex_fields.html"><strong aria-hidden="true">1.1.</strong> Complex fields</a></li><li><a href="../types/objects/using_contexts.html"><strong aria-hidden="true">1.2.</strong> Using contexts</a></li><li><a href="../types/objects/error_handling.html"><strong aria-hidden="true">1.3.</strong> Error handling</a></li></ol></li><li><a href="../types/other-index.html"><strong aria-hidden="true">2.</strong> Other types</a></li><li><ol class="section"><li><a href="../types/enums.html"><strong aria-hidden="true">2.1.</strong> Enums</a></li><li><a href="../types/interfaces.html"><strong aria-hidden="true">2.2.</strong> Interfaces</a></li><li><a href="../types/input_objects.html"><strong aria-hidden="true">2.3.</strong> Input objects</a></li><li><a href="../types/scalars.html"><strong aria-hidden="true">2.4.</strong> Scalars</a></li><li><a href="../types/unions.html"><strong aria-hidden="true">2.5.</strong> Unions</a></li></ol></li><li><a href="../schema/schemas_and_mutations.html"><strong aria-hidden="true">3.</strong> Schemas and mutations</a></li><li><a href="../servers/index.html"><strong aria-hidden="true">4.</strong> Adding A Server</a></li><li><ol class="section"><li><a href="../servers/official.html"><strong aria-hidden="true">4.1.</strong> Official Server Integrations</a></li><li><ol class="section"><li><a href="../servers/warp.html"><strong aria-hidden="true">4.1.1.</strong> Warp</a></li><li><a href="../servers/rocket.html"><strong aria-hidden="true">4.1.2.</strong> Rocket</a></li><li><a href="../servers/iron.html"><strong aria-hidden="true">4.1.3.</strong> Iron</a></li><li><a href="../servers/hyper.html"><strong aria-hidden="true">4.1.4.</strong> Hyper</a></li></ol></li><li><a href="../servers/third-party.html"><strong aria-hidden="true">4.2.</strong> Third Party Integrations</a></li></ol></li><li><a href="../advanced/index.html"><strong aria-hidden="true">5.</strong> Advanced Topics</a></li><li><ol class="section"><li><a href="../advanced/introspection.html"><strong aria-hidden="true">5.1.</strong> Introspection</a></li><li><a href="../advanced/non_struct_objects.html" class="active"><strong aria-hidden="true">5.2.</strong> Non-struct objects</a></li><li><a href="../advanced/objects_and_generics.html"><strong aria-hidden="true">5.3.</strong> Objects and generics</a></li><li><a href="../advanced/multiple_ops_per_request.html"><strong aria-hidden="true">5.4.</strong> Multiple operations per request</a></li><li><a href="../advanced/dataloaders.html"><strong aria-hidden="true">5.5.</strong> Dataloaders</a></li><li><a href="../advanced/subscriptions.html"><strong aria-hidden="true">5.6.</strong> Subscriptions</a></li></ol></li></ol>
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<h1 class="menu-title">Juniper - GraphQL Server for Rust</h1>
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<a class="header" href="#non-struct-objects" id="non-struct-objects"><h1>Non-struct objects</h1></a>
<p>Up until now, we've only looked at mapping structs to GraphQL objects. However,
any Rust type can be mapped into a GraphQL object. In this chapter, we'll look
at enums, but traits will work too - they don't <em>have</em> to be mapped into GraphQL
interfaces.</p>
<p>Using <code>Result</code>-like enums can be a useful way of reporting e.g. validation
errors from a mutation:</p>
<pre><pre class="playpen"><code class="language-rust"># #[derive(juniper::GraphQLObject)] struct User { name: String }
#[derive(juniper::GraphQLObject)]
struct ValidationError {
field: String,
message: String,
}
# #[allow(dead_code)]
enum SignUpResult {
Ok(User),
Error(Vec&lt;ValidationError&gt;),
}
#[juniper::graphql_object]
impl SignUpResult {
fn user(&amp;self) -&gt; Option&lt;&amp;User&gt; {
match *self {
SignUpResult::Ok(ref user) =&gt; Some(user),
SignUpResult::Error(_) =&gt; None,
}
}
fn error(&amp;self) -&gt; Option&lt;&amp;Vec&lt;ValidationError&gt;&gt; {
match *self {
SignUpResult::Ok(_) =&gt; None,
SignUpResult::Error(ref errors) =&gt; Some(errors)
}
}
}
# fn main() {}
</code></pre></pre>
<p>Here, we use an enum to decide whether a user's input data was valid or not, and
it could be used as the result of e.g. a sign up mutation.</p>
<p>While this is an example of how you could use something other than a struct to
represent a GraphQL object, it's also an example on how you could implement
error handling for &quot;expected&quot; errors - errors like validation errors. There are
no hard rules on how to represent errors in GraphQL, but there are
<a href="https://github.com/facebook/graphql/issues/117#issuecomment-170180628">some</a>
<a href="https://github.com/graphql/graphql-js/issues/560#issuecomment-259508214">comments</a>
from one of the authors of GraphQL on how they intended &quot;hard&quot; field errors to
be used, and how to model expected errors.</p>
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